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Hello everyone!In today Typical Tuesday Suggestions thread our focus is to go through all your mod ideas with a focus point being Wild West, whether it's a simple mechanic, an item or a full-scale expansion.We have a new Wild West settlers faction in mind, so any ideas you have that would work with this faction mod, post them here and I will see what we can do about them!

A lot of people requested a way to suggest things to us, and this post will allow me to store all the suggestions in one place.

I will try to answer every single idea. Some of them will probably be out of our scope or interest - I will then explain exactly why.

This TTS thread will be used from 15/10/2019 to 22/10/2019.

DISCLAIMER:

I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of these ideas in order to incorporate them into a mod. By submitting an idea you agree to this very disclaimer.

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Comments

LoggerC4

Do you have any plans on doing anything with the water? Like for example, if there’s a tile with “Eastern coast”, crabs and/or sea turtles could spawn from the eastern border (the ocean) and travel towards the land. Another thing could be a boat perhaps, could work in a similar manner to a drop pod but reusable and allows you to caravan ocean/lake tiles, and go faster on river tiles.

Graphpaperowns

For the Wild West faction- maybe some TNT crates and barrels that are present in enemy base gen that can be force fired on for some fun/tactical explosions? It would give a nice cinematic shootout vibe.

Helixien

Some ideas: - Tents would be a nice addition. The would work like bedrolls but protect against rain. - The ability to smoke meat / Jerky. - More alcoholic drinks. - Fences for cattle. - A salon door. - A better texture for cows or more different cow textures. - Maybe a mobile faction of “native Rimericans” that don’t have fixed bases but are basically nomads and move around. Very connected to nature but unlike tribes, still use technology like spacers do. Maybe this could add non-lethal weapons? Also, one thing that might sound dumb: Trains. It would work like this for example: Just like there are roads on the world map, there would now be train tracks connecting different colonies with each other. If you land on a tile or (late game) connect your colony to the train network) you would have trains arriving or leaving, making it easier to trade. Trains could get robbed too or you could rob trains. But to be honest I don’t really think this is do-able and even if, wouldn’t make for a great gameplay experience at all. EDIT: While trains maybe too much, minecarts to transport stuff easier around your base?

Szkocik

Maybe a saloon that u could build (something like the hospitality mod but much cooler! :) ) that traders / visitors would go into by default to chill (Trader spot mod) / maybe give quests there / boost relations if u provide them with booze and snacks / maybe a chance to start a bar fight if in a low mood? 😁 And making your social colonist to do bartending for your guests sobit feel more alive rather than having them closed doing their own thing? Dont know a thing about coding, so its just all from my imagination. Cheers

Grieflord3000

What do you think about a Carriage? Made of wood steel and components you have something to transport large amounts of goods without the need to feed 20 muffalos. Maybe with the requirement for one or two pulling animals.