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Hey everyone!

So sorry for the delayed post! I was playing around with textures in Blender for a few hours this morning and got tunnel visioned. DAZ is far more simpler adjusting dials to narrow down the look. With Blender, it's a lot more freedom to tweak/add/remove things. But things can get messy, making sense/organizing the layout lol

You may not notice it here, but I was trying to work on the pores for close up shots. Textures can be hit or miss (mostly miss) when importing into Blender, and I wanted to correct this little detail for those tight shots.

Short and simple check in this week. It's 1am right now and going to work on a few more shots for bedtime. Have a great week everyone and stay safe out there.

- digi.B

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Comments

Brett Elliff

I both love and fear that graph! 😅

Lilatentakel

Hello Digi, Thanks for the DevLog. I know this all too well. I can get completely absorbed in my work and then forget space and time. Oh man, that looks so complicated. Your attention to detail is amazing. Thank you so much for that. Have a great week.

Jon

And people wonder why chapters take so long to create, Nice work Digi. Awesome to see Artemis at work in Chasing Sunsets CH9

Blood Of A Hero

Thanks for the update Digi :) Have a great rest of your week! And stay safe!

ShaneDucharmeMusic

Thanks for the update Digi B. Artemis using her skills was so fun to see in Chasing Sunsets. Seeing her and Peanut being a scary, but fun duo is epic. Have you thought of a crossover with Peanut into your game?

JazzIt

Holy heck, I know so little about all this! But dang Digi, my respect for your work just doubled!!! 💕

Tarakis

Keep On Keepin' ON!!

qt_ci

Yeah! I agree. Waiting for "Chasing Sunsets" characters' cameo in Artemis :D

damnedcomic

I have been on the fence about doing the same transition to Blender... I admit it seems a bit scary... I am interested in how you manage this leap to the new software.