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BSBH is still moving forward but is taking longer than anticipated. UI design is the worse part for me.

Anyways based on playtesting it's clear a simple fixed camera platformer isn't exactly what anybody wants. The platforming will still be a major part of the gameplay, but the final version will focus just as much on horror. I'm hoping to double the map size, adding more desolate areas, back rooms, puzzles and secrets.

Also adding a chatroom where users of the BBS can pay to spawn the maniac. Really want to focus on music and sound this time as well as the snuff film / deepweb aspect.

I'm going add ragdoll colliders to the main character for way more accurate damage detection. The killer's AI will be improved and hopefully I can figure out a way to add some stealth sections. Something I was experimenting with that didn't make it to the alpha was a killer POV cam.

It's pretty hard to do stealth in a fixed camera game. So I was thinking a POV camera could show where the killer is on the map so you can hide and avoid him. It didn't work so well in testing, but I may be able to improve it with better level design and a slower killer.

Another way I could try stealth would be a fixed patrol path for the killer. I feel like this might cancel out some of the fear, but with the right sound design it could work.

There will be a Nightripper update this month. Blank screen bug seems to be fixed. I'll be adding in the alley chase scene and the fmv cutscene filmed by Zane Martin :)

but the final game is going to take some time because of the new gameplay and puzzle improvements (puzzles are being designed right now) I'm also going to need to add a save system because the game will be way longer and you may want to put it down at points and comeback later when you've figured out one of the puzzles. I'm thinking my future save systems will also work with your life count. Any deaths with automatically update the save file and depleting all of your lives will wipe it out completely so you start from the beginning. 

I feel like a horror game works best when you have a lot at stake and every life counts. I remember one of the problems with Amnesia being you could be killed and when you respawned, the monsters were gone. Kind of killed the fear factor for me.

Files

Unity 2017 11 16 23 45 49 50

Comments

Edward Contreras

can someone tell me the potienal key spawn locations in crackden of night ripper, it almost seems like sometimes it doesnt spawn, i look at the floor on every floor and never find the key unless it is in the one side room on the highest floor

Char

2 years later, but i usually just spam click until the prompt to pick up the key pops up

sausageheck

is this update ever going to happen

Monique Hall

Out of all the games you have made this is my favorite great plot and just awesome game watching youtuber CoryKenshin play this was what got me to come to this site and become a patreon to be able to play it on my own i need you guys to make a part two to this game or another level to this because this game is so freaking awesome!!!!!!

puppetcombo (edited)

Comment edits

2026-10-19 15:00 Thank you! <3 More content for it is coming in the future!
2019-04-08 19:50 Thank you! <3 More content for it is coming in the future!

Thank you! <3 More content for it is coming in the future!

NIGHT SHOCK3

im having trouble downloading the game

NIGHT SHOCK3

and try to download it but im having some trouble

puppetcombo

Sorry, I can't help if you don't describe what the trouble is.

NIGHT SHOCK3

ok so im new to playing online and I subscribed to 5$ parton where u can download and get a game each month so I tried and download a game called night ripper and when I went to click on the file I says it was downloading but after it downloaded it didn't show any game at all when I push on it just a document I cant open

NIGHT SHOCK3

so it says it can run the game because unity player dil was not found

NIGHT SHOCK3

i think i figured it out thank u

ari petro

hello! i love ur work, ure absolutely amazing at everything u do. however, i'm having a bit of an issue with nightripper where space won't work to jump? i've tried rerunning the game, i've installed it, changed from third to first person, etc... and i know my space button works, but she just won't jump. any ideas on why that may happen?

Javier

Does anyone know how to balance the panic/adrenaline bar in the night ripper im very confused and i am trying to figure out

wQuii

You have to click verry fast or spam click

Edward Hollander

Hi... New to patreon also a 30 year old Jim when it comes to tech... Nightripper on Imac... is it possible?

TenthBasilisk88

ik I'm like...super late but I'm on Mac and when I'm finished downloading Night Ripper it says this "type of application is no longer supported on this version of mac. Contact the developer to get more info" Is there anyway around this? or some sort of more recent version That works? and yea I've tried 0.4.1 and 0.4.2.

Logitech H651

how doi dowload the night ripper?

Ben Fugman

I feel like, because you have to sprint up stairs there should be a railing to catch you at the top of that staircase you have to lower with the rope, 'cause it's hard to stop in time, without sliding back, so if there was a railing there it would be a lot easier to stop and enter the crack den. I had to go up the steps there several times, 'cause I kept sliding off the edge, before I could get into the window. A railing seems like the most practical solution, since the slippery steps you need to sprint up occur in multiple Puppet Combo games, so I'm sure if there were a solution to that it would have been implemented by now.

Shortnight of Glass Dolls

ummm....multiple games? many games have stairs but not slippery ones. he made them slippery on purpose man, it adds stress and tension

Jeremy Graham

A killer POV cam would be dooooope!

puppetcombo

I really want to add it but it's sort if disorienting and blocks part of the screen. I may do a short playtest demo to see what the best way to do it is

Jeremy Graham

What about maybe a button brings it up or tv monitors throughout the map?

puppetcombo

Good idea, I was thinking something like that, so you could toggle between the normal camera and the killer's pov. I'll add that to the playtest