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Poll

[Survey] New mechanoid needs a name!

  • Mechanoid crab 0
  • Mechanoid scorpion 2
  • Slinger 0
  • Torchbearer 67
  • Hunter 0
  • Onager 3
  • Testudo 2
  • Blaze 5
  • Scorcher 85
  • Igniter 6
  • Templar 35
  • 2020-11-13
  • —2020-11-14
  • 205 votes
{'title': '[Survey] New mechanoid needs a name!', 'choices': [{'text': 'Mechanoid crab', 'votes': 0}, {'text': 'Mechanoid scorpion', 'votes': 2}, {'text': 'Slinger', 'votes': 0}, {'text': 'Torchbearer', 'votes': 67}, {'text': 'Hunter', 'votes': 0}, {'text': 'Onager', 'votes': 3}, {'text': 'Testudo', 'votes': 2}, {'text': 'Blaze', 'votes': 5}, {'text': 'Scorcher', 'votes': 85}, {'text': 'Igniter', 'votes': 6}, {'text': 'Templar', 'votes': 35}], 'closes_at': datetime.datetime(2020, 11, 14, 13, 34, 36, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2020, 11, 13, 14, 48, 7, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 205}

Content

Hey everyone. We have just created a new mechanoid for the Vanilla Factions Expanded - Mechanoids. This mech is an anti-infantry unit, heavily armored mech with a built in flamethrower. It has a chance to explode into a giant fireball if taken down, resulting in even more chaos on the battlefield. We need a name that fits other mechanoids, so I prepared a few and I leave the choice to you!

Files

Comments

Venusgate

Leaning toward Torchbearer to try to keep with the medieval naming schema, but I'm surprised "Inquisitor" isn't among these.

Lyn the Cookie

That one might be !!FUN!! if you have some boomalopes on the map

Guardianista

I really like Templar as it’s sympathetic to the vanilla naming scheme. Good stuff

Rhys Walker

I like Templar but maybe not got fire. Maybe for melee?

ZenoLord

Might as well call it a Component Sink because I already see the amount of firefoam poppers I'm gonna use to defend against those. On that note, personally I absolutely hate combat with fire involved, as soon as any fuel puddles appear on the ground and you do not have firefoam or water on your defensive line you are forced to retreat or watch your pawns run straight out of cover and into the line of fire. The same applies to enemy raids, one well placed fire trap in a chokepoint can break almost any enemy force. I'd love to hear other people voice their opinions on this as I think I might be missing some crucial appeal or tactic.

Rinklestein

Are you aware of Orion's Mechanoids btw? Wondering if there might any unintentional overlap especially since it's the most vanilla friendly mechanoid mod at this time.

Eric

I was thinking salamander. Mythical creature associated with fire.