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I was thinking today about future plans for the game. Figure I'll write it down while they're still fresh so I can remember this stuff later.

The June demo is the most current version of the game with the latest mechanics and code. The july demo is from 2015 but I'm going to be using the same opening, cutscenes and some of the levels in the full version.

When I left off I was working on a lot of mechanics that bogged down the gameplay and really complicated development. Progress slowed to a crawl as I tried getting it all working together. 

So I've been think about what features I'm actually capable of completing (I can save other ideas for a sequel)

weapon throwing, and punching to knock npcs down.

ground executions  when someone is knocked down

dragging and hiding bodies

cleaning up blood in a room

damage on dead bodies (Exploding into gibs)

People flee from you when you're spotted to the exit point in normal mode

Hard mode that keeps the instant fail

Score system - needs to make a comeback

More weapons obviously

child locks on some light switches (not every light can be toggled)

crawling when someone is almost dead https://www.youtube.com/watch?v=XwL5ftRkfCU

That's it for now. Hopefully I can strike a balance between fun, sandboxy gameplay and something I'm actually able to finish as a single person.

Files

Unity 2017 04 20 23 51 17 52

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