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 Hello everyone!

Today in the Typical Suggestions Thread we will focus on events, both world map events and local events like transport pod crash.

What sort of events do you wish to see in the game?

This TTS thread will be used from 12/11/2019 to 19/11/2019.

DISCLAIMER:

I, Oskar Potocki, founder of Vanilla Expanded modding team, reserve the right to take ownership of these ideas in order to incorporate them into this page. By submitting an idea you agree to this very disclaimer.

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Agthor

World map Events: - Stranded Caravan; after a ambush the caravan is stuck with there pack animals fled, help them out or raid them - Mining Camp; A vein of resource has been found send a crew to mine it before outer factions do that - Escort refugee's; after the camp was raided refugees of the faction are being hunted, escort them to safety - Road / Rail building (transport Extended :) ); A friendly faction wishes to build a road connection with you - Crashed Ship; a report of the ship with

Grieflord3000

Hello Oskar, I want to point out the Event suggestion thread on the Go Explore! mod site in the steam workshop. The people there had a lot of awesome and lore friendly event ideas. I think the mod is only maintained because of personal reasons of the author and will for now not be further developed. Maybe you can take inspiration from some of the really good ideas there. As always thank you for the awesome work of you and your team.

Khall

Some ideas: - Defend Faction Base (world event): A faction asks for help defending a settlement, telling you what faction or mechanoids are attacking, a raid spawns a day or 2 after you arrive, giving you time to set up defences. Gain relationship increase and reward. - Rescue Faction Prisoners (world event): Similar to a rescue quest, only you're rescuing other faction prisoners. - Ancient Danger (world event): Receive location of an ancient danger out in the world. Fairly straightforward. - Ancient Complex (world event): Similar to an Ancient Danger but more advanced. Multiple buildings with multiple rooms, high strength walls you can't claim or deconstruct, doors you have to hack open (using intellectual skill). - Ancient Cache (world event): An ancient danger with items locked in a large container (similar to cryptosleep caskets in vanilla ancient dangers). Requires someone to hack into it (using intellectual skill), takes several days, but raids start appearing when you begin the hacking process. Sort of like defending ship start up sequence. - Enemy Infiltrators (local event): A pawn or small group posing as travellers passing by reveal themselves as hostile, trying to free prisoners, cut power lines or steal items. Can open doors (like prisoners can during prison break). Can be timed during a raid. - Earthquake(local event): Rare, deals damage to buildings (not natural walls), more damage to walls and less damage to structure such as workbenches, tables, beds etc. No direct damage to pawns or items but can collapse roofs. Very unlikely to destroy anything apart from walls, but requires a lot of repairing and cleanup. - Mechanite Infested(local event): Since we know ressurector mech serums are a thing, why not mechanite zombies. Where instead of controlled mechanites injected with a proper tool, malfunctioning, out of control mechanites took over a body. Always hostile, mindless, can't use weapons, feeling no pain or needs, with all the mechanite diseases, with a regeneration effect due to an abundance of mechnites repairing, even lost body parts slowly, only killed when torso or head destroyed. Maybe can infect other corpses with mechanites. Can randomly infect a corpse on the map (rare) or a pack can attack your base. - Unknown artifact: An large unknown artifact found in a transport pod or in ancient rooms (such as above). Requires to be analysed at a research bench. Speed and outcome depends on intellectual skill. Example outcomes: - Simply an amount of silver, artifact, neurotrainer, etc. - Causes psychic wave event (good or bad) - Spawns a hostile scyther, several megascarabs, or spacer, which wake up after a few seconds - Explodes into flames or toxic gas - Infects activator with disease or mechanites - Causes a mechanoid raid. - Location of an item cache, ancient danger, etc. Literally so much you can do with that last one, how many sci-fi movie plots begin with opening a strange unknown artifact.