Hell Scape - TechShip 1.4 (Patreon)
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Update 1.4
1.4 brings the start of the build-a-satellite part collection. Not only will you find connectors, modules and small solar arrays, but there is a Mylar pattern for making your own shapes. Use the Mylar path object to finish up your edges for a clean look. I'm planning on adding more ISS-like modules to this collection. You can see all of this in action in the Small Space Station Battlemap.
-Added Pods (Escape pod? Stasis Pod? You decide!)
-Added Shower Stall Object
-Added recessed sleeping bunk with storage
-Added colorable cargo boxes
-Added Mylar parts (build your own Satellite!)
-Added Solar panels
Update 1.3 - Thrusters, Weapons and More
-Added a new floor reactor
-Added2x1 angled hull addons (Weapons, sensors and thrusters)
-Added new colorable hull Patterns
-Added hull edging Path for detailing rough edges
-Added new Trek-like portals (windows) in 2 sizes
-Added Highly detailed rocket motors, in three sizes
Update 1.2 - Power Cores
Today's update brings several critical objects designed to let you build your own engine core, power core, warp core, what have you. Mix and match bases, with or without railings, two core-shapes which are recolorable, and two top caps, though any round object will do.
Add glowing, or metallic inlets. Or are the outlets? Hell, it's all technobabble to me! You will find all 'core' objects in the HS_Electronics category. Take a look at the second new image above to see how I implemented the new parts for my test map.
TechShip 1.1
This update added new objects better suited to a less clean and pristine space setting. Ejection-style military seats, turrets and gun batteries.
The turret base is an empty shell that can work as an observation cupola. Add a floor board plate, slap down a chair and you're ready to chose an under-slung pivoting gun. The guns have been cropped so you can rotate them about their pivot.
All in all, TechShip has abut 75 assets to get you started.
Original Announcement
After the overwhelming response from the last poll (Just kidding, I do appreciate any feedback I can get) I've started on a new pack I'm calling TechShip, mostly because there is always going to be a lot of overlap between these. While this is clearly more space-ship themed, it could still be used in a submarine or airship.
In the picture above, you'll find:
-All new walls. I'm experimenting with half-walls so you can have different wall-types in cases where rooms share a common wall. It just means that you'll need to be aware of the 'handedness' of the half-walls. It doesn't look as impressive from this DM view, but when you've added walls in your VTT, the cut off side will not be visible.
-The carpet is already freely available in the Airship pack, but I've added several different shades of metal flooring (such as the green you see in the halls). All of these can be tinted using DD, of course. To break up the floors, I'm making panel cut outs of various sizes.
-Speaking of panels, I'm also making access hatches, which you can see in opened and closed positions in the image. The hatches come in three flavors: Closed (just the outline of the hatch), Open (The outline with a soft shadow, so you can add anything you want below it) and Open/blank, where the interior space has a plausible surface behind it. Finally, both hatch sizes have a door you can place to indicate that the hatch is open.
-The example image is very Star Trek right now, but that's just an example I've thrown together. You'll find several colors of touch-panel paths (See the red lights on the bridge), as well as a WIP view-screen up front that comes as a blank screen. You can then add one of several glowing display images to give it some life.
-The glowing blue shapes are tactical tables, made colorable by default, and offered in two shapes, with light and dark versions for the surrounding material. I may add some additional objects you can drop on top to fill out the grid-area.
-On the right side, you'll see something that is both turbo, and a lift. A turbo-lift, if you will. After experimenting with trying to build this kind of thing with walls and patterns, I found it was best just to make it an asset. Plop one down and throw up a doorway and you're ready to travel.
-To the far right, past the unfinished officers quarters, you'll see a stairwell. It is built using the floor hatches and other assets from Airship or Scrapers. Just another example of how the assets can be combined to make new objects. This stairwell is modeled after a NAVY style hatch, where a large door can be hinged over it if needed.
-South of everything is the mini-shuttle-bay, featuring one of those 'ready to go' hatches and a new smooth concrete pattern that I'm really enjoying.
To wrap this up, I'll say again that this is very TNG-like right now, but I am keeping other semi-generic styles in mid, which should fit well with Battle Stars and Expanse-inspired ships.
As always, any feedback would only help to guide this project. There are only a few of you right now, so if I have some idea of what you need for your own games, I can lean into that direction as I make new stuff.
Thanks for being a part of this!
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