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Hey there everyone and welcome to a new development blog, this time focused on our first Biotech mod!

We have been fortunate enough to get access to Biotech a while early, so we've already started working on quite a few Biotech mods. Saurids is the first of many to come, and it's already pretty much complete. I will be uploading it to Steam Workshop in the coming days (just a few more fixes to do).

I will now proceed with your favourite image spam, as images of the infographic describe what the mod comes with fully.

Of course the faction is not necessary to enjoy this mod and can easily be set not to spawn - saurids will appear naturally with pirates and outlanders, although at low percentage.

The mod also comes with a following starting scenario:

THE SAURID

Summary: One crashlanded saurid parent with 4 eggs that need protection and care. Extra difficult.

Description: Facing difficulties and abuse, you were forced to abandon your way of life and hitched a ride on one of the short distance transport vessels. You were only able to take what matters most to you - your eggs. They are the only reminder of your long gone partner, and you promised to raise them no matter the cost. Not long after the departure, the pilot and his goons decided to take your money and eject you into the wilderness.

Note: Since you start with nothing except 4 saurid eggs, this is a difficult scenario.

Your faction will be New Arrivals.

Start with one adult saurid and 4 children of that saurid, as eggs with 10% progress on them.

Let me know what you think about this mod and what you're looking forward to the most!

Files

Comments

lloki

Yessss [Saurid voice]

The Augur

Awesome as usual!!

Krieg Blackpaw

Lusty Saurid Maid playthrough, coming right up!

HeinrichK

time to make an omlette

Artemis Martin

The terrific work on the xenotype aside - as I am a biased life-long Argonian player - I have to give you credit on single-handedly contributing more to Rimworld's "story generator" with a single starter scenario than just about any official content I've seen. It's a great way of giving the player personal stakes in their beginning pawns and motivation. The saurids look like they have some great flavor, and I can't wait to run a colony or two, especially once Arkology releases! I am curious though: Going forward, where do you think the VE team will value the place of mutations (VFE: Insectoids, Genetics Expanded, Ancients), "stable" species/races (Rim-Effect), and Xenohumans in the development of other projects? What sort of project justifies which approach? Or, is it a simple matter of playing into the available DLC/tools at the time and which happens to support the system the best?

Town

So good

Exsanguination1998

Looks great, and I'm excited to see what other races you've been cooking up! I have my fingers crossed for bug people.

Computica

Wow, this is amazing!

Iguanadome

I feel represented by this.

ZamazaCallista

I love the scenario. Finally my dream of roleplaying as a Kobold will come true!

Leo Durocher

Can't wait! Gonna make a genefunk 2090 leviathan xenotype with this. And I really like that starting scenario. Huge potential for a dramatic story. Awesome!

Comton

Custom the scenario with a bounty hunter to help you and you have a Mandalorian episode !

Toilailee

I'm not really a fan of (non-warhammer) lizardpeople, but that scenario is awesome enough for me to consider making a playtrough of it.

Dragonin

Always a fan of lizardfolk, will definitely be using this when it is out

Gentlemanne

I can't wait to lay an egg, both in game and IRL. Thank you for making this a reality.

Moose

I am already emotionally invested in lizardmom protecting her eggs

Moose

Will the individual saurid genes be added to the gene pool, i can see just the egg laying alone open up all kinds of reptilian/avian/fish people. Especially if you can set it to lay a batch of eggs w/ lower survival chance.

Samuel Milling

I swear, when I started messing with the custom xenotypes, seeing the cosmetic options, my first thought was "Oh man, I cannot WAIT to see what the Vanilla Expanded team does with this." Sub today to find out you already have a full new Xenotype mod coming out? So pumped.

Brandon Pollastri

This is brilliant, there's so much potential to this. An to imagine this is only the tip of the iceberg.

Noldro

i cant wait to play this scenario and what you do with biotech in the future! it looks amazing

Slothyraptor

Amazing mod can't wait to play it but I was also wondering could there be a cool way in the future were this mod connects with the arkology mod (I could already think of cool ideas for it) that would be very interesting

Curious Crustacean (edited)

Comment edits

2026-09-10 22:00 Could saurids when they are born come out motile, as reptiles are born more capable
2022-10-25 15:33

HeRsChEl

Can´t wait to hatch my little geckos and establish a cold-blooded clan with Big Mama Elizzardbeth.

Monsterman

If Turians and Gangs comes out will the turians lay eggs?