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The blender version is pretty much for modders since it doesn't include any type of control bones, like IK or center bones, it's pretty much deformation bones only, ready to export back to PMX and add all of the needed bones, and that version is delivered on request and only after fulfilling their pledge at least once, so far nobody has requested it, this is to avoid people taking the content and running right after that, I could change my patreon and charge in advance but I really don’t want to do that since that would mean charging again right after last month and giving how my numbers are slowly falling I don't think that would be wise, on top of that my dear POS government has now passed a law that rendered paypal almost useless and now I am going to be charged currency exchange every time my balance is withdrawn and I don’t trust banks, in summary I am not having the best of times but I am still going to keep it up for as long as I can, right now I am sorting and renaming audio files I extracted from a game, not bad voice acting at all, 6970 files, most of them are dialog but I am getting some very nice clips, thanks a lot for your patience guys and I hope you can stick with me a little longer.  

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Comments

J&J

hang in there!

Youkai_ Escritor

¿¡No me digas que puede ser que dejes de hacer videos y las demás cosas!?

Ademar440

No pero le tendria que dedicar todabia menos tiempo, hay que sacar para comer tu sabes, con esa pinche ley Fintech nos pasaron a dar en la madre a la gente que guarda su dinero en paypay, y pues ya practicamente no podria comprar nada con paypal hasta donde yo se pero tambien paypal va a cobrar cambio de moneda, cosa que antes no hacia y no confio en bancos de aqui por lo que me han dicho todos te "pierden" el dinero asi ni como hacerle, lo que pega mas duro es que mis numeros en patreon van de bajada pero voy a ver como le hago para poder dedicarle un poco mas de tiempo a ver si se levanta, todo se me esta amontonando pero le seguimos batallando a ver que pasa.

yitan1983

espero que no te retires,me gusta la calidad de tus videos,queria preguntar si seguiras la parte de two a kind es de los mas viejos y esta muy bien,pero da la sensación de que podría ser continuado,si es necesario subiría mi tier a 3 al mes,por cierto me alegro que hables español,no hay muchos creadores que lo hablen

Ademar440

Me retiraria si todos mis patrons se van, por que pues ya no valdria la pena invertirle el tiempo y lo dejaria como pasa tiempo como lo hice en un principio, el video que mencionas lo hice con unos modelos que en aquel entonces eran mis favoritos, hacer una continuacion no suena mal, pero por ahora me gustaria evitar usar modelos de otros creadores para evitar problemas, realmente no es necesario que aumentes lo que donas al mes, quiero ver si me es posible ganar mas gente haciendo videos de mejor calidad que desde hace tiempo he estado apuntando a hacer para eso inverti en un mejor editor de video, en un pack de efetos de sonido y almacenamiento, tenia planes de buscar a una actriz de voz para que fuera la voz de Izumi cuando mi campaña fuera mas exitosa pero me doy cuenta ahora de que no va a ser posible, seguire por el momento con mi metodo de buscar clips de voz en juegos y novelas visuales, los resultados no son malos asi que ya veremos que pasa, gracias por escribir.

Takuya Sawatari

I would like the updated Blender version too please. Sorry for recently not finding the time to make something nice with Izumi again. It's been a turbulent year for me. It sucks to hear that supporters are leaving you. How can it be that people leave one of the few MMD creators who actually release fully original models and motions, while there are hundreds of leeches rolling in dough by just paywalling videos with models and motions they didn't make or even edit. I guess it takes experienced eyes to notice that you release more original content than all of those "Hentai MMD" leeches combined. Don't worry, as long as you keep up the good work, and I'm not in financial trouble, I plan to stick around.

Takuya Sawatari

For those who want to animate Izumi in Blender: Since Ademar used her Blender version only for modeling, her vertex groups and morphs have English names and are incompatible with MMD motions. Plus her Blender version's armature is incomplete and is not rigged with physics. I made a Python script for Blender to translate the names to Japanese, matching the PMX version. That way it's possible to import Izumi's fully rigged PMX armature and physics, using MMD tools, and using it to control the Blender quad meshes. It can be found here: http://tstorage.info/vnhntv1g9gt5 The dictionaries in the script are missing a few of the new bones and morphs, so you will need to add those, or wait until I do so and update it. The script only translates the selected object, so you will need to run it once on every mesh object. Note that some weights are completely missing, e.g. the skirts. (I assume Ademar uses the pmxe skirt plugin after pmx export.) So you will need to do a weight transfer from the PMX mesh to get those weights in Blender.

Ademar440

Thanks for that share, and yes for the skirt I use the PMXe plug-in and that is only due to me not being able to find a reliable way to place Joints exactly ion the middle of existing rigid bodies, I just let the plug-in do it's thing and re do as many times as needed until I get results I like, although I really don't like how sharp the weight painting is, I give it a pass, the only time I’ve messed with the weight is with the schoolgirl skirt, I retouched the whole skirt weights in blender, I just didn’t like what the plug-in was doing, also here is the list of names I use in PMXe, originally PMXe was only intended to translated the Japanese names to English but, well, I rarely see any Japanese model bothering to add the English names, what a waste, but guess what, the translation can work both ways and it was easy to understand how it worked and make it translate names from English to Japanese too, it only takes a couple clicks and I all of Izumi’s bones and morphs are translated, well the common ones there are some that I didn’t bother translating or wasn’t sure of the translation and left them as is, this file should go on the /_data folder on PMXe the should not be a problem is you just overwrite it, I am using PMXe 0219, I now there is a newer English translated version floating around that can handle the translation too but it seemed to me that doing it my way is a bit faster, even though there are a couple bugs in the version I use, like unreliable physics this is the version I’ve been using from the start and it has never failed. http://www.mediafire.com/file/6nl4tv3xp5b8jzp/%25E5%2592%258C%25E8%258B%25B1%25E5%25A4%2589%25E6%258F%259B.txt The option for batch translation is on the main PMXe window, under the “edit” menu.

Ademar440

The main problem is that they used well known characters with set personalities and people already have an attachment to them, where Izumi is practically unknown, people that do what you describe have no problem producing content faster with those characters and have an easier time promoting what they do, I consciously chose not to do that because I don’t like succeeding with anyone else’s help, I want what I have to be 100% mine and mine alone, the downside is that this is a perpetual uphill battle, I focus on acquiring new assets and animation this days and if I switch to promotion Izumi my animation only suffers more delays, although publicity is what I think would benefit me more than anything, I want to polish what I do even more since in my eyes I am not making good enough stuff, I know I can do better, I’ll just keep going for the time being "Some motherfuckers are always trying to ice skate uphill" The Wisdom of Wesley Snipes.

Takuya Sawatari

Thanks for the dictionary! I see it has bone and morph names in one list. I kept them as separate dicts in my script, because I wasn't sure the same name might be shared for some bones and morphs, but translated differently. But I guess if it's the same dictionary you use, it should be fully compatible. I will format it for Python and test it out.

Takuya Sawatari

Hm, I guess a character's fame is important to some people. To me it's extremely easy to like an unknown character. If she looks likeable and pretty it doesn't really matter to me if her name is Miku, Izumi, Gumi or Mara. My brain will instantly put them into some cheesy scenario that makes them super lovable. When I look at the many views my Gumi sex loop got I don't really feel like I earned those views myself. Still, I will definitely make more with Gumi too, not for easy views, but because I like her. The same way I will definitely make more with Izumi and Mara because I like them.

Ademar440

Hmm for the viewer I think it is more likely that they feel they already know the girl and not so much her fame, for the content producer I think it is totally the girls fame, just look at those damn Vtubers, I hate those camewhores lol I so want to make something where Izumi kicks the shit out of Ai and Mirai, damn camwhores lol.