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Hey everyone! I've got another Vanilla Races Expanded - Insector update for you.

You can check the previous post HERE.

You have suggested some really cool genes in the last post about Insectors. I wouldn't be myself if I didn't at least consider some of them.

As such, we've decided to add a few more evolutions and degrades. Let me post them below so that you can see if your idea made it in.

           

We have also changed how metapod stage works. Instead of being a flat 24 hour cocoon stage, it now has a bit more gameplay depth: You can use insect jelly (which works well if you have jelly sacks on your insectors) to speed up the process from 5 days to 1 day. The shorter the pawn spends in the metapod, the shorter the metapod sickness hediff will be.

Metapod sickness is similar to postpartum sickness mixed with cryptosleep sickness, and will have your pawn vomit, walk around with lower efficiency and most importantly: unable to enter metapod again for the duration.

This can last anywhere between 1 days to 3 days, depending on the duration spent in the metapod.

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2026-09-10 22:00 Other than metapod sounding like some kind of matrix style hell Pod by Facebook. These all seem really cool.
2024-05-30 15:15

Big Barza

These look very nice, but one's not 100% clear. Does Parthenogenesis also invalidate chestburst pregnancy? The way it's worded seems to imply it doesn't need to be implanted.

Steven

Insectors seem really neat! Loving the spread of genes, and the incentives to hoard insect jelly. Are evolutions and degratations germline genes or are they xenogenes?

Gustavo Righetti

HELL YEAH, i love the Alien stuff. is there a chestbuster gene as well? something like breeding-trough-parasitism

Sean Lenin

do you think there could be some sort of gene that allows the pawn to store extra food inside a sack to share with others similar to how honeypot ants work?

bee

Yay! So excited to be able to have a *Queen Bug*, birthing bugs in different castes, it's exactly what I wanted from this mod, keep up the good work! 💛

Brutus Albion

Super cool to see more gene variations coming for insectors :D Initially I was less than enthusiastic about the concept of insectors when I saw it appear on the roadmap but you've genuinely surprised me with each devblog Oskar, this one is turning out to become quite the interesting race module indeed! It will really bring an interesting and fun way to roleplay insectoid abominations. Insector supremacy!

Spoder

I'm beginning to like this xenotype more and more. I imagine they'll mesh pretty well with insectoids 2. A hyper adaptive colony of bug people in symbiosis with hives of hyper adaptive bugs. Will there be evolutions/degrades based upon the insectoid genelines? Nachudus boomsacks for instance?

Joel Fitzgibbon

The idea of making a genetic caste system is really cool. Specific colonists designed for fighting whilst others are designed for utility tasks and research. Similar to real world eusocial insects

Brodeg Hammerforge

I like the idea of parthenogenesis, but as a bee keeper might i suggest that unless fertilized by a male, all offspring created by parthenogenesis be male? You see this in bees and ants, where unfertilized queens will only lay male eggs as to make up for the lack of available males to mate with. I don't know the coding aspect, but they could still be clone offspring, just gender flipped to male.