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Hey guys, Hello ladies, Hola everyone, I am here to obtain some of your infinite wisdom. I hit a creative block and I think you can all brainstorm some ideas to get me out of this pickle!

Vanilla Factions Expanded - Insectoids 2 introduces pherocores. They are brand new items that drop from Insectoid bosses. They represent the genetic payload of a specific insectoid geneline - they are essentially ultra-tech items that contain super exotic DNA chain of different species.

All Pherocores are tradeable, which means they can be sold and may even rarely appear in stocks of black market traders.

They can of course also be used to build player-controlled hives of that specific geneline.

Lets take a look at the pherocores:

SORNE PHEROCORE

Description: A pheromone controlling micro-organ. It is necessary to construct certain types of insectoid hives. Pherocores have been embedded deep into the brains of geneline leaders which allowed ancient civilizations to control the hives.\n\nThis pherocore belongs to the oldest geneline from the planet Sorne, which is known for their great numbers and versatility.

Market Value: 500 Silver

Stack Limit: 10

Mass: 1 kg

Beauty: 0.25

HP: 100

Deterioration Rate: 2.0

Flammability: 0%

NACHUDUS PHEROCORE

Description: A pheromone controlling micro-organ. It is necessary to construct certain types of insectoid hives. Pherocores have been embedded deep into the brains of geneline leaders which allowed ancient civilizations to control the hives.\n\nThis pherocore belongs to the hyper-aggressive geneline from the volcanic planet Nachudus.

Market Value: 1000 Silver

Stack Limit: 10

Mass: 1 kg

Beauty: 0.25

HP: 100

Deterioration Rate: 2.0

Flammability: 0%

CHELIS PHEROCORE

Description: A pheromone controlling micro-organ. It is necessary to construct certain types of insectoid hives. Pherocores have been embedded deep into the brains of geneline leaders which allowed ancient civilizations to control the hives.\n\nThis pherocore belongs to the great geneline from the planet Chelis, known for their locust-like appearance and ability to fly for thousands of miles.

Market Value: 1000 Silver

Stack Limit: 10

Mass: 1 kg

Beauty: 0.25

HP: 100

Deterioration Rate: 2.0

Flammability: 0%

KEMIA PHEROCORE

Description: A pheromone controlling micro-organ. It is necessary to construct certain types of insectoid hives. Pherocores have been embedded deep into the brains of geneline leaders which allowed ancient civilizations to control the hives.\n\nThis pherocore belongs to the mutated geneline from the toxic world of Kemia, known for their ability to use toxins to dispose of their enemies.

Market Value: 1000 Silver

Stack Limit: 10

Mass: 1 kg

Beauty: 0.25

HP: 100

Deterioration Rate: 2.0

Flammability: 0%

XANIDES PHEROCORE

Description: A pheromone controlling micro-organ. It is necessary to construct certain types of insectoid hives. Pherocores have been embedded deep into the brains of geneline leaders which allowed ancient civilizations to control the hives.\n\nThis pherocore belongs to the Xanides geneline, which has evolved in a mineral-rich planet and create nearly impenetrable armor around themselves.

Market Value: 1000 Silver

Stack Limit: 10

Mass: 1 kg

Beauty: 0.25

HP: 100

Deterioration Rate: 2.0

Flammability: 0%

My question is: Do you have any suggestions what else they could be used for? I don't know if they really need any other use, but I'm worried for people not interested in building your own hives, they'll just be valuable junk... but then again, so are subcores in Biotech DLC.

So... any ideas?

Files

Comments

Computica

It looks really good 😊

John Doe

One idea is to use these as ingredients in some monument, that can summon insects or can grant bonuses. Using one pack can be used in some traditional monument building, or could possibly be used to create an anima-tree style meditation focus that slowly produces “insect grass” or something more clever. The meditation focus then provides bonuses based on the type of pack planted.

OneSandyBoi

The sorne core sounds like you could possibly do something along the lines of making a pack or item that can be activated to call in burrowing insects at or near a location? Sorta as a way to throw indiscriminate fodder at enemies to distract? Nachudus core might be able to be crafted into a drug/organ/building that makes a pawn stronger and deal more damage with greater pain threshold, at the price of lower break threshold and more violent breaks? Or perhaps as a small targeted AOE item that berserks entities in the target area. Unsure about Chelis core, but you might actually just think to do something similar to the sorne core… but the bugs drop/fly in? Not sure how difficult that’d be, or could be converted into a organ/item that decreases need for sleep and maybe increases speed at the cost of decreased beauty to the point of a relation impact with other pawns. Kemia seems obvious to create a tox/disease resistant organ, or maybe even as a weapon that is potent tox effect? OH! You could actually make shell variety’s of the previous call in idea and you shell a place with one of the cores to call in insects of that gene line? Possibility. Xanide seems like you could make a more heavily damage resistant pawn at the price of speed, perhaps with a increase to mining yield, again, might implement the fact that looking a little stony isn’t great for appearances?

HansTheHuman

Could be used to create weapons designed to wipe out the corresponding geneline.

Stijn Witsel

Perhaps they can be used to enhance your colonists? Similair to how the old Genes from insecticide could be used for insect bionics (biological)? Like the using the armor insect core to make sort of Mech serum that when used on a colonist Will let them develop a insect part that makes them particulary tanky? The locust core gives bionics that make you faster, etc. So now if you want Some unique bionics you can collect them for those and because its random you may need several tries to get the right bionics

The Gaming Archaeologist

I have lots of ideas. Mostly involving types of bug parts or will we also have a way to create whole new insectoids/insectoid genelines? I'm often really interested in bug body parts for transhumanism. Another could be transforming people or animals, like with Royal Jelly Withdrawal, only it'll be a specific type and not the megaspider all the time. Could be used to create random new insectoids genes, due to it being a large quantity of genetics. Perhaps as a weaponised gas to turn people into insectoids in combat or something else.

_ _

Anti insect bioweapons: -Using the specific pheromones to turn insect against each other -Enemies using pheromone weapons to sever your connection to the hive -Pheromones being essential ingredients or research subjects for the development of geneline specific weapons (nerve gas for NACHUDUS, AP rounds with acid cores for XANIDES, etc.)

Doyle speak

Maybe they could be used in high tech level drugs giving pawns some kind of buff relevant to that gene-line ?

OneSandyBoi

That’s all I can think of right away without any other info! Hope that helps a tiny bit!

Ranger Killakus

Weapons and armor. If one doesn't want to use them to make hives they could use them to destroy hives. This might be a little bit out there and too broad for this mod, but what about using them instead of subcores for insectoid mech hybrids.

Frank Cotton

How about lightening bug pheromones that causes the individual to glow in the dark and shoot lightening at its enemies?

Joey Bonzo

My initial idea would be implanting them into colonists, similar to how ghouls are made. A semi-feral(degree perhaps based on geneline) colonist-insectoid hybrid sounds fun. Maybe have them be a pseudo queen, or an object of worship for insectoid cults? I'd like to see them have to fight to avoid succumbing to basic instinct, and if they succeed, they can evolve into a perfect hybrid.

Oreste Arredondo

I don't know if this Mod will require Anomaly; I would think not since it is unrelated. But I thought you could make a new powerful serum with Pherocore as an ingredient. If it needs to be an Anomaly requirement for it to be a serum, you could just make a new powerful drug. Obviously, lock the serum/drug behind research and, depending on how strong it is in later stages. This would, I think, incentivize colonies that are not planning to make hives to gather these Pherocores to further boost their combat force. If you don't want to add an op combat drug/serum, just make it something that enhances their mood, like a dessert or a recreational drug. Maybe a drug/serum that coagulates the blood?

Michou

- Due to their feud with the insects, the mechanoids monitor the presence of these powerful insects, and might think the pherocores are very dangerous enemies. Once they detect it, they launch a raid tailored to defeat the "insect" (like mechs with high AP when they detect the Xanides pherocore). The player can use this to summon mech raids on purpose without a mechanitor, but it can happen when you don't want to. - You can inject the pherocore in someone to cause something similar to a metalhorror event to happen or to create an uncontrollable human-insect boss who will absolutely destroy your colony. It takes some time, so the real use is to put it in a prisonner and bring him back to his faction before he turns. In a few days the specific faction settlement might be destroyed, or they possibly defeated the insect lord/infestation. If the settlement get destroyed, you now have a roaming boss/infestation that might come back to your colony. You might also possibly have to deal with the consequences of other factions using this and creating wandering bosses or desperately asking you to help them defeat a boss that was sent to them - Other idea about injecting them is to turn them into ressource farm at the cost of colonists/prisoners. For example, injecting a Xanide pherocore means getting heavy stone/steel plates growing on your body, very protective but preventing you from moving due to the weight (like stone/armor skin glands, with greatly stronger buffs and debuffs). The plates can then be periodically harvested for stone chunk or steel slags, turning the poor soul into an unmoving ressource farm.

Moose

Pheremone grenades/mortar shells that confuse the insects so they attack each other. Any bug affected by the cloud can't id other bugs as friendly, and bugs unaffected smell the wrong pheremones from the afftected bugs seeing them as threats. Can work similar to how the "old mechanoids" and "new mecanoids" were different factions. Though this faction flip for the affected bugs could wear off (faster for grenades) or be affected by things like rain.

The Dragonborn

I'm of the same thought of most others here, if you don't want a hive, you should be able to inject it into your pawns, either giving them mechanitor like ability, or infusing their genes with the those powers, but like, it should basically slowly turn them into that insect, and it shouldn't be a clean process, it should take a while and be horribly invasive and painful for the pawn until they're almost changed and they start to become the insect, the pain and mental anguish should diminish. Until they become a sentient insect, massively superior to both pawns and insects. However, if we go that route there has to be some downside. Like they're expectations sky rocket or they look down on their new inferiors. Or their mental breaks will always be murderous On a final note, if you go that route, you should have a secret mental break where the insectoid pawn will try to propagate a new hive, by ANY means necessary

Connor

If there's not already a mechanism to deliberately summon the bosses, a-la Mechanoids, that could be an application. Burn one pherocore to summon an insectoid attack that contains at least two bosses, so you make a net profit after the dust settles. I do also like the bioweapon idea that other commenters are fielding. That might combo well, since using the weapon against a summoned wave would mean using up a second core, and you'd only break even. It'd be a backup option for if you're randomly attacked at a bad time, not the go-to. Another spitball, but maybe they could be used for a buff building? Like a band node, mech booster, etc. But with an effect that varies based on the core? Plenty of room for variation, it could be economic, social, combat, medical... AoE or global, apply to insectoids or pawns, etc.

Gary Manville

I think a good suggestion would be they can be sort of injected into colonists to keep a sort of implant or even genome which boosts stats towards what the insect type was, armor, fire resistant etc.

Midnighthour31

Maybe they could unlock research and then be required to build whatever they unlock. Like the xandies one could make better deep drills, no infestations, faster drilling, more yield, multiple resources, ect Each type would need a core to research and once they are all unlocked a drill that combines them all would unlock.

OneSandyBoi

Could they possibly be used to improve previous hives? Make em spawn more/stronger bugs?

Typhado

Various forms of bug control would be pretty cool as some others have mentioned. For a different idea how about an ingredient in living suit of armor? There are a couple cool examples from star wars 'Orbalisk armor ' armor from Darth Bane and the 'Vonduun crab armor' from the Yuuzhan Vohn. In Rimworld it could let you build a unique suit of armor with a couple different special abilities depending on which of the cores you use.

Wolf Steel

An alternative use could be using the cores to construct security buildings that severely debuff and/or damage insectoids with an aura effect or something of that nature. Create a natural safe zone that insectoids are punished for entering without disabling their assaults from happening entirely.

Adamtomical

I think integration into other mods would be cool, and this also goes for all of vanilla expanded and even base game expansions. Though I know that is much easier said than done, and it can cause bloat issues. Let us use these to add some genes to our colonists through Biotech, if we have certain Ideologies we can meditate at or worship them. Or just let us install them into our colonists outright to make some mutants. Let's cook them up as some fancy and exotic food that tastes horrible, but nobles see it as rare and exquisite. I think interactions with other mods and expansions are more often good than bad, but that's up to you and this amazing team to decide.

Kingster789

As others have said I think a good use is creating unique bio-equipment, specifically that Xanides and Chelis can be used for armour/gear, Nachudus and Kemia for weapons/guns, and Sorne for buildings like insect buffs/repellent/lure. Another good use is they can be spent to summon a group of insects from that specific geneline with at least 1 or more bosses. This could be a more mid to late-game use that requires some research or investment but would allow for a steady way to gain more pherocores. Lastly, they could be used similarly to the genomes from the first insectoids mod, this would mean you can administer them to pawns to cause unique mutations/body parts. To take this a step further there could even be an operation similar to creating a ghoul from anomaly but would instead turn a pawn into an insect hulk, or something similar, with 5 different variants (one for each geneline). You could even take it to a further extreme that when you cause mutations there could be a threshold or hidden disease that will cause pawns to mutate into a wild/hostile insectoid hulk.

Ian Napier

Using it to create an attractor/repellent could be interesting, being able to make sure a specific geneline would be more or less likely to attack you

Jack Coles

My first thought was implants that give you a couple of passive buffs (move speed, pain resistance, better immunity) and a summon capability once every 30 days. The tradeoff? Negative mood, and other colonists have a reduced opinion of the bearer. Another idea, remember the original repulsor from VEI 1? Maybe that could need attuning with specific pheromone packs (loaded like gene banks) that then block the respective geneline from tunneling. Last one, lower priority because it's tied to DLC, but maybe you could convert pherocores into a unique gene pack with decent metabolism scores relative to their effects.

Deggial

Q: What do pheromones do in general? A: They control insects (and to a lesser extend mammals, but that's beside the point). Hence my suggestion: Let them be used in new IEDs/shells/weapons. If a related insect is successfully hit by the item (AoE in the case of IEDs and shells), it will become player-controlled & draftable for a time. In the case of IEDs and shells, the affected area should be quite large to justify the likely high cost and one-time use.

Takashi 816

A Pheromone bomb utility item would be pretty cool, similarly in line with the one-use utility weapons. Using the item causes a spawning of the specific geneline. Use as a high risk, high reward type of item, and if the coding allows, make some raiders spawn with one for additional shenanigans.

Thomas Pyke

I honestly agree on avoiding bloat with the Pherocores - rather shifting focus to different ways for harnessing the insects themselves in ways other than having powerful warrior bugs (Thinking how Terminids are used as fuel in Helldivers 2.) They could have some extra uses for insectoid-related tech a la the Mechanoid chips but IMO it should be limited. Also just wanted to take this opportunity to spitball the idea of a "pit gate" (Hive Gate?) for Insects, assuming that hasn't been considered already

Kirboh

The purpose of pheromones is to attract members of the same species, right? What about making them into bait traps? Normal ones move the insectoids to wherever you place them, allowing you to lure them into other traps. There can be versions that can make the insectoids less likely to attack, make them slower, set them on fire, or cause acid damage, either by using the more exotic pheromones as a base, or upgrading the original.

Luke Hansen

My suggestions were kind of already covered but I'd like to re-voice the ideas for biological equipment. I was thinking like from phoenix point, I'm not familiar with the living armor someone else referenced. Alternatively, you could make a single use device or mortar shell that summons a swarm of bugs. Not necessarily friendly to you but if you could drop that on top of a raid or whatever, it would be fun. My other ideas would probably be dangerous scope creep so I'll keep it at that.