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Hey everyone!

Since the release of 1.6, it’s been an absolutely wild ride. We’re only now getting a handle on the mountain of bugs that update introduced. For weeks it felt like we were juggling daggers - hundreds of mod updates flying out every week – but we’ve finally cleared most of the bigger issues. Along the way, we’ve also been cleaning up our code, improving performance, and making those behind-the-scenes changes that make everything run smoother (but that no one notices unless it breaks).

Right now, most of our time and resources are being poured into Vanilla Gravships Expanded. We want the first version out as soon as possible, and while I hate to utter the filthy words “live service,” that’s essentially the plan here. Gravships will keep getting new content after launch: gravship-on-gravship combat, building your own orbital platform… you name it.

We’ve also heard you loud and clear about Ancients. I’ve seen all the comments (some of you are getting a little creative with your demands), so rest assured: it’s happening. You’ll still get the starting scenario and most of the features you’ve grown used to. And no need to place a bounty on the mod to get it updated – I’m on it, promise.

Once Ancients is out, Landmarks Expanded will be next, with a great batch of new landmarks and fresh locations for you to explore.

After that, we’ll finally drop the promised Security remake. This isn’t just a touch-up – we’re rebuilding it from the ground up. Everything will be rebalanced to fit the current game. Some things will be weaker, sure, but that’s the reality of balance. When I first made this mod, I had no idea how absurdly powerful some stuff would turn out to be.

Megacorps is nearing the end of its design stage. It’s shaping up to be a massive ultratech expansion, turning your colonies into sci-fi megacities that pair perfectly with the latest DLC.

Then it’ll be Mechanoids and Factories’ turn in the spotlight. Both will be fully redesigned and remade from scratch. Factories in particular will finally become what I always wanted them to be: something your donations have now made possible.

I’ve also added a new section to the roadmap: On Hold. This doesn’t mean cancelled - just paused. Sometimes we’re waiting on code, waiting on a coder’s availability, or holding off until a redesign or higher-priority project is done. This is about transparency. I’d rather tell you it’s paused than pretend we’re developing 20 mods at once. When conditions are right, these mods will resume development.

As always, thank you for your patience, your feedback, and your support. Without you, these projects wouldn’t be anywhere near the scale they are today.

Files

Comments

Computica

Having a base in space would be cool.

Mr Smith

I cant wait for all of the mod's

Cinder Fell

YOU ARE THE BEST GUYS. LOVE YOU ALL!!!!!

ExBeNN

Megacorps mentioned... I'm about to cry.. also can' wait for Security and Mechanoids/Factory my beloved. Need that Total War mechanic back

Alphamky

As soon as I saw the landmark system I thought "hey, the VFE guys are going to do great work with this!" Really glad that you are going to expand on that feature!

D-Train

Love starting my day with a VE roadmap update. Let's me continue to dream of future playthroughs while I struggle against the horrors of the RIM

Balmarian

All the love for you teams. Just want to ask about the planned livestock mod, is it cancelled?

WarCookie

The gravship mod has there people on the image any chance we could get some info on there meaning?

ExBeNN

Also wow, Gravships Expanded is already on coding stage? I thought it was going to be in design for quite a while. How long did it take you to get these initial designs shipped?

VULPIN-13

With the Mechanoids is there going to be any way of having an all Mechanoid play through or at least having some way of controlling Mechanoids outside of a mechanitor.

Oskar Potocki

Each of them represents a major milestone in the mod. One for gravship systems, the other for gravship combat and the one for Orbital Stations

Luckybread

THE MEGACORPS MOD IS REEEEEAAAAAALLLLL But fr I’m so glad to see that after four years that one is seeing new life, can’t wait!

Lydia Collinson

Just wanted to say thanks for the transparency on the "On Hold" mods - I think it helps a lot to see that & understand what's going on - although it is a bit sad to wait a bit longer for my beloved outposts to return (my 67 excess colonists are waiting impatiently for new assignments lol)

Oskar Potocki

Well I’m still designing it, but sections are already done so they’re being coded. I work on it non stop every day for the last 2 weeks

Oskar Potocki

Its not planned at the moment. May return later!

Fauth Victor

So is it acted than none of the Anomaly mods are happening?

Oskar Potocki

Shamblers Expanded became the Deadlife quest mod, already released. Flesher will add a fleshbest xenotype. There may be more Quests Expanded adding some of the previously planned anomaly entities but no, standalone entity mods have been scrapped. Lost interest in anomaly.

Fauth Victor

OK, thanks for the transparency!

Jason McGinn

I may missed it somewhere but, Exploration Expanded has become......one of the other ones?

Oskar Potocki

It became landmarks expanded. It was always slated to be that, I just couldn’t say anything because the info on the DLC wasn’t public.

Jason McGinn

The art kinda had me thinking that. I just hope the FTL-style events are still a possibility. Those really appealed to me.

Toasty

When we get oribtal platforms in VE Gravships will we be able to make things like an orbital bombardment platform or maybe even a orbital beam platform?

DMChase

Thank you. Can't wait! It sounds fantastic.

Spiro

Sorry if i missed the news but: Is diplomacy expanded cancelled or on hold? I can't see it on the roadmap. Thanks in advance

Oskar Potocki

It has been teetering on life support ever since Legodude left the modding scene. It was his mod idea and he had an idea how to implement it. He left us about 6 months ago, and that’s when I announced it most likely won’t happen. Now I’m more or less certain it won’t.

Tony

Honestly probably my top 1 expected mods. I would love it to come sooner than anceints but... it's the boss man's decision lol

Teebo

This is all seriously awesome. Undoudtedly the best line-up of mods being released/worked on/planned since I joined the patreon years ago. I can honestly say I've never been more hyped for the VE team's work. What an incredible year ahead we're gonna get! (oh and I also can't wait on childhood expanded!! Imo one of the least developed aspects of the game, and has been since biotech :( )

Kuru Chilion

Well its nice to hear gravships expanded isn't just focusing on just player owned gravships, certainly incentives improving the gravship. The orbital platform expansion has me the most intrigued. Some more depth in orbital living is definitely needed, connecting life support units in those stations pretty much settles your power needs. The possibilty of building your own platform sounds nice as well. Massive turrets that shoot down enemy gravships attempting to land on your orbital station would make orbit raids far more interesting, or they bring their own signal jammer to disable those turrets. I'll just keep an eye out to see how much more in-depth orbital life would become.

Toasty

Nice

PotatoMasher

Most unfortunate to hear, but understandable honestly. Hope the ideas from them aren't completely lost forever.

Oskar Potocki

Hey, for what it’s worth I think Deadlife is 100x better than anything that’d go into Shamblers Expanded. With odyssey, we need more quests!

deaconoob

Thanks for you and your teams hard work. Really excited to see how security turns out! Keep up the good work.

Lydia Collinson

It is - but I'vebeen waiting on the new version ahahahahaha... I suppose we'll have to retreat to v1 for this save if it's on hold though - the excess colonists must be exploited somehow!

Nils

Oh, that's unfortunate... Was really looking forward to that one, but it's understandable

Anthony Stotts-Westra

Sad to hear that Flesher and Monster Hunt are on hold, but greatly appreciate the transparency! Really excited for Mechanoids and Factories and glad to hear about them too!

Wider

I have a little question about Vanilla Security... Bear traps are coming back right? Damn, I miss them ;-;

Damien Polici

Just wondering if it is possible that we later down the line get some kind of rework to base generation expanded, gravship has made raiding bases so much better and without your mod vanilla bases are kinda bland, but there could be interesting things to make for some raider play-through.

Julien Da Coolien

Yeah I'm always looking forward for more genes to mess around with, but the transparency allows me to properly temper my excitement. :3

Julien Da Coolien

I really appreciate the "On-hold" section. And it makes sense to prioritize updating and reworking stuff like Mechanioids, Ancients, etc

Julien Da Coolien

Unfortunate, but completely understandable. Don't work yourself out on something you don't even enjoy making.

Chase Johnston

So did the ve anomaly tapes get cancled

Damien Polici

Well maybe more variety could be fun, tribals having more tent like bases (kinda like medieval 2 outpost camps) or mountain bases, pirates could be using old facilities or factories, empire could be having castles (and with odyssey could even have a parked gravship) it’s not really a « rework » in itself the mod is already amazing and fills the gap but with the whole revamp on world exploration with the dlc a mod focused on raiding other bases could be nice. I’ve just been loving the whole idea of raiding ancient silos/bunkers from ancients and such and would like to see your take on the new possibilities for « raiding quests » but maybe that’s already what’s planned on landmarks expanded ?

Wolfy

Still excited to see what Megacorps brings

Spiro

no problem you are stil doing incredible job especially with the new quest expanded series and i can't wait for gravships! thanks for the answer

Jotek

Hey Oskar, is vanilla diplomacy expanded cancelled? I was really hoping for it

Oskar Potocki

Yes. I’ve answered in another place already, but it was more or less cancelled 6 months ago when Legodude left. It was his mod, his idea.

Aleš Horvat

is it a possibility to land on friendly village to trade with them or to have them land on yours, and mby gravship raiders with the new tools or content u have?

Oskar Potocki

I don't think the game allows landing on friendly villages, but gravship raiders will be a thing!

Stim

Nice to see the priority on ancients. It is almost a central point of my games. For now patience has been employed because most of my other mods are still catching up.

Brutus Albion

Nooooo! That's such a shame, I was really looking forward to that, but maybe the next DLC will be diplomacy related since we got Exploration this time *fingers crossed*

TT

Cant wait for Gravship, mechanoids, and megacorps. Always feel that the spacer side of the game is lacking now.

Yonkers

Is there a post about outposts expanded 2? Whats different about 2 over the original?

Flint

Damn, I was hoping for this one too.

Oskar Potocki

There’s no post yet as it’s still being designed, but it’s more or less a completely different mod. Less about autonomous single-purpose bases and more about creating your own nation, a footprint on the planet

fat boys

I think so, I saw it mentioned in a previous roadmap

Deggial

Interesting! Although I never seem to find the time to create outposts, I like the idea of specific resource deliveries. Will those stay, beside footprints and all?

Oskar Potocki

Yes of course. You will now be able to produce several resources in a single outpost. A single outpost will be able to have several 'upgrades' that produce certain goods.

Deggial

As my predecessors wrote: It's a shame, but also very understandable. Even though I rarely use the “Anomaly” storyline myself, every now and then I get the urge for some scary content. And then a wider variety of entities would have been very welcome. Well, maybe other mod creators will pick up the baton.

D3nnis3n

Loving to see Gravships getting so much love. And patiently waiting for Factory Module, RimFactory somehow is too much for me, but having nothing is too little. VE always seems to get the right balance.

D3nnis3n

Yeh, it is sad, but fully understandable. I had hoped that additional entity mods actually make another play with Anomaly interesting and worthwhile, but the DLC somehow didn't attract modders to do that to begin with due to little interest and so it became a spiral of "lost interest". But with Odyssey they released another banger.

D3nnis3n

You can use Mlies updated version of Reinforced Mechanoids 2 - total must-have mod (like most that originated from Helixien) for me - to achieve that, though.

D3nnis3n

I think that makes it rather unlikely they will double down on similar additions in the next DLC. Sad to hear that legodude left :(

D3nnis3n

If you are on the VE Testing server, for some of the mods put into testing there is also design documents to read along.

Deggial

@D3nnis3n: You may have found it yourself already, but there's a mod called 'Anomalies Expected' by Zerg03 (MrHydralisk). (Plus an addon for even more content). I've subscribed to it, but I haven't added it to my active mod list yet. Hence I don't know whether it's actually good. It likely doesn't meet Oskar's usual mod quality, so I would have preferred mods from the VE team. But at least it adds more entities. Edit: Oh, and of course 'Rustspark Crisis' by 骸鸾! This one sounds really promising (creepy!) and could potentially rival Oskar's creations. However, this one is also untested.

Call Me QB7

Is there any news on vanilla vehicles expanded: Imperial? I've been holding out for this mod for my royalty playthrough but there's been no word on it for almost two years now.

Oskar Potocki

No, and it’s only in the planned section. It’s not being worked on. It may be cancelled any time. Don’t hold out for mods that are in the planned section. These are only just basic ideas that I have, with maybe some concept art and nothing more.

Sleppy Cat

what about T2 vehicles' upgrade for vanilla vehicles expanded? will you make it sooner or later?

Julien Da Coolien

Tragic. Oh well, maybe one day we'll get proper diplomacy in a DLC.

Tay'Yeer

Vanilla Health Expanded my beloved.... one day we will be together....

Jackalope

one of the reasons I subscribe on patreon is because I could stare hungrily at the roadmap graphics all day

Justin & Lyssa

That and to read Oskar's updates. (But for real, his roadmaps are better than most triple A devs.) He does such a great job writing the updates and sharing his insight. If I'm not playing Rimworld at least I can be reading about it!

Jackalope

I'm also guilty of watching rimworld on youtube while waiting for modded rimworld to load! 😂

Jackie

I know these kinds of question are annoying, but how far along is ancients remake? I've been burning for some post apocalyptic bunker playthrough.

Oskar Potocki

I just came back from my friends wedding in the UK and I'm about to go on a week long vacation so I'd say quite far still.

lolo

MDR TON NOM XD

The FlamerGamer

I did want ask you mention building our own orbital platform how long after the initial release do you think that would be its something I've not looked into on how doable it is right now besides just asteroid bases

Oskar Potocki

It will be a part of a third chapter of the mod so unlikely to come this year unless we drink some super sweet kool aid

MC_0

Woohoo! MegaCorps is hype!

Deggial

It took me three weeks to muster the strength to ask the following question: "What about the artillery?" If anything, this thing of beauty fulfilled the definition of OPness. Had this actually sealed its doom? Or will it survive?

Aquaplush

It's Warwalkers for me... Eventually... Maybe... Possibly...