1.17b, the B is for Blocks! (Patreon)
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If only this was 1.17c... "the C is for Colorful" might be more appropriate! Anyway, this wraps up all the blocks that can be found naturally-generated in 1.16! All that remains are a couple pieces of equipment, some crafted bee-related blocks, a handful of items and some mobs. The former two things will be addressed next update.
For this update, the big highlights are the very colorful blocks: Concrete, Glazed Terracotta, and Coral. Gray Concrete has been designed in a way that it can be used with stone slabs/stairs without clashing too much. Glazed Terracotta has been designed to fit in line with the vanilla designs to not break builds, in addition, three of these blocks make use of metallic leafing which will be properly implemented when the shader maps start coming out, so if a color looks not as bright as it could be or doesn't look painted/has a shadow, that's why.
Changelog:
[1.17b]
-Added all remaining glazed terracotta blocks, three of which will have metallic leafing when shaders are implemented.
-Added large CTM textures for all living and dead coral blocks.
-Added random CTM for all living and dead coral and coral fans with 3 variants each (60 total).
-Added large CTM for all colors of concrete blocks with unique sides and tops that vary in texture depending on how "painted-on" the color would be in reality.
-Designed gray and light gray concrete to better match with stone and diorite respectively for stairs and slabs that work well with them.
-Added glowing ink sac that I forgot to include in the previous update.
-Restored Iron Golem model for 1.17. (users on 1.16 will need to navigate to assets\minecraft\optifine\cem, delete 'iron_golem.jem' and remove '1.16' from 'iron_golem1.16.jem')
-Temporarily decreased brightness of glowmap on warped signs and item icons with their new rendering, until shader maps are implemented.
-Fixed a CTM tile issue with glass blocks. For real this time!
-Fixed some CTM issues with white, light blue, pink and purple stained glass blocks.
-Fixed GUI issue with the game mode switcher after its format was changed from 1.16 to 1.17. Should still be mostly backwards compatible.
-Fixed an issue with the glow ink sac model lacking depth.
-Fixed an issue with some potion particle colors not loading properly.
-Fixed an issue with incorrect weight count for a couple of the dead bush categories.
-Temporary fix for an issue with non-ASCII characters being incorrectly displayed by Optifine.
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