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Hello everyone. I know I'm spoiling you with so many development blogs every day, but we've been busy!

The goal of Vanilla Ideology Expanded - Splits and Schisms is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge, as well as introduce a new form of threat that needs to be countered by the player once the colony is big enough.

If your colony is big enough, there is a chance your ideology will split into two - an old one remains the same, whilst the new one receives a new, game changing meme. This effectively means your ideology can now slowly evolve over time.

My main inspiration was Stellaris and how an uncomfortable political movement that grows quickly can change your entire playstyle.

Let me show you the infographics, they explain it better than I can:

Most of the options if not all of them are adjustable in mod options. You can set it up so your ideology can only split once every 5 years, with only one pawn joining the new one. Or you can have splits every 2 weeks with your ideology changing completely.

By default, ideology will roll for a split once every 15 days, with 50% chance to split, but only if you have at minimum 12 colonists. Upon split, up to 50% of your colonists will join the new ideo. The new ideo will have 1 new meme (or 1 existing meme changed).

What do you guys think? Will this be an interesting challenge? I sure hope so!

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Comments

Veed

It’s a nice end game challenge imo. Are other factions able to also change ideology with time? And would it be possible to able it in already existing game saves?

Nicholas Esquivel

thats a interesting mechanic to import from stellaris i like it. with mods like this rimworld is just becoming the dominant game i play haha send help.

Jeremy Kramer

This sounds like a cool mechanic! I'm still getting the hang of ideology early game, but once you get more resources it seems to work itself out, so this is a nice mid game on add!

linkovich

With the new ideology, will they want their own leaders/moralists? I love the idea of having a colony split between two coexisting ideologies and having places of worship for both of them.

linkovich

Will they attend each others ceremonies / celebrations by default?

Scott Dockery

What about precepts, rituals, etc? Are those all re-rolled from scratch? Do you just change the ones that are incompatible with the new memes?

Qianli Ma

Hmm, I'm not entirely sure if a random meme change feels right. In Stellaris, your pops change their opinion towards certain ethic based on what you did in game. e.g. been in war constantly and your pop will support militarists; keep peace for a long time and your pops will become pacifists; accept alien refugee and grant them citizenship, your pops will become xenophile; enslave aliens, geneticly modify them to be ugly, or in war with aliens will make your pops xenophobe. This feels natural. And I'm afraid a random meme won't feel the same, and sometimes may even feel annoying to deal with.

Matthew Starmer-Smith

I love this, thanks man! This is a big question really, so it is really cheeky of me to ask, but are there any plans for "merging" some of the existing vanilla expanded into ideoligion artstyles, so they are in game but only if your ideoligion is appropriate for it? For example the viking runed column becoming part of a "viking" ideologion art, to remove some of the menu clutter when you have all the VEx content installed? Same for clothing options and such. Either way though, I wish you all the best mate, and am absolutely astounded by your pace of content!