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First sneak peek of what's nearly the end of 1.16's block textures, woohoo! This week the focus is on concrete, and trying to strike a balance between what looks good and what's practical for building and vanilla designs. Multiple concrete patterns were designed and combined in different ways to pull off what I ended up with: Raw concrete tops, raw concrete sides, and painted concrete surfaces. The brighter or more saturated a color is, the more likely it is to look painted rather than just a bit stained or raw.

At a distance these blocks should be mostly vanilla friendly as I made sure to tone down the textures as much as the design would allow without it becoming too solid of a color. Additionally both gray concrete blocks are the rawest-looking and have had their shade tweaked to match stone and diorite as closely as possible without altering the designs of either. This way you can use stone slabs and stairs with these concrete builds and they should look pretty good together until Mojang gives us concrete stairs and slabs. *knock on wood* :P

Changelog
[1.17b] (Tentative)

-Added large CTM for all colors of concrete blocks with unique sides and tops that vary in texture depending on how "painted-on" the color would be in reality.
-Designed gray and light gray concrete to better match with stone and diorite respectively for stairs and slabs that work well with them.
-Added glowing ink sac that I forgot to include in the previous update.
-Restored Iron Golem model for 1.17. (users on 1.16 will need to navigate to assets\minecraft\optifine\cem, delete 'iron_golem.jem' and remove '1.16' from 'iron_golem1.16.jem')
-Temporarily decreased brightness of glowmap on warped signs and item icons with their new rendering, until shader maps are implemented.
-Fixed a CTM tile issue with glass blocks. For real this time!
-Fixed some CTM issues with white, light blue, pink and purple stained glass blocks.

Comments

Anonymous

Thanks for your hard work.