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Hello everyone! A quick roadmap post before I head off on a short holiday!

As you probably know, we have released quite a cool Vanilla Landmarks Expanded mod. It took a lot of work to get it done, but I'm hopeful this mod can become a new staple for all playthroughs. After all, having a bigger variety of locations on the world map is more or less always useful.

Give it a shot and if you like it, make sure to leave us a comment on the mod telling us that you do! We need to know when we're doing a right thing.

Earlier in January we have also released the update to Vanilla Furniture Expanded - Security. It was a massive undertaking and so far I can see it has received an amazing response.

We're still developing the Vanilla Gravship Expanded - Chapter 2 mod, but I've decided to move some things over to an update to Vanilla Gravship Expanded - Chapter 1 and we will release it hopefully shortly after I'm back from my holidays.

We're also almost done with development of Vanilla Weapons Expanded - and it's a big one. That mod comes with a huge selection of new weapon traits as well, making unique weapons even more unique.

We're starting development of Vanilla Weapons Expanded - Quickdraw, which should be pretty fast, as well as Vanilla Furniture Expanded - Factories, more on which I'll hopefully be able to share after I'm back.

I have also started a redesign of the coilguns mod - it's only three weapons, but I want to fully change the way they work, so it's something to look forward to.

Let me know what you're most excited about, and what you liked the most about our recent releases!

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Comments

Quinn

excited to learn more about mechanoid 2

Captain Crunch

Awesome, lots of stuff in the works, can’t wait 👍

Charles

I can’t wait to see what furniture - industrial and shuttle are all about ! I’m also very curious about the mining and health ones still in planning. The latest release are also bangers, thanks for the amazing work !

the good fat cat clan

Good stuff. However I would give my soul for just one imperial vehicle. 🙏🙏

the good fat cat clan

Also Pump for mechs 2 would love to see the return of the factory system.

owen

I am so excited for Megacorps, I bet it will be awesome. I'm sad to see outposts 2 is still on pause but I know it'll come out one day. Thanks for making these mods. 👍👍👍

TBrown

With coil guns are you going to make is so they can switch between mods? Like high powered armor piercing versus a low-powered mode That's kind of like an assault rifle?

Oskar Potocki

The factories are coming in the factory mod, not in mechs 2!

Mocho

Do you think conveyer belts could make it into the factory module? I will love it regardless ...

Lucas M.

As other mentionned, I'm dying to know more about Mechanoids 2 😃

Gage Ihrcke

So excited for VVE: Shuttles!!! Waiting to resume a save for that one lol

João

Super excited about the factory and shuttle mods! Do you plan on making the factory buildings compatible with the factory outpost from VOE, now that VOE2 is on hold? It was my favourite outpost and I really miss using it.

TBrown

For factory just curious are you guys bringing back the mech/robots without a mechinator? I always like using those guys till I had a more established base then added a mechinator.

Filleis

Fantastic work on VLE, gotta be one of my faveorite VE mods and maybe we will get something similar in the future? Biomes perhaps 👀 I mostly joke but I do think terrain is something VE could maybe do more with. Im also quite excited about the coilguns remake as it was the least interesting VWE mod to me theme-wise so im interested in what you do with it.

Kuru Chilion

Most excited for VWE2, I need a vanilla balanced gun mod, especially with those uniques, with alpha armoury on top of that, wouldn't need to use another gun mod.

KaneLives

I have high hopes for mechanoid 2 and childhood

the good fat cat clan

Will that mean a more indepth system to aquire the components like a new event/quest line

BrenTenkage's Gaming

yeah can't wait for the rework of the weapons mod as for coil guns hope we get some sweet ass turrets with em...nice long range turrets that I know will frag my own guys by mistake LOL

Wolfy

One day Megacorps, one day.

Kirboh

Eagerly looking forward to the Factories mod; they were my favorite thing about VFE: Mechanoids. Are you going to bring back the two types of factory flooring, at least for the aesthetic? What about the liquid freezer?

Teebo

I think the most exciting stuff for me is outposts 2 - the recent wave of mods that have developed the world faction depth is proof that rimworld players are dying for more faction interactions. That's why mechanoids 2 is also so popular right, the world invasion mechanic was awesome. I also think that the most criminally under developed aspect of the game is childhood. Still waiting on that one, feel like I'll be waiting for a lot more time still. Other than that, beast hunter mod and mega corps look promising too. I think I miss mods that are actually story telling depth. And these sounds uoer promising in that regard

Oskar Potocki

Not in the factory mod. I’m thinking about a separate mod for it.

Oskar Potocki

Nope, we will not be developing anything for VOE anymore. No point, it’s slated for a remake.

Kirboh

Aw, dang. I was looking forward to having a place to keep my mangoes and grilled meals. C'est la vie, I guess.

Addfwyn

I know there’s a lot of hype for megacorp, understandably. But I gotta say I’m stoked for another VQE mod too, I’ve really liked the goals the others have given me over my runs. They slot in to most playthroughs nicely without needing to build a whole run around them.

Codi Snow

I'm honestly waiting to come back to playing Rimworld until the Grav ship battles are a thing. But I can already tell you landmarks expanded is for sure going to be a staple mod of mine when I do get back to playing.

Oskar Potocki

That was the intention! And it’s really nice for me as a mod maker to do something a bit smaller and more focused from time to time. They’re not huge mods with new mechanics, but more of a very precise thing with clear development beginning and an end.

Brutus Albion

I imagine chapter 2 's release is somewhere in the summer of 2026 at best right (or even later )? I mean it's a big project or is there going to be a chapter 3 that's going to fill out gravships and combat even more (I imagine mechanoids 2 would have a lot of potential synergy)? I can't really imagine chapter 2 being released so fast without it being undercooked or underwhelming but then again I don't know exactly what you guys are planning for the actual combat. I also don't see a Landmarks 2 on the roster, is it being postponed entirely or did you just forget to mention it properly?

Atem23

Really good line up so far. I am curious regarding Factories mod, will there be new factory buildings? Its something I been wondering lately.....

Oskar Potocki

All of the factories are remade from scratch. Nothing is as it was in mechanoids mod.

Oskar Potocki

Landmarks 2 is only a plan for now and nothing concrete. It’s something we will eventually do, but when, is hard to say. Gravships chapter 2 won’t be focused entirely on Gravship vs Gravship combat. In fact, it will be very rare you’ll face an enemy gravship, and usually it will be a game ending boss fight. The chapter 2 will be focused on combat for gravships though - orbital platforms you can attack and that will attack you back, infested asteroids with dangerous new Insectoids, sieging raider controlled satellites and more. It will however be a while before it’s out. Chapter 3 will be focused solely on the moon, the mechanoid swarm and orbital station construction.

Blueo

Can't wait to see what you do with shuttles, Ever since they Odyssey came out I feel like they replaced vehicles in terms of usefulness in almost everyway

Brutus Albion

Chapter 3 sounds exactly what I was hoping for. I imagine there will be some synergy with mechanoids 2 no? In any case, thanks for giving a sneak peak into the super duper secret plans 🤩

Matthew

Salivating at the chance to play Mechanoid 2.

Sylant99

Shuttles and mechs

Ennek

Not sure you xan answer this yet but: Will shuttles be working standalone or on the framework from odyssey dlc or will they require the vehicle framework to function?

Oskar Potocki

They are part of Vanilla Vehicles Expanded mod series and will require it and vehicles framework

D

Yes please! 🙌🏼

Marco Antonio Magallon

The Anomaly Expanded mods the community voted on a while back seemed like good ideas! Three got picked I remember one was Hellgate and the other two I’m not sure (I think something like Gremlins was one). Anomaly is by far the least explored of all the DLCs, yet seems like it offers a great scaffold for expansions. Wonder if we’ll see those three community-voted mods or others see a comeback down the road.

Damien Polici

Pretty sure they were kinda given up on by the team as anomaly is the least interesting dlc for making mods (and I say that as an anomaly fan by myself) but it’s less worth it to make anomaly mods as the interesting aspect of anomaly is that it’s really fun but only when you focus on it while it can be a chore if you don’t (pretty sure it’s the least bought and least used dlc)

Marco Antonio Magallon

That’s my first assumption too, lacking an official response. I always have Anomaly on with ambient horror at about 10% because I’m like well I did pay for it. But it’s never been my interest to focus the playthrough entirely around it, I just go with the flow of whatever is more pressing/exciting at the moment. Anomaly is kinda more lock you in to a structured path and progress through the monolith levels. Still the top 3 community picks seemed like interesting ideas to me. But of course there is plenty else already going on for the foreseeable future with Vanilla Expanded.

Oskar Potocki

As Damien said, Anomaly has the big underlying issue which is replayability. You don’t want your run to always be horror themed. And when it is, it’s only scary until you know how something works. Once you do it stops being scary - and that’s where replayability suffers. I won’t be redesigning the entire dlc to alleviate these issues. It’s an issue with the underlying core principle of the dlc that would take a year or more to fix. When I mod, I’d rather spend my time adding something that’s fun for many playthroughs and that players can use repeatedly. Not something that’s fun once and thats it. That being said we haven’t given up on anomaly-like content. While it may not be explicitly called that, Monster Hunt mod is similar to what we had planned for Chimera Expanded mod. Deadlife is 1:1 exactly what we had planned for Shamblers Expanded. While it may not be named like it was, I don’t think we should say that we have given up on that content. It still comes, just in a different form.

Marco Antonio Magallon

Wow, thanks for response Oskar, and the peek into your game designer mind! I agree with your sentiments for how to pick prioritization and why Anomaly feels like the black sheep of the DLC. It’s certainly less of an adding a comprehensive layer to the pre-existing systems like the other ones are. And you just made a good pitch for the Monster Hunt mod. I didn’t know too much what to expect of it before but I felt maybe Witcher or Monster Hunter fans knew more. Enjoy your vacation good sir, thank you for all of your direct engagement with us!

Jordan Blackmon

Love Mechanoids but I think the Gravship combat and the landmarks will add more of something new to look forward to along with Megacorps. If we go the Mechanoids route will Exostriders finally make their debut? Always wanted to see one in action.

Carter Mahan

I was absolutely most excited for landmarks expanded, you and your team do good work its very impressive

Oskar Potocki

As per this roadmap, it’s only an idea for a mod and not an actual mod being developed right now. Once it starts getting our attention I’ll be sure to update the roadmap!

VULPIN-13

If mechanoids expanded 2 wins the poll will we start getting infographics soon

SudoNoun

Idk if this is a dumb question but, will we ever get vanilla races expanded dirtmoles? Every other race has a mod apart from them.

Oskar Potocki

Impids, Yttakins, Neanderthals also don’t have one!

SudoNoun

It appears to be I am but a fool, many thank yous for the response!