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My on-off love affair with Blender continues.  Wanted to try some new things.  My main goal here was to make a particle system that covers everything with trees and bushes.  I used weight maps to reduce the density of trees in the valley and reduce the density of bushes in the hills.  Additionally, I used a gradient to procedurally texture the ground (the lower regions are greener than the higher ones).  None  of this is groundbreaking or anything, but it was a fun mini-challenge.

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