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Hello everyone!

I have released a new Vanilla Expanded roadmap, with progress update for December 2023. In this little post I plan to go through some of the changes, as well as talk about the future projects.

First off, we successfully launched Vanilla Factions Expanded - Tribal last month. Initially, we encountered some bugs, but thanks to our team's hard work and your valuable feedback, we've resolved most issues. I'm delighted to see that you're enjoying it as much as I am. And to clarify, this project was a labor of love, not commissioned by Mr Samuel Streamer. It's been a dream of mine to enhance the Animal tech level ever since my Far Cry Primal days.

We also introduced Vanilla Races Expanded - Archons, a mysterious race from a transcendent world. This is a precursor to the upcoming Vanilla Archotech Expanded. While opinions on this mod vary, I'm personally fond of the Gith-inspired concept.

We're currently testing Vanilla Races Expanded - Lycanthrope, a mod that adds a xenotype morphing mechanic, allowing you to create custom xenotypes that morph into other xenotypes based on specific conditions! Really cool stuff.

Design and development work is ongoing on a variety of mods - Vanilla Recycling Expanded - formerly known as Vanilla Furniture Expanded - Recycling, is fully designed now and handed off to Sarg so that he may do his magic on it. Get ready to turn those wastepacks into half-useful resources, and then turn those into something actually useful. I'm hoping to release this mod, as well as Vanilla Races Expanded - Lycanthropes, before I head off home for Christmas on 22nd of December. 

We're into a bumpy January too. I am moving to another country in the second half of January, which will mean some time without access to the PC - which in turn means that any work on my side of things will have to stop, and that includes any and all design and art work. Projects that are in programming stage by then will still be worked on, but work on any other projects will seize until I'm fully moved, which shouldn't take longer than a week.

You can see some exciting new additions on the roadmap, I bet. One of the mods I'm most excited about is Vanilla Exploration Expanded. Formerly Vanilla Events Expanded - Caravan events, this mod will introduce numerous new procedurally generated locations that you will be able to explore. Each of these locations will appear in a procedurally generated quest, with random threats, random rewards and random location look. Get ready to stumble across abandoned gas stations with cryptosleep sarcophagi, guarded by the insectoids, or explore ancient military bunkers to find a huge stash of bionics, guarded by the waster gangs. This mod will also add many new events that can occur to your caravan, some with different choices you can make based on who is in your caravan!

Vanilla Aspirations Expanded is another mod that aims to make pawns feel more alive. Similar to The Sims, your colonists might have lifelong dreams that they will want to achieve. Achieving some of them will help with their mental break threshold, as they will feel fulfilled in life. Achieving all of their aspirations will grant them another Growth Moment, giving you a chance to add a new trait and select a new passion for them. Remember: Aspirations are never rerolled, they last a whole lifetime, and some of them are very hard to achieve - but don't worry, there is no penalty for not achieving them.

We've also introduced Vanilla Health Expanded to the roadmap - it's a mod suggested by xrushha from the VE team. A lot of people have always been asking us for a mod that will improve the health system and adds new prosthetics. Vanilla Health Expanded will be constructed out of 9 different 'building blocks', so to say. Each of them can be individually disabled. Those are: Breaking Bones, New Prosthetics, Illnesses, Communicable Diseases, Vaccinations and Drugs, Cyberload, Medical structures, Organ rejection and spoiling and general Medical system expansion.

As we approach 2024, we're also reassessing some mods on the roadmap. It's important to me that our team works on projects that inspire us, so we might shift our focus to ensure we're delivering the best possible content. While some mods may be paused and removed from the roadmap, this decision will strengthen our overall offerings and allow us to focus on stuff we actually want to do, and not on stuff that haunts us for months because at some point I wanted to announce it, and then I lost the drive to actually do it.

Thank you for your continued support and understanding. Your enthusiasm and feedback are what drive us to create and improve. I hope everyone here will have an excellent December!

Files

Comments

RagingFlower

Your team truly is operating like professional game devs, and I am very appreciative of everything you provide to Rimworld. I'm especially looking forward to Megacorps, Arcotech, and the Warwalkers mods!

TT

Excited for all these mods. Health, exploration, temp, and diplomacy will probably allow me to get rid of all my non VE mods just about. Can’t wait. Plus the race mods are always 10/10.

D-Train

I've always wanted pawns to have to diagnose an ailment before treating it. Like seeing a small debuff to stats and having to learn the nature of the issue before properly treating it, like cancer or viral infections.

Luckybread

Health Expanded looks awesome, looking forward to details about the new prosthetics and the “Cyberload” mechanic

PunkyRoo (edited)

Comment edits

2026-09-10 22:00 THANK YOU! The work your team is doing is really what drives my love for Rimworld! 2,000 hours... 99% of that with VE mods.
2023-12-01 18:16

Captain Crunch

Is there any chance health expanded might include moodlets relating to losing body parts? Losing a limb, even if it gets instantly replaced with a prosthetic or bionic, would surely come with some mental scars, maybe depending on the pawn and their traits? Regardless, you guys have so much stuff I can’t wait for, thanks!

Benjamin Jessat

Last Post i wrote about wishing some Kind of Vanilla Health / Diseases Expanded and today you Announce it on the Roadmap 🥹

Silverskene

I can see Insector, Pigskins, VVE Old War, and VVE Jets on the chopping block. The new health mod, recycling, and temperature are wonderful ideas that would help us get rid of other mods that might conflict. We ALL know how bad mod conflicts can be.

Galaedria

Have a great Christmas and all the best with moving country. Great work this year and some awesome mods to look forward to in the near future, especially recycling, health and childhood. And since my colonists hardly ever go on caravans, if you can make that more fun and interesting, it would be a total gamechanger!

TheRealCaptRex

Oh man time for farming sim on the rim...

Chance

Next year's upcoming selection of mods looks so good. Very excited to continue following where VE is going into the future

John Anderson

I can't wait for Desserters-Expanded to come out so the Peace Empire can deliver both delicious treats and the iron hand of peace to the Rim, when I start my next playthrogh!

Luke Abiko

I saw you mentioned that temperatures expanded was proving harder than expected. Any progress on it?

Lex

Man, there's a lot to be excited for coming up. Sad that Expanded Vehicles Old War is no longer coming out before Christmas, but with all the bugs Phil is dealing with at the moment that're affecting pathing and Caravanning at the moment, probably a good thing it'll have more time to cook. It'll be a great compliment to my Space Dwarf Ancient Vault runs when it comes out. I make a custom Space Elf Xenotype and make it the Empire's preferred Xenotype and up the spawn ratio with Spawn Control. Then I run it with Deserters, to really highlight and enjoy the default hostility that New Vaults get with the Empire. Bloody Knife Ears. I am, surprisingly to myself, super hyped for Insector and Pigskin. I've been doing a lot of anti-bug themed runs so Insector'll be a nice addition. Pigskins I feel are in the same spot as Highmates, Wasters, and Hussars when Biotech dropped: full of so much potential. Really looking forward to those. Aspirations lookin' fire too. I've been trying out Dwarf Fortress, loving it, and it's really been highlighting to me that Rimworld Pawns could do with a bit more depth. Finally, I've been holding off on my Empire run, so super excited for VE Empire. I did my original run with SOS2 just for a few things like good shuttles. I need those empire shuttles in my life for the convenient world travel. Cheers Oskar. Hope you're doing well.

MC_0

Amazing.

luke goodjohn

I haven't seen them on the last few road maps but it mass effect mods still on the board or are they abandoned

Jason McGinn

So when I read "abandoned gas stations with cryptosleep sarcophagi" I was struck with a random idea (probably one that won't work; I'm good at having bad ideas). I imagined how odd it would be to find a cryptosleep casket literally right in the middle of a gas station lobby, and wondered about the context, if perhaps it would be in a basement or something. Then I thought if there was a back room you could uncover stairs leading to a new location. Although the game doesn't allow for Z levels as far as I know, maybe pawns could approach the "stairs" and be sent to a new map, encased entirely of rock with a few branching tunnels to be explored, simulating a lower level. Presumably the new map would have to occupy a new global tile, but that tile could either be adjacent to the first one, or just using a tile on the other side of the globe as a placeholder. Perhaps the skipdoor mechanic from the expanded Skipmaster psycasts could be used to simulate this?

Kirbo

hyped for warwalkers, health and utility vehicles , have a great christmas break oskar

Dick Turnip

Truthfully, I can see VPE: Animat, Jets and Childhood getting the axe in the New Year. Animat just seems like too niche a concept that the Gauranlen tree already fills in Ideology, and Childhood keeps getting pushed back anyway. As for Jets, they seem like they could be rolled into a T3 vehicles update, so I don't think they need an entire extra mod to themselves. That assumes they really *need* to be cut out, though. Honestly, I'm looking forward to Megacorp, Warwalkers and Diplomacy above all others, and I for one don't mind waiting for as long as it takes to develop them, however long that may be. Don't burn yourself out because you feel the need to get content rushed out, Oskar: you and the rest of the VE crew have done and are doing a fantastic job.

Raphael Huddy

Seeing VRE Pigskins on here excites me a lot! I always wondered what exactly it was about pigskins that was supposed to make them better for organ harvesting. Perhaps this mod will be able to answer that?

Benneth Bennington III

Damn, that health, exploration, recycling and aspirations expanded are looking pretty spicy. I've been hopeful for something like those for a hot minute and the patience paid off

Qualli

It all sounds very good for me. Keep up the drive, but first I wish you all the best for moving on to a new chapter in life. :)

Marius Salsbury

Hyped for Warwalkers, recycling, diplomacy and health, and *way* beyond hyped for exploration! Would have liked to see it this year, but more than that I would like to see it in a functioning state, and knowing you lot the wait will be *more* than worth it ^_^

vATLASv

Question. Are the settlements going to pay you if you gonna take their trash in recycling mod? It would make opportunity to play as scavengers who make living out of trash recycling industry. Anyway, good to see that you and your team are having so many great ideas. Keep going :)

Animated magic Stuff

I’m excited for war walkers whenever it comes out but it will be worth it

Node118

I am super excited for you upcoming projects! I hope you and your team have a great holiday break Oskar!

Beetle

cyberpsychosis in health?

Maxime Letellier

I'm hyped for Insector ! Any news on what would it feature ? Insect queen that inject another xenotype in her drones ? A larva xenotype that morph with the adulthood morphing ability ? Just some ideas :)

Washington

Super interested in Health Expanded. Since you'll add organ rejection, I feel like adding blood types might be interested but that might makes things a bit more complicated than needed.

Gr33d

majorly excited about insector as well!