Home Creators Posts Import Register Favorites Logout

Content

Ok, this is getting crazy, for now let me say I am around 75% done with story animations for my project, still working on those, I am now using some automation that helped speed things up, I am talking about lip syncing, I am now using a blender addon that helped me tons to get things done quick, not only for dialogue but timing for the animation as well wince having audio helps a lot for that too, and the addon works very nicely for MMD models I have to say, it doesn’t do the job but it gets me closer to my goal much much faster.After I finish with the story animations I will go back to sexy ones for the video, this will be the last batch of animations and after that is done I will start rendering and editing, now the sad part and this is me being optimistic about it, this will take around 2 months to do, I really hope I can get it done faster but we’ll see.In the mean time I have a couple of updates for you, I was asked if I offer the pose files I use to make pictures, there are only a few somewhere in the download folders but they are nowhere near all of them, so I decided to compile what I could from the mess I call my MMD projects and packaged it in 2 RAR archives, I will send them to you via DM as usual and I think I will place them somewhere in the rewards later.There are 2 packs that I will send, pack 1 has some old old old stuff, some are around 8 years old, so some of the will need adjustments, pack 2 is more recent, either made with MikuMikuMoving or Blender, beware thought that there maybe some repeats between packs.There are also updates for the Blender rig EPMX models, all of the models I offer have new finger widgets, I swapped the ring shapes to something a bit easier to work with, this change is purely cosmetic, the second change is for the constraints of the MMD rig in those PMX models, this is to correct double transforms for the IK control bones for the MMD rig when animations are baked if you animated the Mother bone for the blender control rig, I usually never animate the mother bone so I didn’t notice until recently.The solution is simple, I enable the MMD rig in the viewport and select it and enter pose mode, select the Mother bone and clear the constraints so it now has none (Menu: Pose/Constraints/Clear Pose Constraints).

Then select the Center bone and in the constraints tab I change both Target and Owner to World Space.

This will correct the issue with the IK bones if you animate the mother bone for the blender control rig, once you bake your animation to the MMD rig, all animated movement in the Mother bone for the control rig will be merged/baked in the MMD Center bone and the Mother bone for the MMD rig will be untouched, other than that there is nothing else to say.I need to go back now to animating, this is very time consuming but I want to get it done fast, I’ll poste updates with previews on my X account as usual.

Thank you for you patience.

Files

Comments

No comments found for this post.