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Heeeeello everyone.Got another batch of the infographics for the Ancients mod. I'd like to confirm that the mod will go into testing by the end of this week, and considering I am going on holidays roughly when the mod enters testing, it will probably take 2 or 3 weeks to test it and then a week to record a video and release it.

So, worst case scenario, in 30 days from now you will be playing with the Ancients mod.

Before that of course you will get Architect furniture module, and after that you will get RimEffect - Asari and the Reapers.

And then... well, you know the roadmap.

Anyway, let's take a look at infographics!

That's it, between these two devblogs we have covered everything the mod has to offer. I hope you enjoyed it and you're looking forward to playing with it, because I sure as hell am!

Catch you later!

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Comments

Kalrizion (edited)

Comment edits

2026-09-10 22:00 For the large locked door, instead of crumbling to dust what if it opened up part way and jammed there unable to open further or close so you'd have a "broken vault door" on either side of an opening in the middle? Being a 3 wide vault door could leave a 1 wide gap between the two 1x1 broken vault doors
2021-09-07 23:39

Zachery Gaskins

Mending tables with increased moddability, it looks like! I hope this makes the other mending mod mostly obsolete.

Sam Savra

I love the mental image of a tribal cloud watching when a supply crate a few hundred feet up glides across the sky

mrlee123456

I think it would be cool to have interrogations and intimidation outside of isolationism, but I would understand if it breaks balancing if you could just beat up your tribal prisoners for information on locations of ancient X-Men vaults

Alexander Charpentier

Does this mod replace the currently available hidden Ancients faction?

Artemis Martin

While I'm grabbing this one regardless, would be nice if the wall lights were added to like, Furniture Expanded considering it's already craftable and arguably fits better there than here.

lloki

Can't wait! I already created a draft for ideology for this playthrough :P I think I'll create some colonists as well to make this more personal.

Dr. Armor king

Can we have in a future the ancient weapons or gear like on super soldier on main image of mod?

Артем Архаин

I thing we really need interogate interaction for everyone, or at least for supremacists, raiders, pain-worshippers etc

MDiddy

I voted for the Roman faction, but now I'm pretty pumped for this one tbh!

SomeDudeWithAWallet

So what makes the walls nearly indestructible? Just a ton of HP?

Dexter-by-designation

Are we gonna be able to repair Quest/merchant exclusive weapons such as crypto and plasma at the repair bench? I know the mechanics shelf from spacer furniture lets us, but I like the idea of taking responsibility for my equipment.

Till

I know i am a cunt but.. worst case has been nearly three weeks ago.