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This is a rough system for crafting items that I'm trying to keep as simple, so I'm still thinking about what else it can add, because other items that need to be crafted according to the event are already waiting.  

It will take me about 2 more days to improve the game in EP1, as in EP2 the game gets a lot more complex, the scores are meaningful and will clearly affect in EP2.  So I needed to completely reboot the system.  

This time the appearance of the game has changed quite a bit, including a few new gameplay additions, but the main content of the game has not changed, all that has changed is a new set of variables, therefore it is imperative that you play it again, with the game speed increasing, I hope it doesn't interfere too much with your time.  

After finished EP1, I will start the full story in EP2, the game will be very clear in this EP and the story is very intense as well.

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Item Crafting System [Dark Affection]

This is a rough system for crafting items that I'm trying to keep as simple, so I'm still thinking about what else it can add. Because other items that need to be crafted according to the event are already waiting. It will take me about 2 more days to improve the game in EP1, as in EP2 the game gets a lot more complex, the scores are meaningful and will clearly affect in EP2. So I needed to completely reboot the system. This time the appearance of the game has changed quite a bit, including a few new gameplay additions, but the main content of the game has not changed, all that has changed is a new set of variables, therefore it is imperative that you play it again. And with the game speed increasing, I hope it doesn't interfere too much with your time. After editing the game in EP1, I will start the full story in EP2, the game will be very clear in this EP and the story is very intense as well.

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