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Hey folks!

I have been slowly chipping away at more vehicle upgrades for Vanilla Vehicles Expanded. For all the newcomers: We're working on a cool little mod adding upgrades to different vehicles. First we're tackling Tier 1, where each vehicle will have several different upgrades you can mix and match or even do all of them.

Once we tackle Tier 1, we will do some vehicle upgrades for Tier 2 and 3, but I wouldn't expect too many upgrades per vehicle - the idea is that Tier 1, while the lowest tier, has the highest scope in upgrades, allowing T1 vehicles to really excel if you put more resources into them.

Upgrades also change visuals of the vehicles in cool ways!

Previously I believe I have shown the Traveller upgrades. I think it's time I show you what upgraded bangbus looks like!

 And now for the upgrades you can unlock on it:

OFFROAD TIRES

Label: offroad tires

Description: Replace the tires with deep threaded tires that provide more traction and will allow the vehicle to move significantly faster offroad.

Effect: 

Set Off Road Path Cost Multiplier to 1.5

Set Winter Path Cost Multiplier to 0.80

Set World Speed Multiplier to x1.10

Cost: 4x VVE_Wheel, 40 steel, 40 chemfuel

Work cost: 2000 ticks

Uses vehicle colors: False

Visuals added: Add the layer called Tier1_Van_UpgradeTires to the vehicle rendering.

EXPANDED CARGO SPACE

Label: expanded cargo space

Description: Increase the amount of cargo that can be hauled by this vehicle.

Effect: 

Increase CargoCapacity by +120

Cost: 40 Steel, 120 Cloth

Work cost: 2100 ticks

Uses vehicle colors: False

Visuals added: Add the layer called Tier1_Van_UpgradeCargo to the vehicle rendering.

EXTENDED ENGINE

Label: extended engine

Description: Improve the engine to significantly improve acceleration rate of the vehicle.

Effect: 

Acceleration rate increased by 0.03

Cost: 40 Steel, 2 Component

Work cost: 3200 ticks

Uses vehicle colors: False

Visuals added: Add the layer called Tier1_Van_UpgradeEngine to the vehicle rendering.

REINFORCED ARMOR

Label: reinforced armor

Description: Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.

Effect: 

Increases ArmorRating_Sharp by +0.10 on all vehicle components.

Increases ArmorRating_Blunt by +0.10 on all vehicle components.

AccelerationRate decreased by 0.01

Mass increased by 40 kg.

Cost: 120 steel.

Work cost: 6000 ticks

Uses vehicle colors: True

Visuals added: Add the layer called Tier1_Van_UpgradeArmor to the vehicle rendering.

IMPROVED EXHAUST

Label: improved exhaust

Description: Change the exhaust system of the vehicle into a more efficient one, decreasing the visibility of the vehicle and improving fuel efficiency.

Effect: 

FuelConsumptionRate decreased by +4

Visibility decreased by 0.4

Cost: Car Exhaust x2.

Work cost: 2000 ticks

Uses vehicle colors: False

Visuals added: Add the layer called Tier1_Van_UpgradeChemfuel to the vehicle rendering.

Now how about we take a look at a Roadkill tank with all unlocked upgrades? There are two different, mutually exclusive cannon upgrades too!

ENGINE COVER

Label: engine cover

Description: Cover the engine with extended armor plating, protecting it from gunfire.

Effect: 

Engine is no longer set to External

Engine ArmorRating_Blunt is set to 0.52

Engine ArmorRating_Sharp is set to 0.78

Cost: 80 steel

Work cost: 3200 ticks

Uses vehicle colors: True

Visuals added: Add the layer called Tier1_Tank_UpgradeEngineCover to the vehicle rendering.

REINFORCED ARMOR

Label: reinforced armor

Description: Weld a layer of reinforced steel plating to the vehicle, increasing its armor value at the cost of increasing vehicle mass and lowering acceleration.

Effect: 

Increases ArmorRating_Sharp by +0.18 on all vehicle components.

Increases ArmorRating_Blunt by +0.16 on all vehicle components.

AccelerationRate decreased by 0.01

Mass increased by 110 kg.

Cost: 260 steel.

Work cost: 6000 ticks

Uses vehicle colors: True

Visuals added: Add the layer called Tier1_Tank_UpgradeArmor to the vehicle rendering.

GUNNER SEAT

Label: gunner seat

Description: Extend the cabin by adding space for an additional gunner, with all the required apparatus.

Effect: 

Add 1x Gunner slot

Driver is no longer the gunner

Vehicle can now fire whilst moving if gunner is present

Cost: 60 Steel, 2 Component

Work cost: 3200 ticks

Uses vehicle colors: True

Visuals added: Add the layer called Tier1_Tank_UpgradeGunnerSeat to the vehicle rendering.

ARMORED THREADS

Label: armored threads

Description: Improve the armor of the threads by covering them in thick steel plating.

Effect: 

Left Track is no longer set to External

Right Track is no longer set to External

FrontLeftDriveSprocket  is no longer set to External

FrontRightDriveSprocket  is no longer set to External

BackLeftDriveSprocket  is no longer set to External

BackRightDriveSprocket  is no longer set to External

Left Track ArmorRating_Blunt is set to 0.52

Left Track ArmorRating_Sharp is set to 0.78

Right Track ArmorRating_Blunt is set to 0.52

Right Track ArmorRating_Sharp is set to 0.78

Mass increased by 40 kg.

Cost: 220 steel.

Work cost: 6000 ticks

Uses vehicle colors: True

Visuals added: Add the layer called Tier1_Tank_UpgradeThreadArmor to the vehicle rendering.

LONG BARREL

Label: long barrel

Description: Increase the length of the tank barrel, allowing for more precise shots over significantly longer distance, but decreasing the rotation speed of the cannon.

Effect: 

maxRange of the roadkill cannon increased to 48.9

spreadRadius of the roadkill cannon decreased to 2

rotationSpeed of the roadkill cannon decreased to 0.9

Cost: 100 steel, 2 components

Work cost: 7800 ticks

Uses vehicle colors: True

Mutually exclusive with: Short barrel

Visuals added: Add the layer called Tier1_Tank_UpgradeLong_CannonTop to the vehicle rendering.

SHORT BARREL

Label: short barrel

Description: Decrease the length of the tank barrel, allowing for more rapid shots at the cost of precision and range. The reduced weight of the turret allows for faster rotation speed.

Effect: 

maxRange of the roadkill cannon decreased to 24.9

spreadRadius of the roadkill cannon increased to 5

warmUpTimer of the roadkill cannon decreased to 2.5

reloadUpTimer of the roadkill cannon decreased to 3.0

Cost: 40 steel, 1 component

Work cost: 6000 ticks

Uses vehicle colors: True

Mutually exclusive with: Long barrel

Visuals added: Add the layer called Tier1_Tank_UpgradeShort_CannonTop to the vehicle rendering.

Next up we will talk about Highwayman and Prowler, but for now, I got to go!

Let me know what you think, and what vehicle upgrade ideas you have!

Files

Comments

John Doe

Gorgeous. Huge fan of visual changes for upgrades

Marberguson

Cool But maybe not extended engine just bigger engine.

Computica

I love the cover art

The Dragonborn

Amazing, how you ever dream all these ideas up then take them to their just logical extent, I'll never understand

An Kangaroo

Great work. I know vehicle framework isn’t ur work expertise but any idea how the progress of having raiders using vehicles is going?

TheSpookiestSkeleton

Oskar I'm 99% sure it's "treads" not "threads". Edit: I looked it up, the number is 100% now.

KaneLives

Freaking. Genius.

gb

These look great. Some other thoughts: - Sidecar for the big motorbike (Charlie?) - Pontoons for some of the aircraft (Mosquito, Smuggler?) allowing them to land and taxi on water. Retractable wheels allowing very slow land movement for the Mosquito would be nice, so it can be stored under a roof. - Half-track mods for some of the cars or bikes (slower on-road and worse fuel economy but better off-road) - Ambulance kit-out, maybe for the Snatcher and/or some of the aircraft: bonuses to caravan tend and immunity gain for passengers, similar to medical bed. Could include an industrial and glitterworld level tier for this? - Megaphone and sign: driving around with this increases chance of map encounters, but also has a chance of attracting traders and other visitors to your base. - Luxury outfitting, maybe for the Lightning or the Springbok: mood/Comfort/Recreation bonus for crew, maybe a very small boost to trading prices? - Ground search radar for aircraft: small chance of detecting a new location while flying. - Tow rig for various ground vehicles: ability to load a wreck as caravan cargo and take it back to your base to restore it there.

SNake575

Any thoughts/ideas for either upgrades for existing vehicles or potentially a new vehicle entirely for transporting anomalies?

Spoder

I like the idea of focusing the upgrades on the lower tier vehicles. Low cost, high investment but giving players the opportunity to specialize vehicles while the higher tiers have higher overall performance. Will future vehicle mods get the same treatment?

gb

Just noticed, description of Short Barrel says "faster rotation speed" but there's no rotationSpeed change listed under Effect.

nick bishpop

I went up a donation tier because of this mod, I cannot wait for its release

Brutus Albion

I honestly like tier 1 vehicles the most thematically. They fit in the best with the whole post-apocalyptic planet theme and just winging it in terms of vehicle construction making this tier the most visually interesting to me. Tier 2 is just straight up civilian vehicles and tier 3 is much of the same plus army surplus. Wish there was something like a tier 1 scrap helicopter / plane or something. That'd be pretty dope. Lastly I think it's strange that the toad is tier 1, prolly should be tier 2 so you have a clear progression. Other than those nitpicks, I'm still drooling over the new mule upgrades. That's exactly the vehicle I want for my trade caravan deliveries.

Dominayton

Could you add some Shambler faces to Vanilla Texture Expanded for Facial Animation? I found that the face of a zombie I caught looks so peaceful (even cute? ) It's hard to recognize that she's a zombie.

Gustavo Righetti

Hmm instead of "upgrades" it would make more sense if you could swap out modules entirely. rather than just "adding" stuff to a vehicle part like a "longer barrel", you could swap out the thing entirely for a different weapon, making the whole customization thing incredibly varied. Instead of having a "flamethrower tank" i could just make any combat vehicle into a flamethrowing vehicle or a rocket launcher. seriously, think about the possibilities