Qube (Patreon)
Published:
2021-12-11 19:53:01
Imported:
2026-06
haven't archived this post yet. have a subscription? use the importer!
Content
My on-off love affair with Blender continues. Wanted to try some new things. My main goal here was to make a particle system that covers everything with trees and bushes. I used weight maps to reduce the density of trees in the valley and reduce the density of bushes in the hills. Additionally, I used a gradient to procedurally texture the ground (the lower regions are greener than the higher ones). None of this is groundbreaking or anything, but it was a fun mini-challenge.
Files
Previews only