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More process stuff from that upcoming piece.  You can kinda see how my workflow works.  I've got all the individual objects as their own layers so I don't have to worry about their shapes when I'm coloring.  This is a very cluttered scene, so it makes for a very extreme example of this process.  My pc was not meant to render this many layers at once.

Since there were so many elements to keep track of, it was critical for me to get the colors worked out before working on the layers any further.  This piece was trickier to figure out than the metroid one, but I eventually got something I liked.

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