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I've been updating the character controller for MCM. Most of these features are already implemented in other projects, but I'm refactoring as I transfer the code over. The refactor is going great so far, simplifying things, reducing dependencies and deleting a whole bunch of unnecessary code.

Some of the new features:

1st person view

Corner look

Camera doesn't clip the wall in tight spaces

Character becomes transparent when the camera is close so you can still see

Character pushes doors open

Swapping character models (not shown)

Going to be re-implementing footstep sounds and weapon aiming next

Files

Unity 2017 06 26 22 41 29 77

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