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Backed up the files, updated Unity and assets (game runs smoother now), so now I'm putting together a list of what remains

Character Controller update

MCM uses an older version of my controller. Have to import the code from other projects and get everything set up.

Camera fix - transparency, corner look, first person

Animation - first person. Strafe and stuff

Ik - push open doors. Aim weapons, head look improvements

footsteps on different surfaces

Menus

switch camera filters

controller options - sensitivity, invert, etc

game quality options

Misc

Creaking doors when opening

Set up death scene again

Puzzles / items

Set up items prefabs - Not sure where I left 

New documents

Cutscenes

Import cutscene setup from other projects

Lipsync and voice overs? Not sure

Need to set up a car

Possibly animations. Trying to keep them minimal

Inventory

Going to try to stick with how it was before but I may need to edit and refresh some code

Ai

Not sure where I left off either. Gonna need to change / improve a few things I'm sure. Especially in terms of making the game scarier. The killer needs to be smarter than version 1

Sounds / Music / Scares

Going to group this all together since the sound and the coding is usually tied pretty closely together. I have some ideas in mind for scary stuff

So there is a lot to do. I have almost all of the code I need written in other projects, but setting everything up and making it all work together is always the grueling part.

It seems impossible to finish this month, but I have something else in mind for the June demo. I don't think you'll be disappointed at all

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