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Hello everyone!In today Typical Tuesday Suggestions thread our focus is to go through all your mod ideas, whether it's a simple mechanic, an item or a full-scale expansion.

A lot of people requested a way to suggest things to us, and this post will allow me to store all the suggestions in one place.

I will try to answer every single idea. Some of them will probably be out of our scope or interest - I will then explain exactly why.

This TTS thread will be used from 08/10/2019 to 15/10/2019.

DISCLAIMER:

I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of these ideas in order to incorporate them into a mod. By submitting an idea you agree to this very disclaimer.

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LoggerC4

Perhaps a Fallout creatures mod? Like Ghouls as humanoid enemies which could happen through an event similar to man hunter animals, or Rad roaches which act similar to insectoids and diminish food, and the Deathclaw as a new aggressive predator, etc

Grieflord3000

I play your new medieval mod together with a friend and we have great fun. We found one missing item. We would like to suggest the addition of a crown and/or a tiara for the really important pawns in the game.

JustChowder

I would love to see a food and crop pack. Between Rimgourmet and Vegetable Garden, I sometimes feel their scope is too large and varied in quality. Just add like 12-20 dishes and crops to start. Maybe then a "Sips & Fizz" pack with different booze and soft drinks? Dessert? Canning? Non temperature based preservation? There's a lot of options.