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Hey everyone and welcome to a new development blog.

Vanilla Factions Expanded - Deserters has entered testing today. If you'd like to help us out and test it yourself, as well as provide feedback and bugs for us to fix, make sure to head over to Vanilla Testing Expanded discord server, read the rules and join us in testing!

https://discord.gg/54BjnT4

As always with testing, some things are not quite finished yet, but majority of the mod is there, which also meant I had to provide infographics, which I did. I bet you'd like to see the pretty images to find out what the mod ultimately has, so what I will do is I will post them down below.

Please do remember that some parts are still missing - notably, the plot system and the final mission. Those will come in the near future.

Quite a big mod, isn't it? We're really getting into the 'this mod is almost a DLC' territory.

I'm flying away to Germany tomorrow so I won't be around to answer any questions, but I'm excited to read what you think about this mod!

See you soon!

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Comments

Anon

This is a massive mod, great job guys! Can't wait to be XCOM again.

Lyn the Cookie

Not gonna lie, that storyteller's name was a stroke of genius.

wafflesandwhiskey

Oskar, this is an insane amount of new mechanics and content. I am now looking forward to this more than any other upcoming mod with the exception of the Vehicles Expanded which I know is out of your hands. This could be it's own DLC because it perfectly supplements the Royalty DLC which added the first new faction. Amazing work and kudos to all of the very talented coders/programmers you have in the VE team. 10/10 from a guy who is now 200 hrs away from 10k hours.

Gaming

Will the new artillery shells be usable by the field guns from VFE pirates and/or the handheld mortar from I think it was either heavy weapons or pirates as well?

sam1373

I am curious if the currently existing type of invisibility (which iirc doesn't break when attacking) can also be used to avoid detection? Also, is contraband only stuff from a pre-specified list or how is it chosen?

Oleg Oleg

If I fail the Zeus canon mission, will I be able to attempt to do it again or is it over, for good? If not, what are the consequences of failing it?

Oleg Oleg

Also I highly doubt it, but will we get any valuables if we destroy "one side" of the "unbreakable" armored vehicles whose name I've forgot already via an archotech eraser?

Devy

Just a quick question, but with the vehicle framework, would the trucks be available to the players eventually?

Node118

This looks like a great mod, I can't wait to see it's completed version

Vaculity

Hmm hmm. Me Gusta.

Jason McGinn

So if Divine Inferno happens on day 30, but you evacuate your colony on day 29, does that mean the game can continue when you set up a new colony? Does visibility reset?

Mielga

So the psylink amplifier is a neuroformer for deserters? No other difference?

ExBeNN

Insane mod. Already know it's probably going to be one of your best mods. Can't wait.

AKorgar

Holy shit, this is WILD. This definitely is starting to seem like more of a DLC than just a mod. I'm really excited about this.

Frank Cotton

Wouldn't it be ironic if deserters gets released on the 4th of July?

Gota

Will Deserters add a new scenario or Ideology content or could I already start a run and add the Deserter content later without missing out?