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Hello everyone and welcome to a new roadmap post, this time showing the status of our projects on 3rd of March, 2023.Just last week we have released one of our bigger Vanilla Factions Expanded mods - one focused on Empire. You can now get 100% out of your empire-themed run. From new titles, permits and structures, to the vassalage system as well as covert terrorists, I think that gives you enough tools to really roleplay as the Empire.

But, I also heard your requests. We have now started development of Vanilla Factions Expanded - Deserters. I won't tell you much, but I can confirm following things:

VFE-Deserters will be a smaller faction mod, with content surrounding the Deserters.

It will be heavily focused on new quests, all themed around sabotaging the Empire.

A new resource called Intel will be able to be gathered from imperial installations and can be used for a vast number of things - reducing your visibility, obtaining new quests, purchasing deserter or imperial contraband and most importantly: progressing in plots, which will take you through the Great Hierarchy, assassinating imperial loyalists in order to eventually bring the Empire to their knees in an epic final quest, which involves bringing down the one thing Empire uses to harass everyone on the planet - the Emperor's Flagship.

The storyteller for this mod is Damocles Deserter. Inspired by the Sword of Damocles story, Deserters are the proverbial sword of damocles hanging over the Empire.

His look is inspired by the beautiful country of Scotland. Go Scotland, best rugby team.

The mod is inspired by XCOM 2, and will feature new battle music inspired by the XCOM games.

Other than that, we have started work on Vanilla Rituals Expanded, as well as design work for Vanilla Events Expanded - Caravans, which will bring numerous new random encounters to RimWorld, making caravans great!

Development of Vehicles Expanded is going great and we are down to the last couple of bugfixes, after which the mod will be ready for release.

We encountered a few hiccups in updating Rim-Effect: Asari and the Reapers, but those should be fixed shortly.

I will see you all very soon with more cool content so be sure to keep an eye out!

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Comments

Dimitry Minchenkov

"The mod is inspired by XCOM 2" Yesss! Thank you! I'll heavily use my warcasket MEC and psycasting psy-operative :)

John Labuda

I am more excited for everything on this roadmap than any AAA game that is releasing this year

leon tobias

Cant wait for the vehicles mod, literally checking multiple times a day for Updates at the Moment:))

Garrett Hall

For the sake of lore, shouldn't the final flagship mission realistically be only a stellarch at the highest? While it makes sense for a stellarch to personally intervene if the empire has completely failed to establish a foothold on a rimworld, odds are the emperor isn't in a position to intervene. Also, would it really make sense for players to be able to destroy the empire from a rimworld?

Scar, the Creator

Holy crap. Amazing things in the works!! Much excitement. Once again the VE team breathing new life into an already epic game. Watching this space with great anticipation.

Fidel Carvalho

As someone who hates the monarchy IRL, I'm happy about the Derserters faction!

Josh Westover

So many of my playthroughs rely heavily on your mods, looking forward to adding another one with deserters.

John Kim

Just looked up this "Sword of Damocles story" and I love the moral implications!! Thank you for all the work yall do, and giving us so much to be excited about!

Artemis Martin

I'm beyond grateful for any mod that makes a win condition beyond "play until the amount of pirates thrown at you is no longer sustainable or fun", and taking-down the flagship with a rag-tag group of rebels sounds like just the FTL/Rogue One kind of story I've wanted for a while. Lookin' forward to it, and any other project down the line that gives us these kinds of goals.

Allen

Anything you can share about the content in the Diplomacy mod yet?

Somerandomsmuck

Will the flagship quest involve actually boarding the flagship X-com style or does it more involve shooting it down from the surface? and if it's the former does this mean you have to go to space?

Mort Strudel

Commander, the Empire continues to make progress on the 'Nuke the Deserter Colony from Orbit' project. If we're going to slow them down we'll need to move, fast.

Mort Strudel

The more I think about trying to lift ideas from X2 for a Rimworld mod, the more interesting this sounds. X2 is kind of the gold standard for a really solid tactics/strategy campaign, and there's a lot of overlap in how the games work. Cover shooting, sci fi research, missions across the globe, base-building, permadeath, custom soldiers you're meant to grow attached to.However, if you go too hard into trying to turn rimworld into a no-holds-barred war sim, you can run into some issues, as evidenced by the Total War system in VFE:Mechanoids. Players aren't just managing a war in Rimworld, they're also micromanaging the happiness, architecture, food, labor, production, pollution, health, it goes on and on. Too much pressure can make things nearly impossible for the player. If anyone can make this sort of thing work though, it's the VE team.

Anton

>Development of Vehicles Expanded is going great and we are down to the last couple of bugfixes, after which the mod will be ready for release. Does this mean there is a possibility for VVE to be released this months?

Eyes

I’ve been waiting for the Ultratech for over a year now and I’m kind of frustrated with how new things are constantly being put on the road map that seem to always take priority, I don’t mean to be rude or annoying, but this is so irritating for me.

Mateusz Kotas

Will Asari use HAR or biotech or both?

Alexolas

"...to eventually bring the Empire to their knees in an epic final quest, which involves bringing down the one thing Empire uses to harass everyone on the planet - the Emperor's Flagship." YES!!! STELLARCH FINAL BOSS BATTLE CONFIRMED

ethan gellman

can we expect VVE by the end of March?

danethesheep

Sewing that deserter content made me buy a tier so fast

TheFirstLuka

Are there any ideology precepts or memes for VVE?

Monsterman

any news on the turians?

Stultus

When I realised that about 50% of my mod list was vanilla expanded stuff, I came here to support you guys. It's not much, but please keep doing what you're doing! I hope that when you eventually stop adding stuff to Rimworld, you will all be able to successfully turn your talents to creating more incredible stuff.

ExBeNN

Hello! I forgot to ask if you guys ultimately decided to have Ultratech behind Biotech, I just bought the DLC and I think it would be a cool integration.