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Hello everyone and welcome to today's development diary.As you probably know, testing of the Insectoid mod is ongoing - we have tackled the worst bugs, now we are just finalizing mechanics and adding balancing tweaks here and there.In the meantime however, we have been working with Sarg and Chowder on the remaining Cuisine modules.Without saying anything more, let me just show you the finished infographics for the cooking module, explaining everything that comes with it!

Please let us know in the comment section what you're looking forward to the most!

Files

Comments

Ian Tavener

This is my most anticipated mod. I've been looking forward to it ever since you released the fishing mod and dropped word about a future cooking mod. I love the direction you're taking with it. Seeing several new use cases for cooking recipes is really going to liven up the kitchen.

Christian Frydendahl

Are all the new cooking benches going to have low-tech options? I.e., can you make stuff like soup without electricity?

Jacob Hodgkiss

Outstanding. Looks awesome. Will be interesting to see how the health stuff balances out.

Zachery Gaskins

How will the diabetes, cholesterol, and HBP be tracked in terms of UI? What I appreciate about this mod is that it never tries to give a new thing that doesn't have a clear benefit. Being able to get *almost* double nutrition out of meals by adding flour as a filler seems completely legit, as does committing to a multi-day soup-a-thon. Every concept is optional and comes with a cost (time, negative hediffs, restrictions on preservation, etc.) And all of this is done with a minimum of new crops or structures, which is super-good for keeping noisey complexity down. Can grills be merely refrigerated and still retain their benefits? Steak tartare anyone?

Zachery Gaskins

On the cheese press, how is it decided how long the cheese remains in the press? Or is each age-quality a bill option (like simple/fine/lavish)?

Zachery Gaskins

And how on earth does Resurrector Nanite Condiment function?

Ian Tavener

@Zachery Gaskins If it works anything like the wine aging from Vanilla Factions Expanded - Medieval, then you will be able to select a quality level on the cheese press itself, and then this will determine how long the cheese will age for. Similar to the beer fermentation barrels, once ready it'll create a job for a pawn to come remove it.

Rebecca

There was a ** for tomatoes and peppers but no explanation. Will these be in a forthcoming plants mod?

Cathal Innes

I'm a little concerned that since all the meals are less nutritious (or have extra complexity in the case of grills) that the best option will still be the vanilla meals. I understand needing to balance the additional benefits against vanilla meals, however I would argue that the extra effort (or time in the case of soups) required should be the downside of these new meals instead of the nutritional value. I would also suggest an option for the inverse of these meals, where you can make a nutritionally dense meal that tastes like dirt.

Gergő Ambrus

Is there going to be restrictions like in drugs? Like use one per day? Or they can eat whatever they want? By the way fckn good job!

Shavius G

Addictive deserts seemed interesting, but I believe the penalty won't be severe like other drugs, is it?

Celsica

Awesome!! I love all of this!

Celsica

Question Will it be possible to have pawns prioritize eating grill dishes, not just prioritise lavish / gourmet meals? Wishlist: Character traits - Vegetarian, pescatarian, cheese snob... a wine snob one would be great combined with Vanilla Expanded Medieval. In line with the fisherman title you added! Low tech options - Salting - I know some mods do it already, but a low tech option to canning would be really appreciated. Meats + Fish could be preserved. This would honestly help a lot for harsh climate tribal runs, which can be really unfun. Soup - Not sure what technology level you were planning to put this at, but if you could put a pot on a campfire and allow us to make soup that way, this would also be great for harsh tribal starts | Thank you for all the work as always! I'm increasing my donation one tier. With all the upcoming mods, I can't complain!

Shavius G

To make canned ingredients more necessary, maybe you could make all raw ingredients rot at a very low rate even while frozen? Is this feature achievable?

Graphpaperowns

This looks outstanding and well-thought out with minimal fluff. I’m super looking forward to seeing what is in the plants and brewing modules as well.

Jason Nims

Will there be an option to remove the vanilla meals all together?

PanBananekxd

Is there an option to deep fry human meat

Christian G.

I don't get the addition of resurrector nanites. It seems so random and out of place, having nothing to do with cooking. There is already the resurrector serum. Apart from that, it looks like you you balanced the mod quite well. I only doubt the spices: these should boost the manipulation speed, but not the manipulation itself. Otherwise, this would increase the quality of crafted items, just because someone ate spices. It's more reasonable that the person becomes faster, instead. Alternatively, you could increase blood pumping for this time.

Inglix

Can I just say that one of the things I appreciate the most about your mods is how thoroughly, and artistically, they are documented. I hate only having a vague idea of what content is included in a mod, and I never have to worry about that with Vanilla Extended.