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Hello everyone and welcome to a development blog that's meant to showcase the full scope of our most ambitious mod yet. That's right, this post is about Vanilla RimJob World Expanded... I mean, Vanilla Psycasts Expanded.

What you're about to see is the final content of the mod, with final stats that won't be changed anymore, at least not if we can help it.

There was a lot of shuffling around and drafting the road ahead - we had to cut away some paths as there is simply too much work for them to be included in the initial release. Each Psycasting path is dozens of hours of work, if not more. It's the initial ability design, art and effects, initial coding, bug fixing, balancing pass etc etc.

To avoid feature creep, we had to make some cuts, so you won't get 200 new Psycasts for launch. We do plan to eventually add the 5 paths that didn't make the cut for the release, don't worry. 

I can confirm that enemies from the Tribes and the Empire can arrive with Psycasters and will actually use the abilities against you! It's a great opportunity to capture some sweet psycasters to recruit / consume via the drain psyessence.

I can also confirm that we are adding a brand new storyteller, Basilicus Bestower, who unlocks the psylink chance for every single pawn. If you liked getting raided by dozens of wizards from RimWorld of Magic, this will have a similar effect! Of course, everything is adjustable with the sexiest of all sliders!

Without further a-do, let's take a look at the infographics. If you're not interested in them, scroll to the bottom, there's a bit more that I'd like to share.

That's potentially the longest infographic we've done so far. Exciting.

So yeah, I have some exciting news. I bought myself a new vacuum cleaner, cordless one. Pretty sweet, I no longer get tangled in the cables.

On another note, the Lorebook is on track to be entering final editing and prototyping this month. I have just commissioned artworks worth a lot of money for the final few pages, and then it's just the matter of assembling it in Adobe InDesign fully. We are closing in on 200 pages, and I envision it will release next month.

As I previously said: I can't sell the physical copy. I will not offer the book for sale - I will however provide you with the necessary files and the website if you want. If you'd be interested however in me sorting it out for you, I might be able to print a few more and send them over to yous, in hardback cover, provided you pay for printing and shipping. This is not a sale, you won't get a receipt from me, I only offer to sort out the printing for you. Anyway, this is probably something we will sort in Direct messages when the book is ready.

Oh, I'm also going to meet Sarg in September. I know, exciting stuff, right? Crossover of the century. 

See you later!

Files

Comments

Nick Usenko

Really hope I will fund Vanilla RimJob Expanded at some point

wafflesandwhiskey

This looks incredible. The sheer amount of hours that has gone into this is mind-boggling. Keep up the great work!

closeded

Serious question... how much would it cost to commission Vanilla RimJobWorld Expanded?

Lyn the Cookie

Oh man, I love this! Cordless vacuum cleaner? I don't even have a regular one!

closeded (edited)

Comment edits

2026-09-10 22:00 Skip door looks really cool. Is that on the same map with pathfinder taking it into account, or it between maps?
2022-07-12 21:25

Amayomi

This looks absolutely amazing, can't wait to try them out. As always, thank you and everyone on the team for your hard work.

Ducklover56

Absolutely insane amount of content! Can't wait to try it out! Love u guys <3

lloki

That's great! I'm about to buy such a vacuum cleaner myself too :D But jokes aside, I'm really hyped for this mod, finally the psycasts will be worth using! And probably even more hyped for the book, as Rimworld lore is very interesting.

Andromeus

Surely this means that the release is upon us! Can’t wait! I’m pruning my list of active mods to make room for this one once it releases so everything runs smoothly!

ArcaneJellyfish

Super hyped for both psycasts and the lore book. I'm a huge lore nerd so hearing that it's going to be this big of a read has me on the edge of my seat!

Slmkaz

Congrats! Still can't believe how much content this already has, looking forward to this a lot!

Natalie Redgrave

ive been so excited for this mod since its announcement, honestly ive been looking forward to it like i would a major official expansion. though as mediocre as royalty felt this is whats justifying the price tag of it to me now lol

Max Arias

What an insane amount of work. Looks awesome!

Peter Iwasiutyn

This is probably one of, if not, the most anticipated mod in VE, and honestly, the wait was most definitely worth.

Theman10191

How does reverse engineer work for normally uncraftable items/objects?

Quackies

Looks awesome! Can't wait to try it!

Raconteur

This looks absolutely amazing in every regard! Any thoughts on adding a medieval psy staff? Wizard with staff is always super cool :)

ACHR Warner

You know what would be cool? A skip-shield event, where some distant psycaster uses a skipgate/shield and sends projectiles onto your map. Or a skipdoor raid, where psycasters use farskip to send other psycasters into your base, who then use skipdoor to allow enemy pawns to flow through, but also allows you to retaliate by pushing back through the door yourself generating a base raid map. With the skip door only closing once the psycaster is dead, potentially trapping your colonists and forcing them to caravan back home if they survive. Although I guess they would need someone from their faction at your base, ether in a prison or as a traitor event.

Jborhi Ari

In the context of this mod, what might "voyage of self discovery" be? Does it by chance have relation to what meditation focus a pawn has?

Chase Warner

For the harmonist heat focus, does it turn all the heat you've built up into psyfocus? Im a little confused lol

TJ Espinoza

Any further information you can share about when the remaining five paths will be added? I was preparing to play a tribal psycaster focused games and I wanted to have my psycasters level up in the Animat and Gauwalker paths...

Rinklestein

wooo I've been waiting so long for this I cannot wait! also congrats to you and sarg.

Rinklestein

Does the framework allow for modifiers on the daily psyfocus fall rate? Psycasts like Solar Pinhole, and Ice Crystal would benefit massively from such a feature to allow the casts to be toggled on and off (like the Technomancer's Rock & Steel Construct psycasts that lock the neural heat limit) instead of constantly micromanaging pawns every few days to maintain cooling or lighting a room. If not, would this be interesting enough for a future update? Because as it is now no one will use stuff like Solar Pinhole (Ice Crystal has some uses though that I can tell within it's current iteration) even after Psycasts Expanded comes out.

Noldro

this mod truly looks incredible! i cant wait to play it can you give a rough estimate on when its gonne be realeased?

Stim

Oi, don't raise my hopes about RJW. That mod does need some exprert programmer help and I would terribly appreciate if you guys took that on. But, on the subject of psycasts, this does seem to heavily expand on the basics, to the point of being like a full overhaul. Can't wait to have it out and test it out. Might motivate me to have nobles again.

Toilailee

Would be amusing to see vanilla RJW expanded just to see the flame wars as everyone fights to have their kink included and keep other kinks out.. ;) But back to psycasts: Looks great! .. except for one thing, the tree unlocking: - Firstly a minor thing: So if I understood correctly, since unlocking a tree takes a point, the first psyformer does nothing before the pawn spends a while on the throne (Im assuming it's relatively slow to get points?)? That's a bit of a bummer? Maybe let the first psycast point give an extra so you instantly get the first psycast? - Secondly and more importantly a convenience thing: Please have the psycasts be visible before unlocking a tree so I can check what to unlock. Them being hidden will just mean I'll either need to have the list somewhere outside the game or save/load & devmode when making the selection. I know I'm a bit late making the suggestion, but I only joined recently when I was starting to feel a bit impolite to keep impatiently refreshing the page in hopes of a release without leaving a tip for the great work.. :)

Wilhelm Fiore

Looks fantastic but I'm a bit confused - it says there are 5 paths that are planned to be added in the future, but I only see four that are locked: Animat, Insectorator, Puppeteer, and Gauwalker. Am I missing one?

Town

Will there be an option to disable certain psypaths in certain playthroughs? Fe. archotechnic or technomancer in a medieval playthrough? And will there be a way to have enemies from different factions than the empire and tribals spawn as psycasters without the nee storysteller. Fe. psycaster 'mages' amongst the medieval factions expanded kingdoms in, you guessed it, a medieval playthrough?

michael Wrightson

I'm actually really hyped for this, however I have a quick question, is there any limits as to what an enemy psycaster can cast? Like in the late game will I have several tribes men spawn multiple fire hurricanes on my base?

Pavlo

Is there a minimum Psyfocus cost like in Vanilla? By that I mean that in order to cast a level 6 Psyfocus ability in Vanilla you need to have at least 50% Psyfocus, is it the same in this mod? Or can you just cast any ability as long as you have the required amount of Psyfocus without a minimum?

michael Wrightson

Thank God, I've been hyped for this mod since it got announced, but once I went over the psycasts and saw some of the stronger ones I was worried that they'd get spammed by the AI

Cato

I nearly spat my coffee out reading that first paragraph! This looks really good.

Chase Warner

Hey, one more thing lol. Will my countess only have 6 points to spend after they are converted by the mod? Or will the points scale with the level so like a countess would have 10 or 12 levels with Psycasts expanded even though in vanilla they only have a lvl6 psylink? Thanks for all the community feedback and I cant wait for this mod!

Comton

Will it be possible to force a path for a faction ? Like having a fire nation that only use conflagrator

SwoogyBoogy

would a similar feature e possible for the mass effect or are there too few abilities to make that really viable

Colby Raynor

Ah shoot, I'm way late to suggest more appropriate names for stuff... Well, here would be my suggestions anywho: Conflagrator: Flameball > Magmaball Self Explosion > Explosion Explosion > Eruption Eye Blast > Burning Sight Extinguish Flames > Extinguish Empath: Energy Dump > Psychic Restoration Warlord: Speedboost > Acceleration Blade Focus > Bladeflurry Firing Focus > Hair Trigger Controlled Frenzy > Killing Frenzy Guided Shot > Deadeye Beckon > Sirens Impulse Mass Beckon > Sirens Call Archotechist: Aggressive Heat Dump > Neural Heat Bomb Frostshaper: Breathe Ice > Frost Breath Cold Zone > Frozen Wasteland Ice Block > Glacier Snap Freeze > Entomb Harmonist: Bend Probability > Cosmic Quibble

The Dragonborn

Holy hell im excited, i find myself thinking of this at work lol, i hope it comes out soon! A week? Tomorrow? Today? Its killing me to wait 🤣

Stim

I am thoroughly waiting for this to be out. If there is something I feel the game might need, though maybe this is for some future update, with this, I wish there was some evil empire to fight. Mostly because I don't like to antagonize the empire that is there by default, no sense shunning a potential ally, but... on the psycast overhaul... really like it, changes it completely. I might focus now on this aspect rather than just taking nobles because they can trade with the empire.

Comton

When you will going back to Rim-Effect, will you do some stuff from Andromeda ?

Daniel Hernandez

My god, i can't wait to lay my hands in the necropath, my favourite path. Thanks for makin awesome content!!!

The Augur

Literally every time I am about to start a new playthrough you come out with one of this awesome must have mods... Looking awesome, can't wait to start a new playthrough with this!

Lex

Oh I'm jonesing for this bromigo. I think I've been checking your workshop page at least 3 times a day for the last week and a half. Looking forward to seeing Mr Streamer try it out on his Pharaoh run too. It's gonna be lit.

Kirdei

Looking forward to this one!

Reme

Cannot wait to play with it!

Williams Rosewald

It is the 41st Millennium. For more than a hundred centuries we have sat immobile on the Golden Throne of Earth. Waiting for the arrival of Vanilla expanded psycasts...

Tom Lax

Can't be the only one that checks this page at least twice a day hoping it has been released

Pim Kartner

Thanks for the updates Oskar.