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I've been working on re-implementing the menus. It looks pretty similar to what I had before but I rewrote the code and reduced it by at least a 1000 lines. Less code = less bugs

I'm refactoring a lot of the behind the scenes stuff - managing progress, input and stuff like that. Implementing controller support actually takes a ton of work. This menu supports controller input (at 0:16 I change from using the mouse to using a controller. The settings adjust automatically) but the inventory does not, so that's the next step.

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Unity 2016 11 19 12 29 30 73

Uploaded by Dog Specimen on 2016-11-19.

Comments

Marc Miller

I love it! It's so into detail.