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Happy New Week!

Great first week of development. I've updated the links to version 0.5.1a. I want to first touch on what versions mean, as some might be confused about whether it's a content update or not. Versions followed by a letter (#.#.#A) generally mean a hotfix or patch with minimal corrections. The number just before a letter means either a major bug fix or major corrections. It could be fixes for renders, animation corrections, and other fixes. On very rare occasions, they could also contain additional content. For example, I added a few extra renders to a scene. But never to be taken as new content. The first two numbers in the game's version are indicators of new content. We're currently on Chapter 5, so version 0.5.0 represents this. The next update to feature new content is version 0.6.0, and so on. I've seen people confused about versioning and what version #.#.1x has. 

All that said, 0.5.1a is just typo corrections, and I added a missing variable if you decided to hang out with Veronica after you chatted about AI with her.

Speaking of versioning, I finally got Artemis set up on GitHub to help me with version control. As Artemis gets bigger and bigger, I need to keep better track of versions than my previous system. So, it was fun setting things up and learning how to keep track, update, create version branches, merge. I also got my MacBook and did some coding on my main PC, then fired up my coding app on the MacBook and great to see it pull the repo from Git and pick up where I left off. Didn't have to VPN to my NAS or setup anything complex like that. Real straightforward and hassle free. I was also able to see how things work on the Mac side of things for Mac builds. Specifically when updating versions. So, I'm compiling things differently now. It'll still be the same for everyone as far as updating and playing goes. And very few steps on my end. All links will work regardless of platform (PC, Mac, Linux only). And trust me when I saw its a far better process for me. Updating two different sets of links, three times gets confusing. So One Link to rule them all is better. For PC, here's what it will look like

Mac looks like this. Same download and plays on all platforms. 

Coding on the MacBook has been a nice experience. Though I think my favorite part is compiling the game. It takes maybe 45 minutes to compile Artemis on my PC (13900k CPU). On my Mac it takes about 8 minutes. Not a big deal now, but on release days, those precious minutes count as I try to get it ready and uploaded for everyone. And especially if there's a bug I need to fix. Comes in handy to compile it quickly. Of course, my daily driver will always be PCMR :)

So all links are updated now for version 0.5.1a. Typos and a variable added for those who want to start Veronica's path. Patching is the same as before for PC and Linux. I'll be keeping a closer look on Mac builds and seeing how this process goes.

Nice kick-off week getting started with CH6. Two major events for Book Two I'm planning for is the Thanksgiving gathering. And for those who recall from CH1, Katy mentioned the Autumn Festival. Getting a headstart on the festival now because it's supposed to be a lot bigger than the Halloween party, and I want to take what I learned from the party to avoid issues I ran into then. I do intend to get an ADA A6000 for this as I am almost certain I'll be hitting the 24GB vram limit, which is what caused me issues with the Halloween party—also optimizing more as well planning how I'll ultimately render the event. Because it's a city-wide which means more people in the background. But between the Halloween event, the mall scene in CH5, I've got a few ideas on pulling it off.

That wraps it up for this week!

Be safe everyone, and stay warm out there!

- digi.B

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Comments

Puggy

I Love Digital Brownies

Tarakis

WHEEEEEEEEEE!!!!!! YEEEESSSSSSSSSSS!!!!

Debonair

Does this mean we can just download the update without doing the whole thing?

snip_cz

Hey digi, thanks for detailed update as always. I wanted to ask about this variable fix for Veronica. Is this applied retroactively in case you have a save game for CH5 played on the unpatched version or do you need to patch the game and then replay the scene/episode? Keep up the good work, cheers! ;]

Ryan Pigg

Is there different instructions for upating on the MAC? Typically, you open the app to show contents and replace the game folder and other bits. This did not work for me. If I copy the contents from the update folder into a copy of the version _ARTEMIS-0.4.1-mac_bugfix and replace. I get the typical MAC cannot identity the developer. When I attempt to open after accepting in security, the app does not open. Would be possible for you write up a short how to for MAC users?

Sir Witchblade

Thanks for clarifying the differences between the "versions" , cause I was one of those who got a little confused hehehe. Will it also be possible in the hear future to lock yourself down on the path of the lady of ones choosing ? Although I dont understand most technical talk, I do love hearing people talk about something they truly are passionate about. From what I noticed you really get excited when you get your hands on new tech & software, I know it may sound odd but it does makes these technical typed updates fun to read.

Healing Constance Lee

Thank you Digi for all your hard work, playing Artemis has been amazing!!! The story concept and character development are a joy to unpack. I look forward to upcoming chapters.

digi.B

Nothing has changed other than how I compile the builds. Which means drag and drop the update like before.

digi.B

Hey Snip, you'll have to go back to just before this scene begins and play the chapter from there for it to register after applying the 0.5.1a patch.

snip_cz

Got it, thanks. :)