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Hey everyone!

I'm here to tell you a little bit about our plans for Vanilla Furniture Expanded - Spacer, which I just finished designing. It's now entering the development stage where Sokyran is working on bringing it all into the game.

I was always a big fan of the Spacer furniture mod, and from what I gather seeing all the screenshots on reddit, a lot of people use it and enjoy it. Just like before, my primary goal is to smooth it out a little bit, add some more exciting stuff to it, and to ensure the update is absolutely safe for anyone who has this mod in their save games.

There's only one thing being removed so I will get it out of the way now: Spacer lamp. Not many of you used it, but those that did know it's incredibly OP. It's a lamp with a built-in heater/cooler. I find it a little bit too OP, and as such it will no longer be buildable come the update.

As for the existing stuff, it all got redesigned and remade. Nothing is as it was, everything has new stats, and also the art got updated too!

Label: advanced bed

Description: A cutting-edge, fully motorized bed equipped with pressure-adjusting surfaces, biometric monitoring, and tech-assisted sleep tracking. It offers unmatched comfort, rest efficiency, and surgical support.

Advanced bed provides the highest comfort and rest effectiveness, but also requires advanced components. The art also has changed a bit.

Label: advanced double bed

Description: A cutting-edge, fully motorized bed that fits two people, equipped with pressure-adjusting surfaces, biometric monitoring, and tech-assisted sleep tracking. It offers unmatched comfort, rest efficiency, and surgical support.

A double variant of the advanced bed.

Label: advanced chair

Description: A high-end, spacer-era seating solution with adaptive cushioning, posture calibration, and breathable smart fabrics. Designed for maximum long-term comfort and sleek modern interiors.

A super-duper comfortable chair that's made with leather or fabric. Requires advanced components.

Label: illuminated end table

Description: A sleek bedside table with an integrated soft-glow lamp. Must be placed directly adjacent to the head of the bed. Placing more than one end table near the same bed has no effect.

The illuminated end table not only provides comfort, but also improves rest effectiveness of nearby beds. It also generates light!

Label: illuminated dresser

Description: A sleek, modern dresser with an integrated soft-glow lamp. Gives a small comfort bonus to all nearby beds. Placing more than one dresser near the same bed has no effect.

Similar to the illuminated end table, the dresser also provides rest effectiveness bonus to nearby beds.

Label: interactive table (1x1)

Description: A sleek spacer table with an embedded smart display. When seated at this table, colonists enjoy passive television-style recreation alongside meals or work. People eat off tables when chairs are placed facing them.

A small, 1x1 table that provides passive Television Watching recreation to anyone eating at it. It also glows blue!

Label: interactive table (2x2)

Description: A sleek spacer table with an embedded smart display. When seated at this table, colonists enjoy passive television-style recreation alongside meals or work. People eat off tables when chairs are placed facing them.

A larger version of the above table.

Label: hyperscreen television

Description: A colossal, ultra-definition entertainment wall spanning multiple panels. Designed for luxurious colonies, it delivers an overwhelming visual experience with rich sound and vibrant clarity. Streams archived ultranet broadcasts from long-dead satellites and local data arrays.

A large television that takes up 4x2 space. Massive. It was previously called ultrascreen television but it had to be renamed, as ultrascreen television is being added in Megacorps instead.

Label: outdoor solar lamp

Description: An electrical standing lamp that lights an area, good for large outdoor spaces, with a small solar panel mounted on top. Stores electrical charge during the day, when it’s off, and automatically turns on at night.

A cool lamp that requires no power and automatically turns on at night. Can only work outdoors.

Label: mechanite repair shelf

Description: A high-tech shelf for storing apparel or weapons. Items stored on this shelf will benefit from nanoswarms of mechanites that will slowly repair any damage and deterioration. The process requires a large amount of power and takes a significant amount of time.

Your favourite shelf, mechanite repair shelf now requires healer mech serum to construct. It regenerates 1 HP per hour for the item placed on it. Only accepts apparel and weapons.

Now, you're probably interested in what's new in the mod.

First of all, base game Megascreen television is now buildable with Spacer electronics research project.

Label: television speaker

Description: A high-fidelity audio system designed to enhance the viewing experience of nearby televisions. When placed near a television, it links with the screen to deliver immersive sound, increasing the recreation gain of any colonist watching.

Television speakers link to nearby TVs and improve their recreation gain rate by 10%. Maximum of two speakers per TV. Recreation improvement requires that the pawn partaking has hearing above 0%.

Label: wall-mounted television

Description: A sleek, high-tech flat-screen television. Its slim profile saves floor space while delivering the same rich color and clarity as traditional flat-screen units. It doesn’t have a huge viewing space, but can be mounted on walls.

A 2x1 TV that can be mounted on the wall. Has a smaller viewing area, but doesn't take up space on the floor.

Label: modern armchair

Description: A sleek, spacer-era armchair. Built with memory foam, smart-fabric upholstery, and ergonomic design, it provides superior comfort and aesthetics.

A very comfortable, modern-looking armchair.

Label: modern couch

Description: A sleek, double-wide spacer-era couch. Memory foam, ergonomic design and smart-fabric upholstery provide maximum comfort.

Label: air purifier

Description:A compact, high-efficiency air purifier that filters out dust, allergens, smoke, and other unwanted particulates while circulating clean, scented air. Improves room cleanliness, slightly boosts mood, and enhances the overall environment.

Air purifier removes any unwanted gases from the tile it's on. It also provides a minor mood buff for colonists in the same room as an air purifier. Furthermore, air purifiers add a lot of Cleanliness to the room, which makes them perfect for hospitals and kitchens!

Let me know what you think about the things shown so far. I'm still contemplating a few new additions that may or may not make it in, but overall the amount of content in the mod is doubled. I hope that these pieces of furniture will allow you to feel that your colony is progressing in tech. After all, that was the original intention of the mod!

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Comments

TBrown

That sucks the lamp is going to disappear. I like to use it in my mountain bases. Everything else looks good. I especially love the wall mounted TV.

out_of_bullets

Love this content! One thought about the TV speakers - could the mod make the ideology speaker compatible with the TV? Could be less clutter to only have one in-game speaker

Sylant99

Don't nerf machanite repair shelf, cost of healer serrum is huge and it is repair only 24 hp per day. It is already outshined by automatic bills in mending table from ancients expanded.

Kuru Chilion

Awesome stuff, I do hope some iteration of a repair bed makes it in Looking forward to the VFE - Security devblog

Oskar Potocki

But after the initial investment you get your items back from 51% to 100% in just two days. For free. No extra costs. It’s incredibly strong.

Chance713

The air purifier is an awesome idea! Wonder if it would work for rot stink too... 🤔

Sylant99

Maybe it should be faster and consume more power as compensation?

Oskar Potocki

Plus to add to this: ideology loudspeaker, just like all items in all DLCs, are slotted into the game without any regard for balancing and costs. For example it’s easier to become a mechanitor than it is to research rifling. We want to add a sense of progressing through the tech tree and unlocking new tech, not necessarily add new functionality to speakers that only require electricity to make.

Oskar Potocki

The lamp will become a part of VTE Variations as a style for normal lamp

Spencer Stuart

Instead of a discrete TV speaker, why not make an AV receiver that links to a nearby TV and nearby ideology speakers to enhance the recreation quality of Televisions?

Quinn

all of this looks great

TBrown

Copy. I probably liked it because it was a bit OP. :) it was nice for camps and carvans as well. Either way thanks for what you and your compatriots do. Can't wait to play a game with it.

TBrown

Curious on what other things you were thinking about adding? Some other form of entertainment? Or something to automate a process of the colony at this stage/tech level?

Dimitry Minchenkov

Was it nerfed? It was always 1 hp per hour in my experience. AND you can use it with VWE - Heavy weapon. And shields.

Félix Dubois

Will the furniture have variations for some of the more "advanced" ideology styles like sophian or techist?

Dimitry Minchenkov

(Checks flag on the spacesuit) Polska może w kosmos! I like new additions. Beds look a bit too realistic for RW style, but I assume I'm just looking too close right now and they will look better in game.

Sylant99

Healer mech serum in recipe will be added

Tomek Prussak

Will the air purifier actually remove gases from the air (rot stink, tox gas, smoke)? Especially CE smoke, though that would probably have to be added by the CE integration.

Amaelzaekil

How about an illuminated version for the wardrobe? Always felt like something was missing when it was the only one not glowing.

Stim

Ooooh, the air purifier might have a great use in the closed-room trash compactor setup. Would they INSTANTLY remove such gas or might it just hold it back in which case several might need to be used? And the speakers are certainly a nice improvement. Can we hope for a spacer version of the wardrobe, mirror, and folding screen?

ThePatronWithNoName

That sounds a lot more complicated to implement. The TV speaker can be done as a standard linkable, so it's just an XML definition. A building that acts as a middleman linking other buildings together sounds like new functionality (at least I'm not familiar with anything else that acts that way), and would presumably need to have that functionality created in C#.

Jason McGinn

Part of me was expecting the air purifier to have an effect on any nearby colonists with toxic buildup, perhaps causing them to lose that toxic buildup slightly faster, but only while in range (or in that room)

Steffen Lewis

Love the linkable speaker for the TV!

Oskar Potocki

Im not sure air purifiers can actually be used to reduce the toxicity of someone’s body, at least not in any major enough way to warrant such behavior in the game. Toxic buildup is not just toxic gas in lungs, it’s the entire organism suffering from toxicity.

Jason McGinn

Yeah, giving it more thought it's maybe a fun idea, but not altogether logical

Oskar Potocki

I worry it would trivialise an important game mechanic. Why bother about waste when you can just slap a Dyson in every room.

Oskar Potocki

They’ll instantly remove the gas once it enters the cell it’s on!

Jason McGinn

Don't say that too loud, a politician may hear you. :3

yarilla

Ooooh I love the idea of wall-mounted TV! Finally, they will be on hospital walls and not get in the way of the doctors! Any chance of having some kind of console for colonists to play games together while watching TV? +1 to wardrobe! Also, if we don't have OP modern lamps anymore, could we possibly have a cooler designed lamps that consume less electricity (maybe they are LED powered)?

Oskar Potocki

Lamps already drop their electricity usage once you research advanced lights.

Kirboh

I still don't understand how the spacer beds and chair are an improvement over the old ones. The air purifier and wall-mounted TVs are VERY welcome additions. These should be a big help when building hospitals.

Félix Dubois

Higher comfort and rest effectiveness is a pretty obvious improvement.

Kirboh

Doesn't comfort max out at 1.00? Which means an Excellent wooden bed with an end table is all you need. Higher Rest Effectiveness is good, though I wish Oskar didn't remove the Rest Effectiveness bonus from the Wardrobe.

Dawid Ziobrowski

For some reason I feel like something is missing, spacer furniture seems like a potential for pure sci-fi furniture: holograms/levitating stuff (I love repair shelf!), or just something like smart mirror or standing AI assistant (Alexa style)

Deggial

I had a good laugh when i saw the air purifyer design. It gives me strong Dyson ventilator vibes. :D (Do you know, that some of those ventilators actually feature a heater functionality as well? :) But at least, they are no lightsources on top of that.) In one of your answers, you explain that air polution will be removed, when it enters the air purifier's tile. I have no idea at all, how air dynamics are modeled in Rimworld. How likely is this? Is it even possible to reliably clean the air in a closed room with a polution-spilling trash compactor in it? Would it be possible (or necessary) to extend the cleaning radius to one tile around the purifyer?

Mea K

Looks good! Might I suggest using "advanced" instead of "modern" in the names of the armchair and couch for consistency with the beds and chair?

Félix Dubois

Yeah, 1.00 comfort will eventually max out your comfort, but higher comfort will boost that faster. So you can put higher comfort chairs on worktables where your colonists don't stay long and still have their comfort maxed out. Alternatively, around a table where your colonist eat to get a large boost of comfort quickly before they go out for their day.

Stim

Neat! Do me a favor and give it 0% walk speed impediment (or whatever would make it slower to move over it) as I'm gonna put it right at the entrance to the compactor room where only robots are allowed in and this can mean no more spilling gas outside

Oskar Potocki

Illuminated dresser, end tables and wardrobe will give rest effectiveness bonus now!

Kirboh

Oh, silly me. I didn't notice that part. By "wardrobe", do you mean you're going to add an illuminated wardrobe as well, or does the plain wardrobe boost rest effectiveness too? Or both?

Oskar Potocki

Im thinking about adding an illuminated wardrobe!

L online

I’d consider rotating the play button graphic on the interactive tables! It feels off that they’re oriented horizontally for the player’s convenience, whereas for a pawn looking at them from the nearest table-edge they would be arranged on their sides(aka vertically).

Oskar Potocki

It rotates based on table rotation. I only displayed the south view here on patreon.

L online

No, I figured, I just mean that the longer, lower side of the play button graphic might look more immersive if it was aligned to the nearest table edge in any given view. Currently, from the south view, it’s floating up towards the northwest corner even though it’s arranged like it’s being watched by a pawn standing to the south of the table. I might either move it towards the southern edge of the table, or rotate it 90 or 180 degrees so the bottom of the play button faces the closer western or northern edges of the table

L online

Not trying to say it should be dynamically animated or anything I’m just describing the static graphic I’m imagining from the south view. It would presumably rotate fine just like the graphic you have now.

Kirboh

Cool. Does the regular wardrobe improve rest effectiveness as well, or just comfort level?