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Thank you to everyone who participated in our recent survey! Your feedback has been invaluable in shaping the direction of Vanilla Expanded and ensuring our mods continue to resonate with the community. Here’s a summary of the survey insights and how we plan to move forward:

Survey Insights

Faction Content: With 57.1% of respondents wanting more faction mods, it’s clear the Vanilla Factions Expanded series remains a cornerstone of our work.

Late vs. Early Game: Late-game content is in high demand (58%), though 42% of players are still eager for early-game additions, highlighting the importance of balancing both stages.

Mechanics vs. Content: 29.2% prefer new mechanics over the 16.5% seeking new content, signaling a strong desire for deeper, innovative gameplay systems.

Biotech DLC Expansion: 44% of respondents want us to expand Biotech DLC, confirming its untapped potential and the community's enthusiasm for genetics, xenotypes, and mechanoids.

Vehicles: Despite an already extensive selection, 29.9% of players want more vehicle content, underscoring the popularity of Smash Phil’s Vehicles Framework.

Quests and Events: The 34% interest in quests and events reinforces the need for narrative-driven content that encourages exploration and interaction with the world map.

Plans for Vanilla Expanded

Based on the results, we’re excited to share our ongoing and upcoming projects:

Vanilla Quests Expanded - Generator:This mod is nearing completion and, if successful, will form the foundation for a new Quests Expanded series. Each mod will introduce unique quest chains with rewarding storylines that impact colonies in meaningful ways, creating plenty of reasons to explore the world map.

Vanilla Factions Expanded - Medieval 2:Development continues with exciting additions like a heraldry system, enabling custom coats of arms to decorate your colony. The mod will also include numerous medieval-era objects designed to remain relevant even in late-game colonies, ensuring a seamless progression.

Vanilla Factions Expanded - Megacorps:After completing Medieval 2, we’ll shift focus to Megacorps. As a late-game mod, it will add ultratech solutions like high-voltage power sources, antigrain reactors, and cutting-edge city-building tools, transforming colonies into advanced metropolises.

Vanilla Health Expanded:This mod will overhaul the health system, introducing a wide range of new mechanics that deepen gameplay and cater to players seeking complex, mechanics-driven experiences.

Vanilla Vehicles Expanded:We’re expanding the vehicles series with Tier 2 upgrades and Imperial vehicles, further enhancing the utility and strategic depth of vehicles in the game.

Vanilla Mechanitor Expanded:Preliminary design work has begun on this mod, which will offer Mechanitors the same spotlight as Vanilla Psycasts Expanded did for psycasters. New mechanics will include advanced mechanoid control, mechlink enhancements, gestated mechanoid weapons, hacking abilities, and colossal mechanoid constructs requiring significant resources and management. Mechanitors will truly become hero characters, offering unparalleled control over mechanoids and their environments.

Looking Ahead

The community’s feedback has provided a clear direction for the future of Vanilla Expanded. While late-game content and new mechanics will be key areas of focus, we’ll continue balancing these with content that enriches the early-game experience. Thank you for your continued support and enthusiasm—we’re excited to bring you even more ways to enjoy RimWorld in the months ahead!

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Comments

AdRam

Happy New Year! I am especially looking forward to Mechanitor Expanded. I'm looking forward to another fantastic year from your team.

Mocho

Grats on all the great releases in 2024! Very excited for the 2025 lineup, especially Vanilla Mechanitor Expanded!

Karl Franz

Any plans for expanding upon anomaly? I think we answered a poll about it shortly after its release but haven't heard much since then. These plans look awesome though, especially megacorps.

Toasty

I hope that one of the "colossal mechanoid constructs" will be the ancient exostrider. I always wanted to be able to use it ever since biotech came out.

David Mapp

Oooo that mechanitor mod looks good

Krieg Blackpaw

The heraldy system for Medieval 2 sounds like a phenominal idea that no one else has done yet.

eduardo volpe

This is all incredible, I'm really curious about the Flesher xenotype do you have anything to share with us? Anyways thank you for the incredible mods and possibilities you opened for us last year I'm sure this will be even better

chase fox

I am so hyped for this year. You guys are some of my favorite modders not just for this game but any game. Hope you guys had a great holiday season and can't wait to see how you blow my mind yet again :).

Merx

Well, now I´m REALLY excited for 2025, thanks Oscar!

Michou

Happy new year! Thank you for the great content you gave us in 2024, and I am looking forward to what you all will release in 2025! Vanilla expanded mechanitor looks great, I really like the idea. Just a question about it (though it is probably not yet there): Will mechanitors be able to do something with metalhorrors in the mod? I think a lot of cool stuff could be done with a "tamed" metalhorror and it always saddened me that base game gave us nothing in that regard. Those things could be a great and insidious weapon, but also a very useful implant

GFElemons

really excited for mechanitors expanded! i've always been a fan of mechanitors in the base game, so seeing them get the same love you gave to psycasters makes me really happy! can't wait for all your new mods this year!

Kevin Macres

Dear lord and savior Oskar, the announcement of mechantors expanded and outposts 2 is the best gift that one could bestow upon me. I pledge my undying loyalty to the VE team via the offering of my soul and bloodline. Take as long as you want, all year, I'll be there, waiting.

Luke Abiko

Its been years now and Im still always amazed by the professionalism and amount of effort that is put out by you and this team. Honestly exemplary of exactly what game studios should be doing nowadays. The consistent transparency and community feedback actually being taken in consideration. Y’all keep putting out high quality content for FREE and it might as well be official dlc. The level of care and creativity is unparalleled.

HALYCON

As a Health Professional, I am SO excited for Health Expanded.

ChunkyLord62

Can't stress it enough, thank you VE team.

Sandro

Happy New Year, and thank you for taking out opinions into account. I’m quite sure that anything you guys make will excite the community, since you do great work, but it’s still nice to see you actively seeking feedback from us. However, I have one remark on the last survey: I feel that the format was a bit confusing. You guys made great structured charts of it that were topic related, but there was only one question for us to tap/click on stuff we feel is important. Maybe it’s just me, or maybe it was by design, but I think more targeted questions, might be less confusing. Sure, you pointed out why you want to know it, but a question like “is late or early game content more essential to you?” might clarify the target question. Some people might click on both, some None while you still interpreted a community sentiment out of this. While with some point's clarification would have helped a lot since I just interpreted them as I understood them (can’t give you an example). Now, after seeing the results I immediately understand what you guys were after and would treat another survey a bit differently. Hope it makes sense. Still, good work and infinitely grateful that you guys make all our Rimworld experiences so much better! P.S. So hyped for Mechanoids Expanded!

Wider

Vanilla Outpost 2 OMG!!!

Chris B

I didn’t vote because honestly the next few anticipated mods are exactly what I’m looking and hoping for, and I will be happy with whatever we get. I have been extremely excited for VFE Medieval 2 (VFE Classical was an absolute game changer and set my expectations wildly), and news of a VE mechanitor mod has set my balls on fire tbh. I love everything you guys do, and thank you for whatever we get.

Lura Turner

Thank you so much for your work on all of these projects Oscar, and the rest of the VE team. Happy new year.

Robert McPherson

OK, not gonna lie... Mechanitor Expanded definitely piqued my interest.

Jason McGinn

That ****ing rainbow graph is so nice to look at

Félix Dubois

Patiently waiting Medieval 2 to start my next game!

Mitch Barnett

It's interesting to see other people's views, it seems I am a bit of an outlier as I quite like the smaller mods and don't have much interest in factions. Out of the roadmapped mods I am most looking forward to health expanded. Vanilla expanded seems to be going from strength to strength. I'm sure 2025 is going to be great. Thanks for all your hard work.

C.W. Elliotte

As a huge horror and huge Rimworld fan, I would be a bit disappointed that Anomaly isn't getting more Vanilla Expanded love, but what y'all are choosing to focus on instead also looks great.

Wolfy

Medieval 2 has me very excited as an almost entirely low tech player. That said I'm also really keen to see how Megacorps turns out. It sounds like exactly the thing to get me to play industrial+, as it could be fantastic to base a themed urban Cyberpunk/Shadowrun modlist around.

MINI

Can't even put into words how excited i am for the things in the current "Being Designed" section. Happy new year to you and your team.

Dimitry Minchenkov

The most and only important thing is to allow the team to do what you do best! While it is nice to keep in touch with players, sometimes we receive mods we had no idea we needed so much and would never vote for them beforehand. Anyway, I'm sure VE team will keep delivering great results, no matter what you do. Keep it up and have a great year!

Brodeg Hammerforge

The health system overhaul is my #1 anticipated mod. I can't wait to see how it affects gameplay.

Alex

Very excited about Mechanitor Expanded! I hope that there will be a way to build something like a proper mechanoid factory. Always liked the idea of a numerous mechanoid army, but it's kind of hard to do in the base game. Not sure if there will be anything like that in the mod, but either way I am sure that it will be great! Anyway, thank you for all of your hard work and incredible mods!

Loyola

Hyped for Medieval 2 and Quests Expanded: Generator!

Eyes

I know remakes wasn't the top choice and isn't a priority, I also didn't vote for it because I wasn't really thinking about it that much, but I think you guys should remake the Furniture Space Module. An a different note. Lightning Rod back when?

Ricardo Vazquez

I really love all mods you create, they're very exciting and adds tons of replayability in every colony. I will patiently wait for Vanilla Childhood Expanded, that's my most anticipated mod, mainly because I love stories about new families and their children, having more control about how they become adults and learn what they want and how they behave will be really entertaining!

the good fat cat clan

A question it is feasible to have the AI factions using the vehicles or is that to farfetched for the code to handle.

8BitBoar

Thanks to you and the team for a great 2024 of Rimworld mod content. Most excited for Medieval 2, Warwalkers, and The Generator, but man Mechanitor Expanded and Outposts 2 has me a bit giddy too!

Diego Maniero

Thanks for all the mods the past year and good luck for the next! Can't wait for Arcotech Expanded! Any chance content in it for the other mods will be considered? (vehicles, warcaskets, insects, etc)

Wargamer

super excited for the diplomacy expanded mod. big fan of tactical games that involve diplomacy. rimworld has the tactical but seriously lacks any important interactions with factions. I feel like factions are super bland and dont really interreact with other factions like they should.