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Hello everyone and welcome to another Vanilla Expanded mod updating post. We have had significant progress when it comes to updating our mods. There are still a few outliers left - but we're trying to work on them as smoothly as we can.

All in all I am very optimistic that we can update all currently scheduled for updating mods before 1.5 comes around, and then we will immediately start work on Insectoids 2 and Medieval 2. That being said, these two mods will take some time, so I recommend starting a run without them - you won't need a new save for them.

Your support means everything to us in this very busy time, so keep playing our mods, and keep reporting any issues you encounter!

In this batch of mods we have updated the following:

Vanilla Weapons Expanded - Grenades

Vanilla Weapons Expanded - Non-Lethal

Vanilla Factions Expanded - Settlers

Vanilla Weapons Expanded - Coilguns

Vanilla Cooking Expanded - Stews

Vanilla Factions Expanded - Mechanoids

Vanilla Ideology Expanded - Memes and Structures

Vanilla Plants Expanded - Succulents

Vanilla Animals Expanded — Endangered

Vanilla Weapons Expanded - Frontier

Vanilla Weapons Expanded - Tribal

Vanilla Weapons Expanded - Makeshift

Vanilla Ideology Expanded - Relics and Artifacts

Vanilla Base Generation Expanded

Vanilla Factions Expanded - Pirates

Vanilla Animals Expanded

Vanilla Ideology Expanded - Hats and Rags

Vanilla Storytellers Expanded - Perry Persistent

Vanilla Trading Expanded

Vanilla Ideology Expanded - Dryads

Vanilla Backgrounds Expanded

Vanilla Factions Expanded - Classical

Vanilla Chemfuel Expanded

Vanilla Ideology Expanded - Anima Theme

Vanilla Animals Expanded — Royal Animals

Vanilla Factions Expanded - Empire

Vanilla Races Expanded - Saurid

Vanilla Races Expanded - Sanguophage

Vanilla Races Expanded - Hussar

Vanilla Races Expanded - Phytokin

Vanilla Races Expanded - Genie

Vanilla Races Expanded - Custom Icons

Vanilla Races Expanded - Highmate

Vanilla Animals Expanded — Waste Animals

Vanilla Races Expanded - Waster

Vanilla Races Expanded - Fungoid

Vanilla Races Expanded - Archon

Vanilla Races Expanded - Lycanthrope

Vanilla Races Expanded - Pigskin

Vanilla Factions Expanded - Ancients

Vanilla Apparel Expanded - Accessories

Vanilla Ideology Expanded - Splits and Schisms

Can't wait to deliver the rest of the mods to you! I will see you soon!

Files

Comments

An Kangaroo

Arr mateys~ CE compatible?

John Doe

Looks great! Will medieval 2 and insectoids 2 be complete overhauls of the same scope of the empire and deserter mods? I’d love to see a complete vanilla expanded take on full medieval play throughs.

Deadlite

Extremely amazing work getting this done so fast Are you tending to update the mods based on how popular they are before or sort of going with whatever is easiest to update?

Raconteur

Odd question, but have you considered combining hemosage and puppeteer into Psycasts expanded? I can't see my self playing a psycast expanded game and not want every power type at my disposal and Im always a fan of mod consolidation

narouge

Noooo, i must wait more on mushrooms. Oh well, excuses to wait for psycasts.

AdRam

Am I reading something wrong? You list Factions Expanded: Empire as released in this batch but my workshop is showing it as 1.4 only. Edit: Same with Pigskin.

dyx

Just wow guys. Thank you.

Alexander Grives

With Medieval and Vikings being merged and Inesctoids getting a revamp are any of the other discontinued mods being upgraded like those big ones or do you guys not have any plans for them right now?

DMChase

Wow. You folks are amazing

Inglix

I know it's always been one of the less popular mods, but the changes you've made to Splits and Schisms are a great improvement. Having it based on the certainty level of your colonists makes much more sense than simply picking them completely at random.

Jonatan

Damn your fast guys

PiePiePie

I am SO excited for Medieval 2 its eating me alive

Muronelkaz

Have you decided on Insectoids 2 or Medieval 2 first?

Matthias

Thanks for the hard work!

V (edited)

Comment edits

2026-09-10 22:00 Looking at this it just makes me realise how much work you’ve actually done. You really have made this game just 100 times deeper. Would you ever consider a vanilla research expanded?
2024-04-04 09:32

Merx

Amazing progress! You told us that updating warcaskets to 1.5 was really difficult, how much time did you spend on that?

lolo

Hi! Just a random suggestion for vanilla psycast expanded with anomaly integrated: enthrall now creates shamblers instead of skeletons whenever anomaly dlc is used. Or if not, being able to change skeleton lifespan in settings, with the max being forever. I think that would be cool, because 1 day is too short in my opinion. Anyways, your mods are incredible! Have a nice day!