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Hey everyone and welcome to an interesting (I hope) development blog in which I tell you about the new psychic bloom event, coming in Vanilla Events Expanded remake.

The remake will be entering beta testing tomorrow, so it's definitely something to look out for, as this means the release is getting closer and closer.

Now, in order to really talk about Psychic bloom, let's take a look at this little fragment of my colony map.

That's right - it's just sand, some soil, a few trees and a small herd of boomalopes. Really a very basic coast area.

Suddenly, I get a new purple event pop up.

It is simply called The seeding.

The veil between our reality and somewhere else is wearing dangerously thin.

A tear in the dimensional fabric has ignited a permanent, unnatural purple aurora across the sky. Where the psychic energy bleeds through to the surface, bizarre, alien seedlings are manifesting in the soil. While they are harmless for now, they do not belong in this dimension. You may want to uproot them before they anchor themselves to our reality.

Upon reading that, I get goosebumps. Could it really be? Did Oskar (me) finally draw inspiration from the best story by H.P. Lovecraft called Color Out Of Space?

Now, during the seeding, every give or take 6 hours, a new psychic lotus seedling appears somewhere on the map.

It is, very much, harmless at this stage. In fact, it's quite beautiful to look at, and it glows! What's the worst that can happen?

The seeding stage lasts between 10 to 15 days. This means around 20 to 30 of such seedlings appeared on my map.

Now, I get a new purple event pop up - the psychic bloom is entering the second stage - The bloom.

The dimensional overlap is widening. The seedlings have matured into psychic lotuses, and they are actively terraforming our world to match their own.

The lotuses are mutating nearby flora into vibrant, otherworldly variants, and the ambient psychic sensitivity of everyone in the region has doubled.

Beware the weather, as clouds from the other side are bleeding through. Psychic rain can have devastating effects on anyone caught outside, as time behaves differently in its home dimension.

Now, something bizarre has happened. The psychic lotuses have sprouted - they opened up, and various alien plants started to appear all around.

These weird plants spawn around each psychic lotus (within radius of 12), and they spawn even on surfaces that normally wouldn't support them!

All the plants on the map start growing at a super accelerated pace: 360% growth multiplier! On top of that, Psychic rain can now happen from time to time. Best not get caught in it - each day you're outside in this rain will age you a quadrum.

I bet you thought these plants can be harvested. Well, they yield pretty much nothing. They're from another dimension, they are an invasive species, and you can't use them for anything.

After around 30-45 days, the entire map was already covered in these bizarre plants. They have pushed away normal trees, they have overgrown my farms. And the worst was yet to come.

The superbloom begins.

The boundary between realities has completely collapsed!

The otherworldly flora has entered a catastrophic superbloom, spreading at an uncontrollable rate. Worse, the psychic lotuses are acting as conduits for the crushing psychic weight of an entirely different universe. The intensity of this maddening drone is directly tied to how many lotuses are anchoring the rift to your map.

You must sever their connection by cutting down the lotuses immediately, or the sheer psychic pressure of another dimension will drive your colonists insane.

The radius in which psychic lotuses spawn new bizarre plants more or less doubles. On top of that, extreme psychic drone affects everyone, and scales with the amount of lotuses on your current map. Each lotus is -1 Mood. I had 45.

Plants grow at 540% speed. Lotuses spawn a lot of them, and they can also spawn new lotuses too. Everything looks beautiful, but psychic rain is constant.

Fortunately, this only lasts a handful of days. What comes next, however, is incredibly sad.

After so many days staring at the color display around you, you probably got used to the world looking like that.

Now, in split second comes The withering.

Reality has violently reasserted itself.

The dimensional rift has snapped shut. Cut off from the psychic energy of their home universe, the superbloom has instantly collapsed into a hideous, withered wasteland. The maddening drone is gone, but the dead flora will take years to decay naturally. You will need to burn or chop away these wilted plants to make room for your crops to return.

Psychic Rain remains a lingering threat until the sky fully heals and the aurora dissipates.

Everything is ugly. Wherever you look, the wilted husks of these bizarre plants are staring at you. They will take up space, preventing normal plants from growing back. You need to burn it all to make space for the nature to reclaim the land.

I think the new Psychic bloom created a really interesting scenario, in which you sort of learn to live with it, and eventually even enjoy the visuals of it.

Then it all comes crashing down and what's left is a sad reminder of the beauty that other dimension offered. Let me know what you think, and whether you still prefer the 'old' psychic bloom (which, mind you, simply spawned flowers).

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Comments

The Dragonborn

This is way more interesting than the original and i always like events that leave a lasting effect/effects you have to deal with, i always just ignored the previous bloom, this is going to be unavoidable, which is the best kind

Tedenljung

I really like it, great job. I'm so hyped for this remake

Captain

This is really cool, looking forward to it!

Dawid Ziobrowski

I'd just add randomness to the lasting effect, wether it happens or no so we won't ever fully know what to expect. What I mean is it would also be cool to have a chance for a positive variant of this event just spawning beautiful alien plantlife. It would make decision, to wether cut down those lotuses or leave them around, much harder to make

Chance713

I appreciate a (un)natural disaster that you can't do anything about, but also doesn't necessarily cause unrecoverable damage. Kinda a weather the storm type of event. 👍

Oskar Potocki

Oh but you can actively fight it! Just cut off all the lotuses as they appear!

Chance713

True true. I guess I was looking from it as the pawns would not knowing if they should or shouldn't cut the psychic plants lol

Mea K

Looks really cool! Will the existing psychic rain event be merged into this? Depending on how viable it is to just cull the lotuses during the first phase (killing ~2 plants per day looks very doable) it might be a good idea to have some kind of reward for enduring the event to encourage players to let it happen.

Michou

using the new vanilla flower expanded mod to have an interdimensional "best garden" competition. Show me what you've got, eldritch gardener!

smashBG

I like this, Rimworld's always had a shortage of events that seriously threatened your colony without involving direct combat. Psyched for the full release

Kirboh

Gorgeous visuals. Is it intentional that some of the trees look like ghostly skulls? Also, I'm glad the new plants don't displace the old ones, unlike the previous version of this event. No worrying about crops being uprooted (unless I leave gaps in my field)? Are there ways you can protect yourself from the effects of the psychic rain, such as removing all the lotuses before they bloom, or wearing full-body clothing/armor?

Oskar Potocki

Culling two plants a day might seem doable at first, but doing so every day of this 4-6 quadrum lasting event can be devastating to someone’s mental capacities haha

Oskar Potocki

Oh the plants actively displace other plants. That’s the idea. They appear anywhere, even on soil that doesn’t support plants. They’ll fill up the entire map if you’re not careful!

CursedLight

This seems very close to how anomaly threatens your colony, like the golden cube without the irritating limitations of "wait 3 days before you can make more progress" but still giving you something you can do if you don't have a psychic soothe caster or other big negation. No sir, my colonists will ride this trip with mead, psilocaps, and HEAVY flamers.

CursedLight

If purple events are lasting as long as they did before, raids will likely result in a few getting burned anyways from spreading fire. I will second a reward at the end, even if its just an ambrosia sprout, psilocap sprout, or a combination of any of the kinds of sprouts. This could give players a choice whether or not to dump fire shells throughout their colony the minute it ends.

Node118

This sounds incredible. A solid upgrade in my book!

Morton

Yesss! This one is such an upgrade. I love events that make me change how I play that aren't just battle focused. And this one is so pretty on top of that <3

Deggial

It's definitely way more interesting than the original event, which, aside from some plants invading your planting areas, was a big "nothing burger". But isn't it a bit intense now? Intense and really negative on top of that? I mean... 1. An invasion of beautiful but unusable plants (which I love as an idea). 2. Aging rain, which I *hate* because it limits my gameplay to indoor activities. 3. A severe psychic drone (which is OK-ish). 4. Ugly remains when it is finally over, which is also OK. Do you think it would be possible to associate some positive effects with the event? What about a psychic soothe instead of the drone? Perhaps those plants emit euphoria-inducing spores! It's definitely something that makes you sad when the bloom has ended. And that rain... please make it time-limited, not constant! Or even scrap it completely. Hunkering down indoors is not fun gameplay! (In addition to that, the required counter-measures are similar to the toxic rain event, which makes the psychic rain even less unique.)

Oskar Potocki

Aging rain appears sporadically - it's not constant. The only period where it's constant is during superbloom. The positive side of this event is that plant growth is multiplied by 540%. This means that if you manage to plant some crops (because, for example, you ensured there are no psychic lotuses nearby), the plants will keep giving you crops. I don't think positivity is our goal for these events. They're meant to be oppressive. Psychic bloom is still one of the chill ones. Whiteout will cover your map in impassable snow and drop temperatures to -100C. The scorch will make all your colonists sunburnt which will make them gain UV sickness when outside. The long night will send so many manhunting animals at you that you will become paranoid. None of these events force you to hunker down - because all of them can be actively adapted against - but that's just it: they require you to actively adapt, and that was always their goal. For scorch - wear hats. For whiteout - wear hot clothing and insulate your base, but also regularly go out to clear the snow. For Long night - stop relying on solar power, and prepare for manhunting animals and infestations. For psychic bloom - ensure the cosmic growth doesn't reach your base by burning it before it grows all over you.

Crepe

I know you said /everyone/ is affected by the plant psychic drone, but does low or zero psychic sensitivity help reduce the impact like with common psychic drones? Love this event idea by the way! I'd be torn on destroying all the beautiful plants, dangerous as the lotuses later become.

Oskar Potocki

That's right, low psychic sensitivity helps reduce the impact. Except the psychic bloom increases everyone's psychic sensitivity as well.

Crepe

Ah, right, forgot about that detail. But that makes it a very engaging event! Less inconvenient to deal with than an off-map psychic droner, but the compromise is that being psychically deaf does not let players simply ignore it. It's a good compromise for ludicrously fast crop growth. Speaking of crop growth: Does the boost impact the growth of indoor crops, or just ones exposed to the sky?

Oskar Potocki

All of the crops across the entire planet regardless of where they are!

Liam O'Donnell

Easily better than the previous version, I think incorporating some underlining sense of a threat to an otherwise peaceful looking event is exactly why I love these mods. And ontop of that, this will actually make selective burning of land into an actual practical strategy. 10/10 event as always Oscar, hopefully we see more cool weather/nature events like this.

Liam O'Donnell

I wonder if it will ever be possible to go to this “other place” we hear about with all this psychic stuff.

Gustavo Righetti

Awesome, the event should be way rarer now, given the impact it will cause. It reminds me of that weird movie with natalie portman with this strange no-go zone full of anomalies

Oskar Potocki

The events are already rare, with mean time between of 300 days!

Katieclysm

While interesting, it would be nice if there were an option between the extremes of "your map sucks now" and the apparently-correct option of "preemptively slash and burn the bloom and don't otherwise engage with the event at all"

Katieclysm

To clarify, anyone who knows anything about the event (and doesn't just want to watch their colony burn in tantrum spirals) will dodge engaging with it at all. It just turns into a weirder Crop Blight. Cut it all down, ASAP, and 90% of the content work of the event would be avoided. A bit of a reversed incentive from a game design point of view?

Oskar Potocki

But you’d have to cut it all down all the time as it keeps growing. It’s more like predators - hunt them all down every time they appear.

Caretaker Luxia

Adding depth and meaning to the events is wonderful goal, and it's something I feel the game would certainly benefit from. Especially events that are designed to be "interesting" rather then just good or bad, like this example ::3

Gustavo Righetti

thank God, i remember back in the day there was a psycich bloom every year or so

Chaosstripe

This is super cool, but I wish there was ways to make it permanent or to benefit from it. Maybe for colonies particularly tied to nature and the spirits of trees, or in touch with the anomalous other side of reality?

Red Echo

I like it it a lot, every event that's interactive is a huge win :) If there was one thing I would want, is for there to be some incentive to let it run longer and not hunt all the flowers ASAP and end the event. Because the later stages are super cool and it'd be waste to just nip it in the bud each time, responsibly :d

Kira

This is really cool! Definitely the best Lovecraft story, (Well, At Mountains of Madness comes close.) It’s a slight shame there’s no way at all to hold onto the flowers! I like the alien environment and ‘Terraforming’ and mutation of local wildlife mechanics. (Mutated animals could be neat.) I understand they’re supposed to be a threat with little reward, but any chance we could keep a small psychic garden at all? (Perhaps with some more mild side effects?)

Kira

Agreed, perhaps there could be a few things the terraformed land could offer to promote engagement? Like mutating animals into unique things you can keep?

Whisper

Love it, its exactly the type of event a purple event should be. I wonder if you'll expand on long night as well, because as is, it just feels like a long eclipse. Also, a related question: I assume this will be an update for events, and thus be compatible with old saves? Or should I just wait to start a new save if its releasing soon?

Oskar Potocki

It’s an update that will be compatible! We intentionally released a small update now that disabled purple events until we overhaul them

owen

I am so excited, it will be lots of fun dealing with the long events.

Whisper

As expected of the GOAT, always thinks of everything!

zeo X

100%, you should integrate this new event with the expanded landmarks, id love a colony thats permently blooming, a unique challenge me thinks

Rad Hazard

Completely disconnected from this but, have you considered adding additional xeno lines for VRE: Phytokin to cover the other magic trees? The only two missing are Harbinger and Archean.

Oskar Potocki

I did and decided it’s not necessary. If I’m struggling to come up with unique abilities and gameplay loop for them, that means I’d just be adding them for the sake of adding them, and that doesn’t really work for me. Unless I have a cool idea for something, I’d rather not add content just to ‘fill the empty slot’ in some infinity gauntlet. Such content creates technical debt that we later have to update, fix issues with, troubleshoot etc. I’d rather not.

Rad Hazard

Would you mind if someone else did?

Oskar Potocki

I always encourage others to make mods for my mods. As long as they don’t try to pass their work as ‘official VE work’ and clearly mark it as an unofficial add on, they can be my guest!

Rad Hazard

Nvm, it seems the work is already done by others.

DeepSeaCreature

I like it, it reminds me of The Zone from Annihilation.