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Happy Monday!

Thanks for all the feedback regarding the minigames. Timers were the most notable complaint and after this update is out, I'll take a look at the segments that have timers and either further review or remove them. They'll stay where they make sense, where it's not completely frustrating. Like the date with Veronica and her word game. I believe the timer there is like 20 seconds or something, giving you plenty of time to decipher the word. But segments such as the shooting range, I know that one many don't like. There are issues depending on your monitor (from what I've gathered). It's possibly a combination with Renpy's render engine, your monitor's refresh rate and that MC's arms changing position is a pre-rendered video. So, it seems that-that affected everyone's experience. I admit, I wanted to do something more than just your everyday point and click. So, I did the animation of the arms and played with the targets. The targets resolution also contributed its own issues. The rings are in PNG format and they're low-res due to their positioning. But this will also get fixed after I've released Chapter 7's update. I plan on taking out the repositioning animation and optimizing the targets so they're clearer and cleaner. Also remove the timer from this one.

Also, just a reminder that minigames are already in Artemis. You were given a choice at the very start if you wanted them on or not. It's a set-it and forget-it system. So, if you chose to skip, you won't see them but instead get a montage of the same renders those with mini-games on see.

I don't want anyone to feel they were shoehorned into the VN. My reasoning is they're a way to interact with love interests on top of the choices you generally make. The mini-games all revolve around the love interests (basketball with Paige, gun range with Naomi, Veronica's gaming session, etc.). So if you opted out of mini-games, you simply get a montage of those same renders. Those who opt-in just get an SD-CARD render and a love point, but nothing like a lewd scene as a result of winning. You also get the satisfaction of beating them in the game (or losing against them). And that's my approach for adding them in. Make the dates a little more interactive for those who want to. Otherwise, for those who have them disabled, you still get to see a montage of the same renders but with no input on your part.

There are pseudo-games, ie: the spar with Ava in the flashback, the spar with Naomi when you speak with her for the first time in CH1 and the segment when Kindra challenges you to a drag race. I'll be reviewing those too after this update, except for the race with Kindra as that one does give you an alternate scene depending on who won and it's easy to save before the race and choose your outcome. Beyond the alternate scene that comes after that, is just bragging rights.

The environment I shared last week is a bit of middle-ground. As stated above, for those with mini-games on how do you go about adding that layer? And for those who have mini-games disabled, how do you frame it so it doesn't feel like a mini-game. Because storywise, you are participating as a volunteer in this training simulation with the Central Pointe Police Department. Again, it's that balance you want to try to find between your choices in a story and a game.

But to summarize, based on feedback I'll be reviewing the mini-games after this update is out and removing most the timers from the mini-games. Timers are definitely the villain here.

A quick update on the motherboard issue I mentioned. I got in touch with ASROCK and support did some quick troubleshooting with me and determined the board needs to be RMA'd (Still works. Just some RAM slots are being funky). And turns out the one GPU didn't stop responding due to the motherboard itself...

...it was because the power connector fused to the GPU due to nvidia's shitty design. From what I've read, nvidia still honors the warranty from defected power connectors, so we'll see how that goes. If not, I already sent an email to NorthridgeFix for a quote. I've seen his videos where he fixes these pretty frequently. If nvidia gives me a hard time, I'll just send it to Northridge for repair.

But the good news is I still have the other GPU to render off of, so the render box is still able to work because the other GPU didn't hear no bell. I'll likely RMA the board after this update since it still works, minus some ram slots. So no down time here.

I've heard of the Thermal Grizzly WireView Pro II that'll monitor the voltage and even safely shut down your PC if an irregularity is detected. Seems overkill to the average user, but with how the GPU market is going lately, I think it's worth an investment. Anyone have any experience with TG's WireView devices? Or any devices or software that can help monitor these power connectors?

Enough of that. Let's enjoy a preview.

Alright, I'm gonna go have a shot of Johnnie Walker, or Kindra's brand... Johnnie Walkin'. Then get back to work.

Stay cozy and be safe out there!

♥ digi

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Comments

BoostLife

YES the shooting range timer was the most frustrating and couldn't win that timer mini game on either my gaming computer or laptop. wasn't willing to start messing with settings just to get it to work properly ! All other timer related event were a non-issue. SO thank you !

RicardoS

👍💯😉

Pastel Anxious

Do you have a way of testing mini games on macOS? I suspect that timers are not well supported in RenPy on Mac, and no-one cares about it 😢

nom

Thank you. And also… Sorry. 😞 I came on a bit hard last comment I made. I intended to convey frustration via humour but looking back I didn’t get that balance right. The other thing I didn’t say is that I genuinely like the mini games. I think they add to the experience so please keep including them. Finally, in case it helps solve the shooting range mystery, I’m also on a Mac.

Blood Of A Hero

Thanks for the update Digi! I appreciate the thought you're putting behind the mini games! And good luck with that whole GPU issue too! I hope development continues to go well, have a great week and stay safe out there! ❤️

vityan

"it was because the power connector fused to the GPU due to nvidia's shitty design." Oh my, digi. Welcome to 12PWHR disaster. Created by NV, standardized by Intel... 4 good-ol 8-pins would be much safer, but those dumb f#cks prohibit AIBs from changing power designs this much. Or just connect it directly to AC power source xDDDD "But to summarize, based on feedback I'll be reviewing the mini-games after this update is out and removing most the timers from the mini-games. Timers are definitely the villain here." Timers are indeed useless - I easily cheat em out using 'Back'(Mouse-Wheel Up gesture) on every RenPy AVN xDDD "plenty of time to decipher the word" plenty of time to google the word. Fixed. :P

JEH

Thanks for the update and the preview.👍❤️😊

GhostReader

I missed every target my first time through, then I realized I could roll-back. If that timer had just a tiny bit more time, I think it would work well. All the other game timers are fine (Hacking game, Naomi spar, Reina dance, etc.). I'm not opposed to requiring some skill to finish well in mini-games, but without roll-back, I'd never get a single point.

GhostReader

Love the preview! I appreciate the careful consideration of how best to implement the mini-games. I like all of them, and feel that the timers add a sense of urgency and a need to stay alert. The only game that the timer is a problem (for me) is the shooting range. Either the timer is too quick by a fraction of a second, or the target accuracy requirement is a little too tight for me to hit in such a quick time. To be clear, I am playing at 240Hz, if that affects anything. I'm sure some that play at a high level in competitive shooters may do fine, but I just couldn't get to any target in the allotted time, which is an age issue as much as a time one.

Mantha065

Dunno about devices that can monitor the power connectors, but software-wise, HWiNFO64 *might* be helpful for that? It monitors a whole crapload of stuff related to every aspect of your system, to the point that I rarely even pay attention to it all, but it's worth having a look at.

LeonDWfromNM#2023

I found that a light coat of Dielectric (Light Socket Grease) put around the pin socket plastic sheaths makes it easier to connect power plugs and disconnect them without trashing the latch clips or socket pins. You have to use flat wood tooth picks or a thin cut strip of thin plastic that fits down into the gaps to apply it. You don't want to go overboard with it. Since it is non-conductive, corrosion inhibiting, and keeps moisture out as well as lubricating the part surfaces, it's a good choice.

Scythelord

Nvidia really needs to pull the 12V2X6 connector from the market entirely. What they need to go with instead is fewer thicker wires and wide spade connectors. You could realistically replace the 2x6 layout with 4 spade connectors in the SAME footprint, with 4 wires bonded in a single cable. Way higher current carrying capacity and none of the fragile small connectors that make contact in very small locations that have absolutely zero heat sink ability.

Morgan Blackthorne

The shooting was basically unplayable on the Steam Deck, but I imagine it wasn't a big deal for PC players. Android users probably had the same problem.