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Fixed camera mode - Cameras can be stationary or lock on and follow the player. They can also zoom in as the player gets farther away.

Dropped items make an impact sound when they hit the ground

NPC conversations - you can talk to the other characters

Cutscene camera stuff - various code for switching cameras during a cutscene

NPC pathfinding  (not shown) - the npcs can walk around the map

Creaking doors (not shown) - they creak again when you open them

Forgot to mention before, this is just a test/dev level. Not an actual game area. 

Music: https://www.youtube.com/watch?v=GUhcwdALOGM

Files

Unity 2017 07 12 01 10 26 86

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