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Afternoon!

Mostly steady week posing and rendering. On the technical side though, I've been working on something that I try to refine with each chapter release. which is point balancing. Most everyone knows I don't mind critical feedback, I use it to help review parts of development and see if there really is an issue there or not. I've seen complaints about some lewd scenes being difficult. When it comes to unlocking those scenes, you do want them to feel earned. Even if you stumble a bit, there's a small opening for a rebound. Like Zelda's moment in CH7. Her confronting you wasn't locking you out, just her communicating she didn't like you flirting with others if you're actively flirting with her. So in CH7, if you had that talk with her, you have to had earned more points with her than someone who didn't have that talk with her.

Sometimes there are scenes that were too difficult. I believe it was CH6, the dinner meeting with Kindra I believe a number of people had trouble because the amount of points required was pretty high, nearly a perfect run needed. Circling back to what I said, balancing things can be tough because you want that scene to feel earned.

Get ready for some top tier nerd shit from me. I love number crunching. Am I good at it? Hell no. Does my autistic brain love it? Fuck yes.

Here’s a breakdown of what I’ve been working on since CH5. Max is perfect runs (you know what options give the highest points). Routes is for those with no guides but focusing on the best choices. Room for error. Random is pure blind playthrough who aren’t focusing on a specific route. And minimum is a number for me to view what would be the lowest score. Purely because I’m a huge number nerd want to see it.

This should help me better determine what point value I should set for specific events, mainly lewds. I did go back and tweak some that I felt were too strict like Kindra' scene for example in CH6. Also, these are rough estimates and either widen or shorten the range when it comes to unlocking something. I don't want to put a specific number but within a range rather so there's room for a few mistakes in a playthrough.

Anyways, just some fun behind the scenes stuff of what goes on. I really wanted to pay attention to point value for this chapter in particular and also build a tool for me for future chapters as well as future AVNs I plan to make.

Have a great week everyone!

♥ digi

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Comments

Blood Of A Hero

Thanks for the update as always Digi! The point value chart is actually really interesting! I hope you have a great week :) Stay safe out there and I hope development continues to go well ❤️

Alex

Tiny DJ is the best, and worth the extra work, YOUR Awesome !! take care.

Vilesh Darothar

Not entirely sure I see the issue as if you followed common sense and how you'd behave in real life the points came naturally. Where people struggled seemed to be where they were trying to "collect them all". The only issue I do have is where you genuinely can't say what effect points have - I'm looking at you Artemis and your point system! I've just balanced those points as much as I can because its about her decision making abilities. Ultimately though I've kept those points close to each other just so I can switch approaches if needed which seems very meta gaming.

JEH

Thank you for the Devlog. Have a great week too.👍😊

Tom W

Great update

Gethsah

Yeah i didnt get the Zelda scene on my Zelda save. I still need to do a better replay but needed a break, it was very disappointing. Didnt dig into it enough and realize others had a similar issue.