Roadmap February 2025 (Patreon)
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Hey everyone! Hello!
I hope you're having a pleasant sunday. I come to you with a roadmap outlining how we're doing today, and what we're working on.
As you know, we've recently released our first instance of Vanilla Quests Expanded. The Generator mod turned out to be incredibly popular - a lot of you have loved it and expressed interest in seeing more. I also like this format as it allows us to do some really cool stuff, with really cool quest rewards.
I have decided to move the Crypto-related stuff from Vanilla Factions Expanded - Medieval 2 into its own Vanilla Quests Expanded mod. I've been working hard on the design for it and we aim to release it at the same time as Medieval 2. This new format allows me to add much more flavour around the entire Crypto-tech concept - you will be able to explore an ancient cryptoforge, a crashed space ship that used to be home to a nation of travelling heroes and warriors. By restarting the forge, you will invite the danger, but it will also allow you to craft the legendary gear.
Vanilla Factions Expanded - Medieval 2 moves into testing shortly. We're just nailing the few last bits before Beta 1 starts. Then, the only thing missing will be the heraldry, which is an incredibly complex system.
Flesher xenotype hasn't been getting too much attention lately but now that Medieval 2 will be out soon, I can finally give it the love it needs.
Smash Phil took a little break from modding (6 months) but he's back now, which means Imperial vehicles can also resume work. Again: first I need to clear some of my backlog before continuing work on it, so Medieval 2 and Cryptoforge take absolute priority.
Let me know how you all are doing and what your colonies are up to. And if you players around with the ARC generator, let me know how that goes!