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Hey everyone and welcome to a quick update!

RimWorld 1.6 will officially release in 2 weeks, and we have now started uploading some of the finished mods to Steam Workshop. Today I have pushed following mod updates to Steam:

Vanilla Expanded Framework

Vanilla Furniture Expanded

Vanilla Weapons Expanded

Vanilla Furniture Expanded - Security

Vanilla Furniture Expanded - Production

Vanilla Armour Expanded

Vanilla Furniture Expanded - Farming

Vanilla Apparel Expanded

Vanilla Fishing Expanded

Vanilla Textures Expanded

Vanilla Events Expanded

Vanilla Furniture Expanded - Power

Vanilla Furniture Expanded - Art

Vanilla Plants Expanded

Vanilla Hair Expanded

Vanilla Furniture Expanded - Spacer Module

Vanilla Weapons Expanded - Quickdraw

Vanilla Weapons Expanded - Laser

Vanilla Traits Expanded

Currently waiting for Sarg to push the following too:

Vanilla Cooking Expanded

Vanilla Brewing Expanded

Stay tuned for more updates as we get closer to the DLC release date, and thank you for all your support in this incredibly difficult time!

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Comments

J

Are there any other mods besides ancients and mechanoids that won’t get the update?

Oskar Potocki

Furniture Expanded Security will get a big update a bit later down the line, similar to how Furniture Core and Spacer got one. This means it won’t get updated to 1.6 yet.

Mr Smith

Lets go! Odyssey awaits

Limavian

Are you expecting any future reworks due to the DLC coming out? Looking at VE fishing

Oskar Potocki

Nope! We’ve done everything that needs doing already. Fishing will be one of the mods that remains for people who didn’t buy the dlc.

Anthony Stotts-Westra

Is there any content that VE Fishing will add for people with Odyssey?

Oskar Potocki

Do you happen to know what content fishing will bring in odyssey? Because as far as I know, fishing mechanic hasn’t been explained by Ludeon yet, which means me commenting on it in any way would be a breach of the NDA that I have signed, which in turn would result in my losing my job :) so sadly, I cannot comment on it just yet, but as soon as the DLC releases, I’ll tell you all about it.

Nickolok

Does that mean these will work with the DLC at launch as well?

Oskar Potocki

Can’t say since the DLC code itself isn’t there yet. That’s why it’s extremely important all bugs are reported as soon as possible!

Lilac0

Fantastic work as always

Levi Yarra

Wonderful to see these coming along. On a sidenote, I had been wondering which of the armour expanded sets are planned on being airtight, I figured siegebreaker probably will but as trooper's helmet looks rather open I was curious as to whether the body armour of that set will be sealable when used with a different helmet.

Casey Alce

hopfully this question wont violate your NDA lol but for meme expanded will the fishing meme work with both vanilla fishing and vanilla expanded fishing?

narkhen

Thank you very much for the updates. I have a question — will the Vanilla Factions Expanded Tribal mod be updated before the DLC is released? Thanks!"

Stim

Great to see the mods are up and ready for the update. I'm more eager to hear the plans for ancients and mechanoid. Might hold myself back until those are done

Deggial

I'm glad you've uploaded the currently available mods. I was hoping to be able to test them, but I didn't dare to ask in case I sounded impatient. In fact, I've already experienced an inconsistency and submitted it to the bug reporting page. However, as it is not a game-crashing bug and HugsLib doesn't support v1.6 yet, I haven't added a log. I hope this won't disqualify my entry. (Just in case though: the electric butchering table doesn't create a workshop (kitchen) and therefore suffers a debuff. As I haven't built other advanced worktables, I don't know, whether or not this applies to other stations as well. Might be worth checking.)

Merx

Awesome! excited for the new update and mods udpates as well! :) May I ask, when (approximately of course) might be gravship expanded released?

Oskar Potocki

It won't even start being worked on until I play with the DLC. This means probably 6-12 months from now, considering how massive I want to make this mod.

Zach

The is amazing man, so many mods updated already! The hours you guys must be putting in must be crazy. I remember in the past you mentioned that VFE - Medical was going to get a rework, and I was curious if the current version will be ported to 1.6 first, or if it'll be put off until the rework is done? Something about IV bags and the big Vitals monitors just looks so damn good in a hospital. Only ask since I saw you mentioned VFE - Security will be held off until a rework too. I'll miss those bear traps but very excited to see what else you guys do with it in the future!

Deggial

Wow! You guys are fast! :)

Ivan Popov

Would you consider collaborating with SOS2 team? It might be a bit of a waste if several major teams worked on roughly the same stuff without collaborating

Oskar Potocki

No, sorry. We don’t collaborate with other teams, and we tried collaborating with SoS2 team before (some art in SoS2 is made by me) and it didn’t work out great. Vanilla Expanded releases strong mods time and time again for years because we don’t give up creative control to others, and collaborating sort of requires just that. We’re not interested. I doubt they want to do things the way we do, and I don’t like how SoS2 works either. Which is not to say I don’t admire how much work it took.

Place Username

wich ones are next in the pipe to 1.6

pRIMe

Oskar you're a legend mate, i just bought you a coffee so i could ask about the expanded medical update. Do you have an ETA or has it been put on the back burner for now? Appreciate your work, enjoy the coffee...hopefully it keeps you awake long enough to see this haha

Oskar Potocki

Back burner for now! It will come back once the roadmap clears a bit!