Home Creators Posts Import Register Favorites Logout

Content

Hey there everyone! Welcome to yet another mod development blog, once again focusing on the infographics of what I consider to be one of our finest creations yet - Vanilla Factions Expanded - Empire.

As you probably know, once the infographics are finished, the mod is more or less ready to release. We are still working out a few bugs, but it will most likely be out in the coming days. I just have to take some fancy screenshots.

Now, if you haven't seen the previous devblog, which went in-depth about new structures, apparel, weapons and noble ranks, be sure to check it out!

This blog will focus on everything else!

Let me know what you think about this mod and in the meantime, I have to get back to work and finish some nice presentation screenshots.

See you soon!

Files

Comments

Evan

Vehicles really fell off the face of the earth huh

Lyn the Cookie

That scenario sounds like absolute chaos. Can't wait to try it!

Gary Manville

This sounds amazing. Will the hidden deserters also work with the hospitality mod so they could be part of the guest group visiting?

Oleg Oleg

Question: I can attack any deserter after they did an act of terrorism, however, they are still part of the caravan's faction (except for assassination attempt), correct? Also, is there any form of expansion in regards to the deserters if you join them? Will you have a way to fight against the empire? (I assume not) If it's not the case, is there a plan to ever make such a thing happen? I've always wanted to kill high-tech psykers

Kamarsennin

will the imperial parade only move about on your colony/map, or function as a caravan you have to follow and protect?

MsDakota

Heya, one thing stood out to me as a potential issue. Terrorism will happen when you have pawns with a title. If you do the deserter quest where you take him/her in and that person gets a child, that child will be born with a title. Would this trigger the terrorism mechanic as well despite not being affiliated further with the empire at all?

Hayden

oh man this looks good

EvanDownton

How does the mood buff stack on aperitif work? Is it an effect that lasts the duration of the high where the stacks wear off after the high (and to that end whats the duration of the high), or does it just enable the stacking and it lasts as long as it normally would.

Gerhard de Boer

Damn. This looks better than I expected. And my expectations were pretty high

Choppytehbear

I love how gaining honor and ranks takes a lot more work now. It happens way too fast in base game.

Guns Galore

I bet this mod will be especially fun to pair with VFE Classical - you'll be able to conquer and rule the entire Rimworld. Only real potential issue is the difference in tech levels. I'm guessing there are no plans to integrate the mechanics between the two, right?

Brandon Pollastri

Can we do the Royal Parade multiple times and replace our previous High Stellarch?

Eric Embretsen

Will this mod function with a medieval only playthrough? :)

Noldro

I cannot wait for this mod, the most exited i have been for one since Psycasts! thank you Oskar and team for making such amazing mods all the time

Juta Mae

Are you planning a Deserters/Rebels' faction expansion counterpart for the anti-empire path? 👀

Polyglottus

How does this interplay with the Conceited Pawn mechanics, if at all? Are there changes or is it still just along the existing Royalty spectrum?

luke goodjohn

Wouldn't mind being able to deal with deserters without a title, i feel like they wouldn't work well with others anyway

Ivan Popov

This looks amazing! Will it be compatible with existing save files?

Slothyraptor

Seems really fun cant wait to start but the one thing i did hope for was to join the deserters against nobility which would have had fun mechanics but oh well