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Hey there, hello everyone, to the 190th Development blog! That's right, there is one hundred and ninety development blogs accessible on this Patreon. That's like... a small book worth of reading about mod development. Pretty cool, am I right?

I'm flying away to Poland today for the weekend, but before I go I can proudly say that I've prepared the infographics for the Psycasts Expanded beta. Not everything is done yet (only 50% of paths are done), but when you think about it, the mod already has 100 new psycasts in a finished state.

We plan to release the first beta in the coming weeks so people can help us test if everything works, as well as balance the mod out. There is so many abilities, and we need to make sure that their casting cost, etc, is adequate. We don't want some abilities being effectively more powerful at a lower cost than others.

New psycaster gear, unlocking paths, psysets, patches to Royalty eltex gear, it's all coded already. All we have left is the abilities, more or less.

So, I guess it's best I just show you the infographics so far.

That's it for now. This description should give you an idea how this mod works and what it brings to the table. If you have any questions, feel free to ask them here in the comments, and I will try to get around to answering them all.

Have a nice weekend!

Files

Comments

Lyn the Cookie

Absolutely amazing! The theme of the infographics kinda reminded me of those old horoscope/mysticism books from the 90s XD I must say that I personally loved the Chronopath and Skipmaster paths. Now we only need a TARDIS psycast.

Introverted Gamer

OMG, Genetic Expanded and now this. You're spoiling us.

afrim shaptafa

Gives me stormlight archive vibes. I love it, can't wait

Hanko

Mod looks great!!! Question: Do you plan on touching honor/titles and permits mechanics in this or other expanded mod?

Ennek

Question: if a chronopath continues to use the age ability against enemies, do they eventually become a 4 year old wizard? Is there a de-aging cap?

Phraxius

Fantastic stuff, some of this made me want to cackle maniacally - most prominently blowing up enemies with neural heat and ageing up prisoners. Out of curiosity, how will this mod interact with mods that change pawns' psychic sensitivity as individuals (e.g., Individuality) and race mods with nonstandard base sensitivity scores?

Mielga

this is beyond magnificent!!! wow my question is how will the UI handle the psycasts in tandem with the abilities from rimeffect?

Amaelzaekil

Aww man, when I saw the eltex weapons I was excited, but it seems that they don't work like WH40K force weapons

ArcaneJellyfish

Loving it! Looks amazing and extremely excited to try it out when it's ready. The technomancer's "Craft psyring" ability begs the question though, could you have a whole colony wearing these rings having rock and steel constructs all over the place? That'd be quite interesting haha

ZenoLord

bUt OsKar, wHErE iS tHE PsYCasTeR wARCaSket? Joking aside, holy, that's a lot of powers. How much are you limiting hostile pawn usage of the new casts? I'd probably go on a mental break myself if my best crafter got Mindwiped during a raid. Have you considered having a quest reward placeable structure that disables psy powers in a radius?

The_F

This looks pretty cool. Really looking forward to try this out myself. Genetical enhanced ancient Super-Soldier with tons of Psycasts in a Warcascet incoming :D

Daminchi

We need an achievement "The One Ring": equip a ring imbued with an Invisibility psycast) That was a lot of work! Can't wait to play it :)

EvanDownton

oh man this is insane! simply amazing stuff, take as much time as you need, the results will surely be worth it

Curious Crustacean (edited)

Comment edits

2026-09-10 22:00 Would it be possible to have Empire compatibility, were with the squad menu you could set up psycasts for your citizens?
2022-05-13 18:47

Scott Dockery

So, can you just chain Timeskip Meditation with Age to gain as many levels as you want so long as there's wildlife on your map?

Rinklestein

So looking at skipmaster and seeing the skipdoor, first off wow. Secondly I gotta ask is that something that we may use on the home map to create shortcuts around the base? Has it been viably tested since pathing is always so funky in Rimworld (performance and execution usually) because I absolutely love the idea of creating skip gates to cut down on travel time, but am so curious as to how it might affect the technical aspects of the game. Also have their been considerations for pawns incapable of violence? Whether or not they're capable of using some powers offensively? I know VFE Ancients largely did not, letting you use pacifist pawns to use damaging powers for better or worse..

Choppytehbear

Will there be an option in the mod settings to disable the backstory limitations?

Lennybolt7

So for technomancer's constructs, do they become chunks and slag again when they're destroyed, or is nothing left?

Pim Kartner

This looks amazing! Are you also patching prestige siege breaker and prestige trooper armor to require eltex?

ArcaneJellyfish

I'm picturing it now. Each one of my colonists equipped with rings of power, each with their own 5 slag chunk warriors. Lol I'm super hyped for the possibilities. Thanks for all the hard work

Vaculity

The more I look at it, the more I felt its slowly also appearing like Rimworld of Magic or PsiTech. Nice.

Chaosbroker

I'm curious if the ability to select Psycasts will carry over to the Omni-Tool and Biotic abilities for Rim-Effect. It'd be nice to reliably build certain class types without having a planned Sniper roll everything *but* Tactical Cloak.

Kuru Chilion

Although I am still worried about the other psycast mods I like, I suppose I'll try out each of their compatibility when the beta starts. Will the research projects added by this mod require techprints? Since the mod already requires royalty. No ranged eltex weapon option? Since in ideology, if melee weapons are despised there is no way to equip any form of pyschic enhancing weaponry. Even a short range weapon, like an eltex whip, would be nice.

Grant Krahling

Reminds me a lot of Rimworld of Magic so I'm pretty excited! How difficult would it be to add new psy-paths of our own for this mod?

Ennek

Any plans to make different casters more common for different factions? For Example frost/warlords for vikings, archo/chrono for empire etc.

ArcaneJellyfish

Is there a pyscast level cap or can one pawn become the master of every single psycast tree (as long as it's not blocked by their backstory of course)

ArcaneJellyfish

How many rings can one person wear? I'm thinking of an "I Am Iron Man" Achievement where a warcasket wears 5 different psycast rings, but maybe that's only a pipe dream haha. Just gotta say this is next level in terms of content. I don't know how y'all crank out so many mods, but the community is more than lucky to have y'all. Thanks a ton

Phraxius

I'm assuming Regrow Limbs removes scars as well? It would be a bit funny if it incentivised you to cut off scarred limbs before using it.

Artemis Martin

I feel that some degree of anti-psyker gear would be warranted both to defend ourselves from raids, and raids from us. Psychic foil shields or suits that reduce sensitivity, eltex-tipped crossbows, and psychic heat rays, perhaps? I'm sure they'd really come in handy for those looking to rebel against the empire and keep meteors to themselves! I am also personally confused about the Mind Wipe ability. I can only imagine using it in a hypothetical scenario in which a pawn I badly needed for a certain passion/trait had recently lost their entire family after they were beat to death by my colony, and the resulting mental breaks and social fights were too much to bear. Wouldn't, say, the ability to psychically impact the goodwill of a different faction have more utility for a high-ranking psycast in that tree?

Mielga

i have also a question: what will be the interaction between bionics and the necro path? since good bionic pawns dont exactly have limbs to sacrifice... also, will you order kikohi to update his jewelry mod to accommodate for the eltex stuff being producable now :D

Yonkers

I love that you guys retroactively made the combat way more engaging when all your mods are merged. Psychics, Biotics , Super Powers, War Casters there is basically a sub class system in the game now each with its own way of upgrading that class.

Mario Chan

Is the necropath similar to the rimworld of magic one?

Slmkaz

Any plans to create ideologies/memes that revolve around psycast culture/religion as well? (Would certain ideologies revere or revile psycasts for example)

Rupert Kemsley

Would be cool if Eltex could be ground down into a powder and taken like a drug (like warpstone) which could increase potency of psycast / recharge at the cost of being extremely addictive and damaging to the brain or something.

Noldro

can you already say if its better to start a new colony with this mod? or can you add it mid-game?

Pim Kartner

Question, does reverse engineer work on items that are normally not craftable like monoswords or even persona monoswords?