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Hello everyone,

Welcome to our latest roadmap update! Here, we'll share the current state of our upcoming projects, explain why some mods got canceled, and give you some teasers for the future.

Behind the Scenes at Vanilla Expanded

At Vanilla Expanded, we've got a few different pipelines, each with its own focus. I handle all the art and mod designs, but we've got different folks doing code, working on different themes.

Vehicles Pipeline

This one is mostly handled by me, Smash Phil, and sometimes xrushha for XML and Taranchuk for extra C# mechanics. It's pretty much its own thing, separate from the rest of VE.

Anomaly Pipeline

This is a newer pipeline that we're working on "on the side" so it doesn't delay our main projects. It's all about different anomalies within the game.

Overhaul and Content Pipelines

We've got two main pipelines here: Major Overhaul Mods and Smaller Content Mods.

Smaller Content Mods: Includes projects like Bioferrite Weapons, Aspirations Expanded, and Birds.

Major Overhaul Mods: Bigger projects like Health Expanded, Exploration Expanded, Childhood Expanded, and Mining Expanded.

These projects involve the whole team, but each member has their own specialty. Our awesome team includes:

Taranchuk: Our C# wizard

Sarg: Animal and gene coding expert

Xrushha: XML guru

Arquebus: Great with semi-complex systems

RedMattis: Brilliant with complex genes and pawn rendering

Erdelf: Creator of the Humanoid Alien Races framework, helps out sometimes

Smash Phil: The mastermind behind vehicle code

Project Updates

Cancelled and On-Hold Mods

With Legodude17 moving on from modding, we've had to cancel the Animat psycaster path mod and put Diplomacy Expanded on hold. We're figuring out if we can continue these projects without losing our usual polish and quality.

Active Development and Testing

Vanilla Factions Expanded - Insectoids 2: Currently in testing and getting great feedback. It’s moving towards release.

Vehicle Upgrades Mod: Almost done and should be released soon.

Vanilla Weapons Expanded - Bioferrite: Nearly finished and ready to go.

Upcoming Projects

Vanilla Factions Expanded - Medieval and Vikings Merger: We're excited to work on this merger, which will let us get back to Exploration and Megacorps when it's done. Generally it won't have as much changes and overhauls as the Insectoids 2 had, but it will still contain lots of new content.

Vanilla Health Expanded: We're laying down the design for this mod, which will bring lots of new content and mechanics to the health system.

Vanilla Anomalies Expanded Series: On hold until we’ve had more time with the Anomaly DLC to make sure we deliver top-notch content.

We’re thrilled with how things are going and the positive feedback we’ve received for Insectoids 2. Can’t wait to share more with you soon!

Thanks for all your support and excitement. We’re looking forward to bringing you these new updates and mods.

Best,Oskar

Files

Comments

Ethan Wortzman

I feel like diplomacy expanded has been at the end of the roadmap for years now and keeps getting pushed back every time there's a new roadmap released. Is there a specific plan for this one, or is it more just a general concept in someone's mind?

Steven

Damn, I was looking forward to the Animat psycast tree. Fingers crossed for you all that you'll be able to sort something out.

Will

Shame about diplomacy, is an area of the game that could use improvement. Hope Legodude returns someday but I guess life can easily get in the way.

Spoon Trauma

Was the vehicles expanded imperial always the gigachad dude?

HansTheHuman

Interestingly, XML and C# have a very large presence in my current job. Once I move house, earliest September, I may apply to contribute pro bono.

The Dragonborn

So excited to see the new content and reworked stuff for medieval 2, I'm going crazy just thinking about it!

dan surratt

you always know when a vanilla expanded mod is close to release when a bunch of sargs mods update and they all have the change notes that are saying added compat for the mod lol, great stuff btw. is there any info on what archotech expanded is about, i havent seen any info on it. :3

Jason McGinn

Come oooooon Exploration, I need me some FTL flavor 🤞

Benjamin Jessat

Looking forward to Health Expanded the most for a decent time now, it's the part of the game which is either brutally complex or jokingly easy when modded, I'm looking forward to Vanilla Expanded quality here!

Sausack

Sad news, waited for Diplomacy Expanded the most.

vincent carlen

I have a question about Vanilla Health expanded. Will it include something about thirst and/or hygiene ?

Mathieu Lalonde

Just wanted to take the time to say that aspirations expanded was a very good idea done well, good job! That mod has really given the game some direction in the midgame.

Alex

I hope that Diplomacy Expanded will come out eventually. It sounds like such a great mod, and I was waiting for it the most.

TJ Espinoza

I am hoping that the Animat psycaster mod will be revived. That (alongside Diplomacy Expanded) was the mod I was most eagerly awaiting.

Matthew Walton

Will Maynard Medeival be reworked to play more like Talon Tribal and Nelon Neolithic?

Deggial

I am glad to read that you are not giving up on Vanilla Diplomacy Expanded ... yet. I was very much looking forward to it, as I feel it covers one of the most underdeveloped parts of Rimworld at the moment, and therefore has the most potential for improvement. Exploration is definitely the second part of the game that deserves attention and I am very happy to see it progressing well. (In general, I think your list of planned mods is very strong.) As for health: As you have decided to update the existing health module to 1.5 (Thank you! I immediately upgraded my hospital with a drip), do you plan to integrate its content into the upcoming VHE? The leaner my mod list, the better, I guess. Not that I have any hopes of getting my load times under 7 minutes again...

Kirboh

Is it weird that the Medieval and Vikings merger is the mod I'm looking forward to the most? I miss having wine, honey, and cobblestone walls.

ZamazaCallista

NoOOOOOoooOOOOOoooo! Animat psycaster path was something I was really looking forward to. I understand though, modding is an intense hobby. Legodude17 will definitely be missed but their contributions will continue on!

Mocho

I hope Imperial Vehicles will add shuttles that I can use to fly to Rimanuts' moons

卓 徐

The Vehicle Expanded Line looks exciting, I can't wait to send my fleet out to plunder (evil smile)

Lyn the Cookie

The ones I'm most excited for are Medieval 2 (I really miss the medieval VE mods!) and Old War Vehicles. Can't wait for them to come out!

Lilac0

So so so keen for Insectoids and Medieval 2, looking forward to having my fedual hivemasters take on the horrors of anomaly