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Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wanting to expand on the concept, and expand we did.Inspired by games such as World of Warcraft, Stellaris, Path of Exile and many more, we have designed a brand new system that makes Psycasters truly worth-while, whilst also keeping everything anchored in the grim universe of RimWorld. This mod does not add fantasy character classes, tossing fireballs left and right, conjuring holy magic to repel demons etc. It simply expands on the mysterious psychic powers granted by the link to an archotech.Complex level-up system will reward you for meditating, allowing you to distribute ability points in many different paths, unlocking hundreds of new, unique abilities, each kept in line with vanilla psycasts when it comes to balancing and visuals. Ultimately, it’s up to you if you want to become a fire-slinging conflagrator, an animal ruling wildspeaker, or a mix of both. As it always is with RPG games, you can also spend level-up points on upgrading your overall psycaster stats.On rare occasions, enemies can send their finest psycasters against you. They will be able to use all their unlocked abilities to defeat you, so you should make sure to prioritize them. Don’t worry - Psycaster raids are rare, and the game prompts you with fair warnings that an enemy raid is utilising a psycaster.

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Steam Workshop::Vanilla Psycasts Expanded

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Comments

Cookie

MY MAN

Water Otter

Aha aha time for a great sci fi magic run

Jeffrey Hopple

God damn masterminds have done it again.

Slmkaz

Congrats on the release! And now, let the psycast hunting begin.

Tyler Brown

I just wanted to thank you for the creative hard work you put into this wonderful game. You've helped to create a lot of happiness in times of loneliness and sadness that continued on into happier days. My sincere appreciation and gratitude.

Mort1

Thanks!!

Rebecca

Oskar, your work and commitment to excellence is inspiring. I'll support your work forever!

Rebecca

What new ways of creating psycasters does the mod introduce? Anything beyond neurolink/anima tree? Are rebels finally viable?

Never

All hail Oskar and your team - to tell the truth I was thinking it will be released tommorow at best - so this is pleasant suprise :) Have nice rest then in Sunday - you deserve it once again :)

Kyle Burns

WoOoOoOoOoOOOOO! Sorry, I'm just excited...

EvanDownton

Every cent ive spent supporting you and your team and comodders is absolutely worth it, hats off to everyone involved. And thank you so much for this amazing mod

Amayomi

Congratulations! Thank you everyone in the team for your hard work - i can only hope you are all feeling amazing right now, given how epic this is, you should rightfully be very proud. Now if you'll excuse me, I'll be on a rimworld for the foreseeable future.

Aaron Smith

Can't remember the amount of times i've checked this page over the past month, and its finally here!

Temaru

Thanks so much for making the mod!

Temaru

Also just wondering: If I want a magical feel to the psycasts, is it possible for me to change the descriptions of psycasts myself?

Lex

You've just made my whole day Oskar, and team. I've been so looking forward to this mod, checking here, reddit, and your workshop multiple times a day. This is going to be so good. Thanks man.

Spengle

is the new story teller, other than its features, Cassandra or Randy, or different?

Stim

Ah, finally. I will greatly enjoy exploring this one

Carl Luo

How do I use skip doors? There's no option when I right-click on them.

Myrrhaj

This is criminally awesome. I was expecting a few more psycasts, maybe a few items, and I would have been happy with that, but I am very surprised. Absolutely wonderful job, team.

False Pulsar

I noticed when using skip to teleport pawns it stuns them for a short while, including self casts. Is this normal? Don't remember seeing any details about it unless I missed them.

Raconteur

Hi Oskar- AMAZING Job as always! When you have soft incompatibility with Save Our Ship 2 you say "no icon on the new meditation focus" Can you please let me know what this means?

afrim shaptafa

Took a break from rimworld for a few months and jumped back into it when I saw this mod released, been playing rimworld non stop since then and my love for RimWorld is reignited. Thank you for making amazing mods!

RedPine

Became a patron just so I could post an issue in VPE without sounding ungrateful for a "free mod": Vanilla Psycasts Expanded needs opt out config mechanics. I can opt out of specific psycasts and skilltrees using XML, but there's no way to opt out of the infinite psystats or infinite psychic sensitivity mechanics without editing or modifying the assembly (which is both sketchy and difficult). I very much like *most* of the VPE content, but I like my mods modular. I like having new mechanoids without total war, I like new weapons without tools, I like my new psycasts without eliminating the sensitivity ceiling that brings a semblance of balance to Vanilla Rimworld.

TJ Espinoza

Any news as of now when the remaining paths (i.e. Animat) will be added to the mod?