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Hello everyone!

I know everyone is very excited to start playing their 1.5 RimWorld save, and we're working in overdrive to ensure that everything is as smooth as it can be.

You probably remember the infographic I posted when the 1.5 announcement first appeared. Well, just today we have pushed quite a few, very standard mods out, which should allow you to start enjoying Vanilla Expanded on your experimental 1.5 branch!

The mods that have been updated to 1.5 already:

Vanilla Expanded FrameworkVanilla Furniture ExpandedVanilla Weapons ExpandedVanilla Furniture Expanded - SecurityVanilla Furniture Expanded - ProductionVanilla Armour ExpandedVanilla Furniture Expanded - FarmingVanilla Apparel ExpandedVanilla Fishing ExpandedVanilla Textures ExpandedVanilla Events ExpandedVanilla Furniture Expanded - PowerVanilla Furniture Expanded - ArtVanilla Plants ExpandedVanilla Cooking ExpandedVanilla Hair ExpandedVanilla Furniture Expanded - Spacer ModuleVanilla Weapons Expanded - QuickdrawVanilla Traits ExpandedVanilla Brewing ExpandedVanilla Furniture Expanded - Props and DecorVanilla Books ExpandedVanilla Social Interactions ExpandedVanilla Weapons Expanded - Heavy WeaponsVanilla Brewing Expanded - Coffees and TeasVanilla Cooking Expanded - SushiVanilla Fishing Expanded - Fishing Treasures AddOnVanilla Textures Expanded - VariationsVanilla Plants Expanded - More PlantsVanilla Genetics ExpandedVanilla Weapons Expanded - Laser

Now I will retreat back to my cave so we can continue work on updating even more mods!

Files

Comments

Captain Crunch

Thanks for your work! Is it particularly difficult to update a mod to 1.5 compared to past updates?

Luke M. Thomas

Huge props to you and the VE team for the updating work, not to mention all the concurrent modding and planning, very good stuff

Igor

Good work Oskar! I really hope that the cave you mentioned is a nice and comfortable one.

Silverskene

Great job! Keep up the good work. We appreciate all the effort you put into these mods.

The Dragonborn

It'll make me so sad to not be able to play till these are all updated, but I'll do it. 😭

Jessica Hooten

Thank you for everything you do! This is an amazing amount of progress for such a short time.

Scar, the Creator

Holy shit you guys do not mess around. Awesome stuff!

Marius Salsbury

You absolute beauties! Here I was thinking I'd have to wait to start my 1.5 playthrough, but that wait now looks *much* shorter than before. Well done, well done indeed

Kristian Skistad

Absolute Chad. So will the new version of Medieval be something you're looking to release after all these updates or as a part of them?

narouge

Dang, got wait for my mushrooms still. Done with books, or thinking you could do more with the idea now base?

Ivan Popov

Is it safe to add VE mods mid-game? So that to start a 1.5 game with already updated mods and add newer ones as soon as they too get updated. Either way, amazing work!

Qualli

Great how fast you are with these updates. Thanks for all the work you put into this. :)

Frank Cotton

What do you guys need to do to update the mods? I am saying this as someone who has no modding experience.

Whirr91

Hope the cave is comfy!

James McAuliffe

I'm glad Rim-Effect is being picked up and hopefully will be in more active development.

Effu Cee

My sincerest apolocheese if it's already been covered somewhere and I missed it, but is the Noobert Nebulous/VidTuber mod discontinued alongside some of the other commissioned/joke mods, or was its omission an oversight?

Merx

Thanks for your awesome work! I would just like to ask, how difficult is updating mods to 1.5? Do you have to overwrite lots of stuff? Im just curious

Silverskene

Which mods do you estimate to be the most difficult to update? The Lycan mod maybe?

Lavastrike

Will vanilla "faction expanded mechanoid" also get a rework? It's almost as old as the other factions mods.

Dom Speziale

Is the vanilla races expanded custom xenotype icons being updated as well???

Node118

I'm glad to see you're making solid progres, please keep up the great work!

John Doe

Will the vanilla health expanded mod include a “pharmacist” style functionality, where medicine is selected based on wound type (prevent glitterworld from being used on cuts and bumps?)

大文 陳

You mods are like air, I can't play without it