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Happy Monday!

This week was a bit of a fun one. I was able to knock out four of the six custom set pieces planned. But the two remaining custom sets can be done later, just glad to finally get the majority of them done. Especially mall asset as I've been pushing this one back due to its size and complexity, but it turned out great in the end!

The same went for an outdoor shot. This one actually turned out to be a big pain because it's about 11 million polygons alone and the original file size was about a gig. Not to mention I had to break apart many sections of the model since they were connecting with other objects. After fixing the mesh, textures and some optimizing. I brought the file size down to 100,000 mb. I may not always hit the target, but I do my best to try to keep small details in mind. Specifically that the story is taking place in the fall season, so when placing plants and trees, I have to remind myself to take the textures in photoshop to make them autumn colors. But this too also came out real gorgeous.

The clothing store will be getting an adjustment as it looks more like a sex shop/sex dungeon with its current lighting lol. But aside from that, turned out nice and will be better once I've revised the lighting. Trying to keep the theme going, I named the store Arachne.

And the easiest of them all was the jacuzzi area of a spa. Nothing special.

The process of sourcing and converting custom assets can be a pain in the ass. But I don't like to limit my creativity by what's available. Not only that, but gives Artemis some uniqueness by not recycling assets available. So, I'm real happy with how these came out. Just need to populate some of these and add clothes to the Arachne shop today. Then start working on the scenes I created these sets for.

Lastly, each book will get an updated loading splash screen. The render used for this devlog is a preview of the new loading screen. I've also supplied a 4K version to this post. Just a bit of a glimpse of Artemis once her personality has fully developed.

That's all for today, back to the grind!

Thank you all, be safe and stay hydrated!

- digi.B

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Comments

Warren H

Holy Jesus on a cracker. that new shot of Arte is spectacular

Cid

I love the quality and detail. Few independent AVN devs put this level of care into their visuals in my experience, having played ~150 AVNs.

backi480

I am happy to be Part of this “your” Journey All the big and small Things make up a Picture a Book or a Game ! Thanks !

Soursteezel

I really like the look of the new set pieces. The outdoor one does have a good fall feel to it. It looks like a crisp autumn day. Keep up the good work Digi!

Song Hout

Love your work! But please keep healthy and enough sleep, I don’t want you to burnout and abandon this amazing project.

J Wilson

A friend of mine has been trying to learn the gaming industry for a couple years now, and he got real excited recently. When he explained it to me, i thought it might be something you could take advantage of, if not now, down the road maybe. He got all hot and bothered over unreal engine 5.2. When he first explained it to me, I thought it was old tech, because there was that playstation game years ago, that only rendered everything in a cone in front of the camera, anything to the left and right of the cone wasnt rendered, so didnt take up resources. The new tech, takes that another step forward; it only renders what the camera can see... so take all the resources from that game i just mentioned, the one only rendering a cone, and cut it in half, because the camera can only see one side of the image. Now, it isnt exactly half, as the engine still need to keep track of the rest of the image, it just isnt rendering it. Obviously there would be a learning curve, and worse yet, you would probably have to buy all new assets in a new format, but... if rendering, and staging to capture an image could be done in half, or a third the time, it would be worth it, no? And from what i understand, you only have to pay unreal if you make more than a million dollars using there software... not sure if I believe that last one. Worth a look though right?

EtherealSasquatch

Love the new devlog render….and my new desktop wallpaper!

Michael LuPayne

She actually looks pretty cute in that lead photo :)

ian giles

Can you let the guys know that their dogs escaped, and looks like appearing in a Netflix movie next week, AXL, LMAO, AVN characters pop up all over the place these days

OfficerBacon

Digi, I'm sure you've heard it all before, but holy cow dude! You're AVN is quickly becoming, if not already, a masterpiece. Like many others here, there is so much depth to your characters I could sit around and play your AVN for days on end. So looking forward to the next chapter, I have gotten a stitch from laughing so hard at the MC and his shenanigans. Bursting at the seams for more of this content!

Draxl

These look absolutely amazing, digi! You continue to impress more and more with each preview you release. I know I'm far from alone when I say I'm awaiting Chapter 5 with baited breath.

Nay774

Played this AVN for the first time this week, brilliant, keep it up