1.18g! Zombie Hordes! (Patreon)
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Finally no more zombie placeholders! Textures for all 4 zombie types are finally here! The big highlights of this last version for 1.18 are complete textures for zombie villagers, drowned zombies, and husks. Not only have the textures (and random alt textures, of course!) been completed, but the models have been overhauled to allow for more visual variety from the different types of zombies, and give Zombie patrons more options of how they can design their custom zombie.
Speaking of Patron zombies, there are still available slots for anyone who wants to design a zombie which I'll create textures for and include in the pack permanently! As a reminder to those who already have the zombie perk, don't forget to check your DM's for a link to the form to get your zombie started! Much of the groundwork set up in this update should give everyone a better idea of what the new zombies can look like when choosing their type. Expect to see some of the first Patron zombies showing up in the pack in next week's early compatibility update for 1.19 (as soon as 1.19 goes live and is supported by Optifine)!
Changelog
[1.18g]
-Added Zombie Villager base textures, plus 11 alts.
-Added all 6 Zombie Villager biome-based textures, plus 46 alts.
-Added all 12 Zombie Villager profession textures, plus 37 alts
-Added Drowned Zombie textures, plus 17 random alts. (more cameos coming soon!)
-Added Husk textures, plus 20 random alts. (more cameos coming soon!)
-Created new models for all 4 zombies to allow for more customizable limbs and geometry.
-Added drowned model support for peglegs, hooks, and tricorne hats.
-Added husk model support for Egyptian headdresses and masks.
-Reformatted existing zombie textures to use new model format.
-Fixed a bug with some cauldrons not having transparency with no shaders.
---Shader Support---
-Added emissive eye textures to some of the new Husks.
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