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This time there is a new feature for Izumi, and that is a manual control for her mouth, meaning her mouth can now be manipulated with a bone, combining this with some of her morphs gives some interesting results, very little new stuff but this is gonna be useful, also her tongue was previously meant to be used after enabling the "Tongue" morph, and the bones for the tongue were placed to be aligned with it, now that is no longer the case, now the tongue bones have been all relocated and they follow the "Mouth control" bone this will make easier animating Izumi playing with mysterious liquids and for facials and I don't mean facial morphs, I've been playing with IK arms for the male models I use and even though I don't like how MMD handles them I still think I am gonna be using them a bit, I added IKarm versions of Maran and the Sin Sack everything is in the Unreleased content folder so check it out, I tried to restrict the IKarms to avoid something that I see nobody seems to mind but it does bother me, I've seen a lot of models that have those bones and the shoulder just collapse when they lower the arms too much, mine won't do that (I hope lol).

Changes

Izumi 2.0.22

New mouth control bone

Tongue bones have been relocated and follow the mouth bone

New local rotation axis for her little, ring and index fingers, making fists look more natural

Tweaked her skin tone a bit

New mouth morph "Iku"

Small changes to weight painting for the Gantz outfit and the teardrop bikini (from 2.0.21)

Sin Sack / Maran

IK arms available now

I uploaded a new piece of furniture I will be using for some animations, in fact there is a new animation already on the folder

Comfy Armchair  

By the way guys I’ve been thinking of giving Izumi long hair, are you up for it?, that would mean that I can make an alternate hairstyle with a pony tail so 3 hairstyles? maybe?

Files

Comments

Takuya Sawatari

Can't wait to check out those upgrades. I wouldn't mind additional hair styles, especially if it means that Izumi will get a gorgeous pony tail! (I hope it will be a high tied fluffy one.) Adding IK arms to the guys is good I think. My biggest annoyance with them is that often the hand bone's rotation will not match the IK target's rotation. To prevent the shoulder problem I usually only enable IK from the hand up to the upper arms, so that I can adjust the shoulders manually. Though that's usually in Blender. I don't have any experience setting up IK arms for pmx.

Ademar440

This IK arms do follow the rotation of the controller, I watched some tutorial on how to set up rigs quite a while ago and I understand what is the problem (maybe), anyway the solution is aplicable to legs too but I won't do that, the solution is simple, parent the wrist bone to the IK controller instead of the end of the arm chain, the guy I watched did the same thing, the difference being that in blender a simple slider can switch from IK to FK and switch parents at the same time, you can achieve that in MMD too but it is a pain in the as so I won't do that for the legs, what sucks in MMD for IK is that setting up constrains is always tied to "global" axis to that bone and not local, Izumi's elbows for example use the Y local axis to bend, but you can't use that, shoulders in the other hand where easy since the line up with the z axis tha I wanted to restrict to not rotate down, y axis too.

Monologic

Well you already know how I feel about the hairstyles but since that wasn't a public conversation I will officially throw my 2 cents in with yes. I would love a long hair, ponytail, Twin tail, Curly hair or any other hairstyle you think would be good. Maybe not a Mohawk though.

Dargo187

I'd be down for a long hair and ponytail version for sure