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For those who missed last week's little surprise, shader maps are going to be regularly added to the pack now! This is the stuff I enjoy working on the most, so it helps me from getting stuck in creative blocks on the 'bottom of the barrel' stuff I still have to do for vanilla support. Everyone wins! Amethyst, lantern, and redstone-related blocks are the big highlight for shader maps in this update.

Regarding animal skins, bees are done, and I'm aiming to get all the cats, the turtle and possibly a fox in by the final update. This week however, I focused more on shaders. (still I got a few cats thrown in there though!). Note that with the new shader maps, I'll be phasing out Optifine Emissive maps. So many things that used to glow will temporarily not glow until I can provide shader-based replacements. It is recommended that you use the config file provided to get the most out of the shader maps.

Changelog
[1.17c](tentative)
-Added custom bee model and bee textures that support new and vanilla models.
(for vanilla bee models delete bee.jem from ...\assets\minecraft\optifine\cem)
-Added the 3 monochromatic cat textures. (all to be done by final release)
-Added animated Elytra textures and item icons.
-Added textures for honey and honeycomb blocks.
-Added custom model for honey block.
---Shader Support---
-Disabled Optifine emissive maps to make way for shader-based emissives. This feature is gradually going away.
(to restore change '_x' to '_e' in ...\assets\minecraft\optifine\cem\emissive.properties)
-Added shader maps for all amethyst blocks and items.
-Added SSS and smoothness to bee wings and pollen sacs.
-Added SSS shader support for birch doors and trapdoors.
-Added SSS and emissive support to warped and crimson fungus.
-Reformatted sea pickle texture to use new shader maps.
-Added textures and shader maps for honey and honeycomb blocks.
-Added shader maps for glass block and its CTM. (stained glass to come later)
-Added shader maps for all three lantern types.
-Added shader maps for various redstone-related blocks (and some placeholder normals for rails).
-Added Shader-based emission to beacon beams.
-Added shader map support for elytra and item icons to include emissive and SSS effects.
-Added updated shader config file (25AUG) for BSL dev version 8.1.25d https://discord.com/invite/ZJd7jjA
-Added placeholder SSS maps for leaves to re-enable SSS for them with current shader presets.

Comments

Anonymous

Where is emissive textures located in Optifine's settings? I've looked and looked but can't find it.

Misa64

I'm likely gonna be reversing the removal of emissive maps since it caused some unforeseen issues, so I wouldn't worry about it for now. But normally it's in Options>Video Settings>Quality. In fact, it's probably best to leave this on, since it can be disabled in the pack if need be. I've edited the post to remove that recommendation. If you or anyone else wants to re-enable emissives (to fix issues like missing fire), you need to open the pack and go into ...\assets\minecraft\optifine\cem\emissive.properties, open it in notepad, and change _x to _e